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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-01-05
WAGE: Fix bitmap drawing by implementing flood fill algorithm
Eugene Sandulenko
2016-01-04
WAGE: Full redraw on scene change
Eugene Sandulenko
2016-01-04
WAGE: Fix command processing
Eugene Sandulenko
2016-01-04
WAGE: Make console window active when text is entered. Matches original
Eugene Sandulenko
2016-01-04
WAGE: Do not copy scene under border. Removes gfx glitch
Eugene Sandulenko
2016-01-04
WAGE: Remove redundant code
Eugene Sandulenko
2016-01-04
WAGE: Simplified bitmap code
Eugene Sandulenko
2016-01-04
WAGE: Fixed bitmap rendering
Eugene Sandulenko
2016-01-04
WAGE: Fixed round rect drawing
Eugene Sandulenko
2016-01-04
WAGE: Simplified code
Eugene Sandulenko
2016-01-04
WAGE: Fixed ellipse rendering
Eugene Sandulenko
2016-01-04
WAGE: Fix menu height
Eugene Sandulenko
2016-01-04
WAGE: Fixes to think round rectangle drawing
Eugene Sandulenko
2016-01-04
WAGE: Switched round rectangles to think brush drawing
Eugene Sandulenko
2016-01-04
WAGE: Switched most primitives to proper thick brush drawing.
Eugene Sandulenko
2016-01-04
WAGE: Fix Script::processMove(), so it works with double conversion too
Eugene Sandulenko
2016-01-04
WAGE: Mark scene as dirty of some object was moved to/from it
Eugene Sandulenko
2016-01-04
WAGE: Further fixes to cursor position
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position for built-in fonts
Eugene Sandulenko
2016-01-04
WAGE: Properly print out input text on game events
Eugene Sandulenko
2016-01-04
WAGE: Fix crash when wage.dat is not present
Eugene Sandulenko
2016-01-04
WAGE: Implement handleMoveCommand()
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position at the scroll end
Eugene Sandulenko
2016-01-04
WAGE: Implement command execution
Eugene Sandulenko
2016-01-04
WAGE: Support full range of ASCII in input
Eugene Sandulenko
2016-01-04
WAGE: Fix cursor position
Eugene Sandulenko
2016-01-04
WAGE: Display text input
Eugene Sandulenko
2016-01-03
WAGE: Optimized screen blitting
Eugene Sandulenko
2016-01-03
WAGE: Fixed cursor position
Eugene Sandulenko
2016-01-03
WAGE: Initial cursor drawing code
Eugene Sandulenko
2016-01-03
WAGE: Graceful engine quitting
Eugene Sandulenko
2016-01-03
WAGE: Implement getGroundItemsList()
Eugene Sandulenko
2016-01-03
WAGE: Complete Script::compare()
Eugene Sandulenko
2016-01-03
WAGE: Leave room for input text in console
Eugene Sandulenko
2016-01-03
WAGE: Implement immediate text rendering to match original
Eugene Sandulenko
2016-01-03
WAGE: Implement console scrolling
Eugene Sandulenko
2016-01-03
WAGE: Fixed processMove operands
Eugene Sandulenko
2016-01-03
WAGE: Implement processMove()
Eugene Sandulenko
2016-01-03
WAGE: Remove redundant headers
Eugene Sandulenko
2016-01-03
WAGE: Refactored font querying
Eugene Sandulenko
2016-01-03
WAGE: Refactored coordinate manipulation
Eugene Sandulenko
2016-01-03
WAGE: More debug output
Eugene Sandulenko
2016-01-03
WAGE: Less intrusive stub
Eugene Sandulenko
2016-01-03
WAGE: Fix number parsing
Eugene Sandulenko
2016-01-03
WAGE: Fix ifClick conditional
Eugene Sandulenko
2016-01-03
WAGE; Fix stringOp reading
Eugene Sandulenko
2016-01-03
WAGE: Proper game start
Eugene Sandulenko
2016-01-02
WAGE: Implement evalClickCondition
Eugene Sandulenko
2016-01-02
WAGE: Redraw Gui parts on demand
Eugene Sandulenko
2016-01-02
WAGE: Fixed game loop
Eugene Sandulenko
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