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2004-09-07Add index for HE C++ games.Travis Howell
Enable all HE games again. svn-id: r14939
2004-09-07Correct opcodeTravis Howell
svn-id: r14938
2004-09-07Much like an early civilization with no concept of the number zero, theTorbjörn Andersson
new memory manager didn't have the concept of the NULL pointer. Now it does. If ScummVM ever crashed for you when using the phone early in the game, this patch hopefully fixes that bug. (If it didn't crash for you, memory block zero was still allocated, so 0 still decoded to a valid pointer.) svn-id: r14937
2004-09-07More casesTravis Howell
svn-id: r14936
2004-09-07Switch to cases, to catch any missing cases.Travis Howell
svn-id: r14935
2004-09-06Don't check for verbs, if no verbs exist.Travis Howell
svn-id: r14934
2004-09-06Save setting of the text toggle when quitting, fixes bug #855542Joost Peters
svn-id: r14933
2004-09-06Fixed bug in DrawBMAPObject.Eugene Sandulenko
svn-id: r14932
2004-09-06Missed opcodeTravis Howell
svn-id: r14931
2004-09-06stubsTravis Howell
svn-id: r14930
2004-09-06Not every speech file has the extra header.Travis Howell
svn-id: r14929
2004-09-06Skip extra speech header in HE 80+ gamesTravis Howell
svn-id: r14928
2004-09-06fix compiler warnings, including a if (foo = bar) occuranceJonathan Gray
svn-id: r14927
2004-09-06Add temporary hack to ignore akoc drawLimb C021 for now.Travis Howell
svn-id: r14926
2004-09-06Add basic AWIZ call for HE90 games.Travis Howell
svn-id: r14925
2004-09-06Added a section about sword2mp3 to the documentation. I don't have theTorbjörn Andersson
tools to test the changes to 07_05.tex, though. svn-id: r14924
2004-09-06Should be intTravis Howell
svn-id: r14923
2004-09-06Add another ini related opcode.Travis Howell
svn-id: r14922
2004-09-06Should always push result.Travis Howell
svn-id: r14921
2004-09-06More stubs for chaseTravis Howell
svn-id: r14920
2004-09-06Add targetTravis Howell
svn-id: r14919
2004-09-06More stubsTravis Howell
svn-id: r14918
2004-09-06Add back stub, in right place this time.Travis Howell
svn-id: r14917
2004-09-06HE 72+ games use a remove object from queue function.Travis Howell
svn-id: r14916
2004-09-06Doesn't use smushTravis Howell
svn-id: r14915
2004-09-06Add HE 80/90 classes, will be filled up over time.Travis Howell
svn-id: r14914
2004-09-05Implement roomOp 234Eugene Sandulenko
svn-id: r14913
2004-09-05fixed awiz displayGregory Montoir
svn-id: r14912
2004-09-05Added BMAP support in objects.Eugene Sandulenko
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911
2004-09-05Removed entry about compressed sound/music in BS2 since it's done now.Torbjörn Andersson
svn-id: r14910
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909
2004-09-05Fixed scrollEffect() regression introduced when move_screen() was removed.Torbjörn Andersson
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908
2004-09-05Valgrind warningTravis Howell
svn-id: r14907
2004-09-05compilation fixJonathan Gray
svn-id: r14906
2004-09-05code simplificationGregory Montoir
svn-id: r14905
2004-09-05OoopsTravis Howell
svn-id: r14904
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-05Fix bug which sometimes lead to some enemies never appear.Eugene Sandulenko
Remove some unused code. Give some vars and functions proper names. svn-id: r14902
2004-09-05Caused music regression.Travis Howell
svn-id: r14901
2004-09-04Add opcodeTravis Howell
svn-id: r14900
2004-09-04HE 72+ games set VARS with amount of each type of resource.Travis Howell
Often used by their scripts. svn-id: r14899
2004-09-04Fix compileTravis Howell
svn-id: r14898
2004-09-04Rewrote the code that loads credits.clu into memory. The new code isTorbjörn Andersson
perhaps less clever than the old one I wrote, but should be much easier to read. Besides, the old code had a small memory leak in it. svn-id: r14897
2004-09-04Some type correctionsMax Horn
svn-id: r14896
2004-09-04added msvc8 project filesPaweł Kołodziejski
svn-id: r14895
2004-09-04fixed warning, updated msvc projectsPaweł Kołodziejski
svn-id: r14894
2004-09-04added error info for bundle mgr bugPaweł Kołodziejski
svn-id: r14893
2004-09-04fixde bug IMUSE+DEBUGPaweł Kołodziejski
svn-id: r14892
2004-09-04added comment for insane hackPaweł Kołodziejski
svn-id: r14891
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890