Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-11-04 | SCI/newgui: SciGuiMenu select() created, little cleanup | Martin Kiewitz | |
svn-id: r45673 | |||
2009-11-04 | Applied patch #2891232 - "SCI sfx: Let each SongIterator remap its own channels" | Filippos Karapetis | |
svn-id: r45672 | |||
2009-11-04 | SCI/newgui: SciGuiMenu - set()/get() implemented | Martin Kiewitz | |
svn-id: r45671 | |||
2009-11-04 | Applied patch #2891230 - "SCI sfx: fix song iterators from not getting freed" | Filippos Karapetis | |
svn-id: r45670 | |||
2009-11-04 | Fix CD Audio in JonesCD and add some comments. | Matthew Hoops | |
svn-id: r45669 | |||
2009-11-04 | Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ↵ | Filippos Karapetis | |
defines svn-id: r45668 | |||
2009-11-04 | Cleanup | Filippos Karapetis | |
svn-id: r45667 | |||
2009-11-04 | - Changed the segment manager to be a static part of the engine, and stopped ↵ | Filippos Karapetis | |
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666 | |||
2009-11-04 | Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵ | Filippos Karapetis | |
commit #45661 svn-id: r45665 | |||
2009-11-04 | Removed the reference to EngineState from the SciGuiGfx class | Filippos Karapetis | |
svn-id: r45664 | |||
2009-11-04 | SCI: forgot to adjust gui32 as well | Martin Kiewitz | |
svn-id: r45662 | |||
2009-11-04 | SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵ | Martin Kiewitz | |
also moved code svn-id: r45661 | |||
2009-11-04 | Removed the reference to SciGuiCursor from EngineState | Filippos Karapetis | |
svn-id: r45660 | |||
2009-11-04 | Added references to the scaleX and scaleY selectors, used for SCI1.1 view ↵ | Filippos Karapetis | |
scaling svn-id: r45659 | |||
2009-11-04 | priority_first and priority_last are not used by the new drawing code, thus ↵ | Filippos Karapetis | |
the new code didn't handle priority changes by kGraph() svn-id: r45658 | |||
2009-11-04 | Fixed compilation when INCLUDE_OLDGFX is not defined | Filippos Karapetis | |
svn-id: r45657 | |||
2009-11-04 | Moved the audio CD handling code inside the AudioPlayer class. Some cleanup | Filippos Karapetis | |
svn-id: r45656 | |||
2009-11-04 | Moved the sound sync code inside the AudioPlayer class | Filippos Karapetis | |
svn-id: r45655 | |||
2009-11-04 | Moved sound sync related variables inside the AudioPlayer class and fixed ↵ | Filippos Karapetis | |
compilation svn-id: r45654 | |||
2009-11-04 | Moved most of the code for playing sound effects and speech into a separate ↵ | Filippos Karapetis | |
class svn-id: r45653 | |||
2009-11-04 | Cleanup | Filippos Karapetis | |
svn-id: r45652 | |||
2009-11-04 | Added support for loading the game's object list | Paul Gilbert | |
svn-id: r45651 | |||
2009-11-04 | Provide compatibility with 2000/XP, where the "choice" command is not ↵ | Filippos Karapetis | |
available, and made the prompt more verbose svn-id: r45650 | |||
2009-11-04 | Properly animate the last phase of the walk before running callbacks | Robert Špalek | |
svn-id: r45649 | |||
2009-11-04 | Implemented and debugged the walking framework. | Robert Špalek | |
The hero does not walk yet (it still teleports to the target immediately), but that is just because the actual walking algorithm is left trivial first. However, the main game loop, callbacks, and waiting all already work with the general framework. svn-id: r45648 | |||
2009-11-03 | Added batch files to create default project files using the create_msvc tool | Filippos Karapetis | |
svn-id: r45647 | |||
2009-11-03 | Enable FLAC by default for MSVC, since our new prebuilt library package ↵ | Johannes Schickel | |
supports FLAC as well. svn-id: r45646 | |||
2009-11-03 | Deleted all the MSVC project files, since they can be built quickly and ↵ | Filippos Karapetis | |
reliably from the gcc files using the create_msvc tool. Added some brief instructions on how to use the tool. svn-id: r45645 | |||
2009-11-03 | Created walking-callback infrastructure and converted the code to use it | Robert Špalek | |
svn-id: r45644 | |||
2009-11-03 | Capitalize the word Sequel in The 11th Hour's title. | Matthew Hoops | |
svn-id: r45643 | |||
2009-11-03 | Removed an old FIXME | Robert Špalek | |
svn-id: r45642 | |||
2009-11-03 | Implement properly stayOn instead of using walkOn | Robert Špalek | |
svn-id: r45641 | |||
2009-11-03 | Let setPath() store path with pixel precision, and update the map sprite ↵ | Robert Špalek | |
when reloaded svn-id: r45640 | |||
2009-11-03 | Fix for bug #2890038 (FT: Crashes when entering inventory) | Max Horn | |
svn-id: r45638 | |||
2009-11-03 | SCI: Fix warning (declaration of 'FOO' shadows a member of 'this') | Max Horn | |
svn-id: r45637 | |||
2009-11-03 | Turn off warning 4267 ("conversion from 'size_t' to xxx, possible loss of ↵ | Filippos Karapetis | |
data"), thrown in 64bit builds svn-id: r45636 | |||
2009-11-03 | SCI/newgui: fixes for statusbar and transitions, so menubar shows up in ↵ | Martin Kiewitz | |
intro of qfg1ega svn-id: r45635 | |||
2009-11-03 | SCI/newgui: SciGuiMenu partially implemented | Martin Kiewitz | |
svn-id: r45634 | |||
2009-11-03 | Removed some more hacks for accessing the segment manager | Filippos Karapetis | |
svn-id: r45631 | |||
2009-11-03 | Fixed the deletion of cursorBitmap | Filippos Karapetis | |
svn-id: r45630 | |||
2009-11-03 | Use the new built in ScummVM.svg icon. Its now compatible with S60vx ↵ | Lars Persson | |
(previous version rendered very strangely) svn-id: r45629 | |||
2009-11-03 | Fixed a crash when loading in the old GUI | Filippos Karapetis | |
svn-id: r45628 | |||
2009-11-03 | Remove the SegManager-related hacks for the selector defines, as the segMan ↵ | Filippos Karapetis | |
parameter is explicit now svn-id: r45626 | |||
2009-11-03 | Plugged a memory leak | Filippos Karapetis | |
svn-id: r45625 | |||
2009-11-03 | Don't keep a reference to SegManager, as it gets deleted when loading. Fixes ↵ | Filippos Karapetis | |
a crash when loading games svn-id: r45624 | |||
2009-11-03 | Run the path obliqueing process repeatedly until it converges. | Robert Špalek | |
svn-id: r45623 | |||
2009-11-03 | Greatly improved the quality of obliqueing the shortest path. | Robert Špalek | |
The current algorithm is much better than the original player'ss one and it find really nice curved paths. Also, started preparing interface for actually walking along this path. svn-id: r45622 | |||
2009-11-02 | TINSEL: Small correction to the previous hotfix for _vm->_config crash | Max Horn | |
svn-id: r45621 | |||
2009-11-02 | TINSEL: Fix regression caused by the introduction of _vm->_config; proper ↵ | Max Horn | |
fix will be introduced later, when dialogs.cpp gets objectified svn-id: r45620 | |||
2009-11-02 | SCI: Fix hoyle hack | Walter van Niftrik | |
svn-id: r45619 |