Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-23 | HUGO: Fix on more GCC warning | Arnaud Boutonné | |
svn-id: r55454 | |||
2011-01-23 | HUGO: Fix several warnings | Arnaud Boutonné | |
svn-id: r55453 | |||
2011-01-23 | HUGO: Fix GCC compilation | Arnaud Boutonné | |
svn-id: r55452 | |||
2011-01-23 | HUGO: Cleanup | Arnaud Boutonné | |
Suppress almost all defines, rename constants svn-id: r55451 | |||
2011-01-22 | VIDEO: Fix QuickTime audio buffering on the last frame | Matthew Hoops | |
svn-id: r55450 | |||
2011-01-22 | SCI/Robot:Don't ifdef out ::playAudio, since it is only used for debugging | Lars Skovlund | |
svn-id: r55449 | |||
2011-01-22 | MOHAWK: Add hardcoded help code for case 1. | Alyssa Milburn | |
svn-id: r55448 | |||
2011-01-22 | MOHAWK: Implement CSTime help system. | Alyssa Milburn | |
svn-id: r55447 | |||
2011-01-22 | MOHAWK: Minor CSTimeChar bugfixes. | Alyssa Milburn | |
svn-id: r55446 | |||
2011-01-22 | MOHAWK: Implement kCSTimeEventCharSomeNIS55. | Alyssa Milburn | |
svn-id: r55445 | |||
2011-01-22 | GOB: Only let one video with sound play at a time | Sven Hesse | |
svn-id: r55444 | |||
2011-01-22 | GOB: Hacking in multiple live videos | Sven Hesse | |
Needed for Bambou. The narrator voice and the "Do you want to quit?" voices are live videos that should continue while the live video buttons are playing. svn-id: r55443 | |||
2011-01-22 | MOHAWK: Silence a warning | Filippos Karapetis | |
svn-id: r55442 | |||
2011-01-22 | MOHAWK: More CSTime event stubs. | Alyssa Milburn | |
Case 1 is now playable up to the 'next case' event. svn-id: r55441 | |||
2011-01-22 | MOHAWK: Add/use visit count for scenes. | Alyssa Milburn | |
svn-id: r55440 | |||
2011-01-22 | MOHAWK: Dragging resources / levers code cleanup | Bastien Bouclet | |
svn-id: r55439 | |||
2011-01-22 | GOB: Or actually, *this* should be the correct loop flag handling | Sven Hesse | |
svn-id: r55438 | |||
2011-01-22 | GOB: Oops, -10 = close video, < -10 = looping | Sven Hesse | |
svn-id: r55437 | |||
2011-01-22 | GOB: Proper live video looping | Sven Hesse | |
Fixes the Yes/No robots in Bambou svn-id: r55436 | |||
2011-01-22 | I18N: Add polish translation (patch #3162838) | Thierry Crozat | |
svn-id: r55435 | |||
2011-01-22 | MOHAWK: Implement Channelwood's remaining opcodes | Bastien Bouclet | |
svn-id: r55434 | |||
2011-01-22 | MOHAWK: Fix meaning of the sound loop variable | Matthew Hoops | |
svn-id: r55433 | |||
2011-01-22 | GOB: Extend the good-measure wait to all videos with sound | Sven Hesse | |
Fixes a glitch in Bambou, where the intro movie is cut off to soon. svn-id: r55432 | |||
2011-01-22 | MOHAWK: Update the ADPC chunk code | Matthew Hoops | |
svn-id: r55431 | |||
2011-01-22 | GOB: Don't blit dirty rectangles while playing a live video | Sven Hesse | |
This fixes the inventory list flickering in live videos :) svn-id: r55430 | |||
2011-01-22 | GOB: Force live videos onto the backSurface | Sven Hesse | |
Fixes some inventory list uglyness in live videos. It still flickers when mousing over it though, and keeps popping when mousing over the register during the hotel scene svn-id: r55429 | |||
2011-01-22 | SCI: Moved the robot audio playing test code inside GfxRobot::playAudio() | Filippos Karapetis | |
svn-id: r55428 | |||
2011-01-22 | SCI/robot: Correct detection of null preload | Lars Skovlund | |
