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2014-03-25FULLPIPE: Implement sceneHandler29_manToR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manToL()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromR()Eugene Sandulenko
2014-03-25FULLPIPE: Implement sceneHandler29_manFromL()Eugene Sandulenko
2014-03-25FULLPIPE: Enable scene29Eugene Sandulenko
2014-03-25FULLPIPE: Implement scene29_updateCursor()Eugene Sandulenko
2014-03-25FULLPIPE: Finish scene29_initScene() implementationEugene Sandulenko
2014-03-25FULLPIPE: More work on scene29_initScene()Eugene Sandulenko
2014-03-24VOYEUR: Remove useless usage of pointer in EventManagerStrangerke
2014-03-24FULLPIPE: More code to scene29_initScene()Eugene Sandulenko
2014-03-23Merge pull request #451 from chrisws/branch-1-6-1Johannes Schickel
TIZEN: fix compile errors
2014-03-23TIZEN: fix compile errorsChris Warren-Smith
2014-03-22FULLPIPE: FormattingEugene Sandulenko
2014-03-22FULLPIPE: Started scene29_initScene() implementationEugene Sandulenko
2014-03-22CINE: Add a safeguard, split makeCommandLine() per game typeStrangerke
2014-03-22AMIGAOS: Minor change to replace strcpy usage with safer strlcpy.D G Turner
2014-03-22AMIGAOS: Update CAMD midi to use output port environment variable.raziel-
If this is not present, it will use the default as previously.
2014-03-22CONFIGURE: Fix AmigaOS4 builds with dynamic plugins.raziel-
These previously caused crashes due to missing symbols in the dynamic symbol table.
2014-03-22CONFIGURE: Modify AmigaOS debug information format to plain stabs.raziel-
As the GCC manual notes, "On most systems that use stabs format, -g enables use of extra debugging information that only GDB can use; this extra information makes debugging work better in GDB but will probably make other debuggers crash or refuse to read the program." -gstabs produces stabs without GDB extensions, and thus the AmigaOS debugger will work.
2014-03-22FULLPIPE: Implement sceneHandler29_manJump()Eugene Sandulenko
2014-03-22FULLPIPE: Implement sceneHandler29_manBend()Eugene Sandulenko
2014-03-21TUCKER: Change the type of the return value of ↵Strangerke
handleSpecialObjectSelectionSequence()
2014-03-20FULLPIPE: More work on scene29Eugene Sandulenko
2014-03-20BVBS: Use a constant instead of a variable for the snapshot sizeStrangerke
2014-03-20BVBS: Fix some uninitialized variablesStrangerke
2014-03-20TUCKER: Fix some uninitialized variablesStrangerke
2014-03-20FULLPIPE: Furhter work on scene29Eugene Sandulenko
2014-03-19NEVERHOOD: Fix some uninitialized variablesStrangerke
2014-03-19WINTERMUTE: Add md5 for Zilm: A Game of Reflex.JenniBee
2014-03-19AGI: Add md5 for fangame Toby's World (Demo).JenniBee
2014-03-19FULLPIPE: Further work on sceneHandler29()Eugene Sandulenko
2014-03-18COMMON: Move some QuickTime Track variables into SampleDesc where they belongMatthew Hoops
2014-03-18SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"D G Turner
This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8: Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" This was not quite correct as if the save fails, the function exits without unpausing the engine, which resulted in sound and music remaining muted. This corrects the logic to unpause in all cases.
2014-03-18FULLPIPE: Code formattingEugene Sandulenko
2014-03-18TSAGE: R2R - Add current scene number in debug function Cmd_ListObjectsStrangerke
2014-03-18FULLPIPE: Started scene29 implementaionEugene Sandulenko
2014-03-17KYRA: (LOL) - fix LoLEngine::updateCompass()athrxx
2014-03-17KYRA: fix static resources in Russian fan translationathrxx
(some messed up strings)
2014-03-17VOYEUR: Use a nullptr instead of a 0 in a return valueStrangerke
2014-03-16FULLPIPE: Last renames in scene18and19. This completes the sceneEugene Sandulenko
2014-03-16FULLPIPE: Yet more renames in scene18 and 19Eugene Sandulenko
2014-03-16FULLPIPE: More vars renamed in scene18Eugene Sandulenko
2014-03-16FULLPIPE: More renames in scene18and19Eugene Sandulenko
2014-03-16LURE: Minor change to language text stringsPaul Gilbert
2014-03-16DEVTOOLS: Fix accidental string concatenation (CID 1192645, 1192646)Torbjörn Andersson
The other string concatenation looks deliberate to avoid compiler warnings, but these were almost certainly accidental. Also fixed some German inventory-related strings. Dreammaster has promised to generate a new lure.dat, since I'm not comfortable doing it myself.
2014-03-16GOB: Calculate _totResStart even if no resources followSven Hesse
It's also used as a base offset for TOT strings. This fixes a crash in the Amiga version of Bargon Attack.
2014-03-16GOB: Remove the last remnants of Draw::_vgaSmallPaletteSven Hesse
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649.
2014-03-16VOYEUR: Initialize an unitialized variableStrangerke
2014-03-16CINE: Initialize some unitialized variablesStrangerke
2014-03-16CINE: Avoid possible string buffer overrun by using strlcpy and strlcatStrangerke