Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-09-07 | Add index for HE C++ games. | Travis Howell | |
Enable all HE games again. svn-id: r14939 | |||
2004-09-07 | Correct opcode | Travis Howell | |
svn-id: r14938 | |||
2004-09-07 | Much like an early civilization with no concept of the number zero, the | Torbjörn Andersson | |
new memory manager didn't have the concept of the NULL pointer. Now it does. If ScummVM ever crashed for you when using the phone early in the game, this patch hopefully fixes that bug. (If it didn't crash for you, memory block zero was still allocated, so 0 still decoded to a valid pointer.) svn-id: r14937 | |||
2004-09-07 | More cases | Travis Howell | |
svn-id: r14936 | |||
2004-09-07 | Switch to cases, to catch any missing cases. | Travis Howell | |
svn-id: r14935 | |||
2004-09-06 | Don't check for verbs, if no verbs exist. | Travis Howell | |
svn-id: r14934 | |||
2004-09-06 | Save setting of the text toggle when quitting, fixes bug #855542 | Joost Peters | |
svn-id: r14933 | |||
2004-09-06 | Fixed bug in DrawBMAPObject. | Eugene Sandulenko | |
svn-id: r14932 | |||
2004-09-06 | Missed opcode | Travis Howell | |
svn-id: r14931 | |||
2004-09-06 | stubs | Travis Howell | |
svn-id: r14930 | |||
2004-09-06 | Not every speech file has the extra header. | Travis Howell | |
svn-id: r14929 | |||
2004-09-06 | Skip extra speech header in HE 80+ games | Travis Howell | |
svn-id: r14928 | |||
2004-09-06 | fix compiler warnings, including a if (foo = bar) occurance | Jonathan Gray | |
svn-id: r14927 | |||
2004-09-06 | Add temporary hack to ignore akoc drawLimb C021 for now. | Travis Howell | |
svn-id: r14926 | |||
2004-09-06 | Add basic AWIZ call for HE90 games. | Travis Howell | |
svn-id: r14925 | |||
2004-09-06 | Added a section about sword2mp3 to the documentation. I don't have the | Torbjörn Andersson | |
tools to test the changes to 07_05.tex, though. svn-id: r14924 | |||
2004-09-06 | Should be int | Travis Howell | |
svn-id: r14923 | |||
2004-09-06 | Add another ini related opcode. | Travis Howell | |
svn-id: r14922 | |||
2004-09-06 | Should always push result. | Travis Howell | |
svn-id: r14921 | |||
2004-09-06 | More stubs for chase | Travis Howell | |
svn-id: r14920 | |||
2004-09-06 | Add target | Travis Howell | |
svn-id: r14919 | |||
2004-09-06 | More stubs | Travis Howell | |
svn-id: r14918 | |||
2004-09-06 | Add back stub, in right place this time. | Travis Howell | |
svn-id: r14917 | |||
2004-09-06 | HE 72+ games use a remove object from queue function. | Travis Howell | |
svn-id: r14916 | |||
2004-09-06 | Doesn't use smush | Travis Howell | |
svn-id: r14915 | |||
2004-09-06 | Add HE 80/90 classes, will be filled up over time. | Travis Howell | |
svn-id: r14914 | |||
2004-09-05 | Implement roomOp 234 | Eugene Sandulenko | |
svn-id: r14913 | |||
2004-09-05 | fixed awiz display | Gregory Montoir | |
svn-id: r14912 | |||
2004-09-05 | Added BMAP support in objects. | Eugene Sandulenko | |
Though I didn't test it as I don't know when it is used. Please, tell me when you'll see warning that it is called. Now we have BMAP for all cases in HE 70+ games. svn-id: r14911 | |||
2004-09-05 | Removed entry about compressed sound/music in BS2 since it's done now. | Torbjörn Andersson | |
svn-id: r14910 | |||
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson | |
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909 | |||
2004-09-05 | Fixed scrollEffect() regression introduced when move_screen() was removed. | Torbjörn Andersson | |
I have tested this on all the cases I know of where scrollEffect() is used: * The diving scene in Monkey Island 2 * The camel and balloon rides in Fate of Atlantis * The arrival of the thunder storm in Day of the Tentacle * Seeing the loose end in Sam & Max So far it seems to work fine. Knock on wood. svn-id: r14908 | |||
2004-09-05 | Valgrind warning | Travis Howell | |
svn-id: r14907 | |||
2004-09-05 | compilation fix | Jonathan Gray | |
svn-id: r14906 | |||
2004-09-05 | code simplification | Gregory Montoir | |
svn-id: r14905 | |||
2004-09-05 | Ooops | Travis Howell | |
svn-id: r14904 | |||
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell | |
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903 | |||
2004-09-05 | Fix bug which sometimes lead to some enemies never appear. | Eugene Sandulenko | |
Remove some unused code. Give some vars and functions proper names. svn-id: r14902 | |||
2004-09-05 | Caused music regression. | Travis Howell | |
svn-id: r14901 | |||
2004-09-04 | Add opcode | Travis Howell | |
svn-id: r14900 | |||
2004-09-04 | HE 72+ games set VARS with amount of each type of resource. | Travis Howell | |
Often used by their scripts. svn-id: r14899 | |||
2004-09-04 | Fix compile | Travis Howell | |
svn-id: r14898 | |||
2004-09-04 | Rewrote the code that loads credits.clu into memory. The new code is | Torbjörn Andersson | |
perhaps less clever than the old one I wrote, but should be much easier to read. Besides, the old code had a small memory leak in it. svn-id: r14897 | |||
2004-09-04 | Some type corrections | Max Horn | |
svn-id: r14896 | |||
2004-09-04 | added msvc8 project files | Paweł Kołodziejski | |
svn-id: r14895 | |||
2004-09-04 | fixed warning, updated msvc projects | Paweł Kołodziejski | |
svn-id: r14894 | |||
2004-09-04 | added error info for bundle mgr bug | Paweł Kołodziejski | |
svn-id: r14893 | |||
2004-09-04 | fixde bug IMUSE+DEBUG | Paweł Kołodziejski | |
svn-id: r14892 | |||
2004-09-04 | added comment for insane hack | Paweł Kołodziejski | |
svn-id: r14891 | |||
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with ↵ | Max Horn | |
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890 |