svn-id: r55427 | |||
2011-01-22 | GOB: Fix the save list width | Sven Hesse | |
The length of the slot 0 string determines the list's width svn-id: r55426 | |||
2011-01-22 | GOB: Fixes the return value of dummy shooter in Last Dynasty | Sylvain Dupont | |
Mission 34 shooter must return 1 in order to proceed to the point & click part of the game. svn-id: r55425 | |||
2011-01-22 | SCI: Added stub for playing robot audio from the console | Lars Skovlund | |
svn-id: r55424 | |||
2011-01-22 | MOHAWK: Implement Channelwood opcodes 118 and 203: Sirius's drawer | Bastien Bouclet | |
svn-id: r55423 | |||
2011-01-22 | SCI21: Allow the game scripts to sync robot videos, like in SSCI. Also, ↵ | Filippos Karapetis | |
references of the SciEngine class to itself via g_sci have been removed svn-id: r55422 | |||
2011-01-22 | GOB: Fix some of the live-video glitchyness | Sven Hesse | |
svn-id: r55421 | |||
2011-01-22 | MOHAWK: Implement Channelwood opcodes 106 and 109: Stair door switch | Bastien Bouclet | |
svn-id: r55420 | |||
2011-01-22 | MOHAWK: Hide mummy at startup in CSTime case 1. | Alyssa Milburn | |
svn-id: r55419 | |||
2011-01-22 | GOB: Actually, startFrame == -2 seems to be the only live video flag | Sven Hesse | |
svn-id: r55418 | |||
2011-01-22 | MOHAWK: Add some debug commands for CSTime. | Alyssa Milburn | |
svn-id: r55417 | |||
2011-01-22 | MOHAWK: Finish hard-coded logic for CSTime case 1. | Alyssa Milburn | |
svn-id: r55416 | |||
2011-01-22 | MOHAWK: Implement a couple more CSTime events. | Alyssa Milburn | |
svn-id: r55415 | |||
2011-01-22 | MOHAWK: Add some proper group removal logic to CSTime. | Alyssa Milburn | |
svn-id: r55414 | |||
2011-01-22 | MOHAWK: Implement Channelwood opcodes 108, 127, 128: elevators | Bastien Bouclet | |
svn-id: r55413 | |||
2011-01-22 | MOHAWK: Complete Channelwood opcode 101, pipe bridge | Bastien Bouclet | |
svn-id: r55412 | |||
2011-01-22 | GOB: Another (?) non-blocking video flag | Sven Hesse | |
This fixes the intro needing an extra ESC. Interestingly, the intro movie is actually interactive. You can influence the paths Max takes by pressed the arrow keys at the right times. svn-id: r55411 | |||
2011-01-22 | VIDEO: Seek a video seek glitch | Sven Hesse | |
Observable when ESCing a 16bit or 24bit video, for example the fuses in Urban Runner's Labyrinth screen. svn-id: r55410 | |||
2011-01-22 | VIDEO: Correctly correct the _blitMode 1/2 coordinate differences | Sven Hesse | |
This fixes the figure lights position in the Secret Room, while still leaving the flow rate gauge position in the Labyrinth correct svn-id: r55409 | |||
2011-01-22 | TOON: Fix Further Memory Leaks in Savegame Loading. | David Turner | |
svn-id: r55408 | |||
2011-01-22 | GOB: Don't mess with the break key in Urban Runner | Sven Hesse | |
To be able ESC videos, you need to switch on ESC in the settings in the right part of the menu, because the scripts needs to trigger the drawing of the last frame of the ESC'd video. Otherwise, the graphics e.g. stops mid-frame during a turn. svn-id: r55407 | |||
2011-01-22 | GOB: Urban: Save an empty sprite if necessary | Sven Hesse | |
svn-id: r55406 | |||
2011-01-22 | SCI: Changed the expensive and inaccurate floating-point divisions to ↵ | Filippos Karapetis | |
integer divisions. Fixes asserting of 90.rbt in Phantasmagoria (the game's logo video) svn-id: r55405 |