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2014-01-18VOYEUR: Fix sFillBox to work for PictureResource as wellPaul Gilbert
2014-01-18VOYEUR: Fix anonymous resource in reviewTape to a hotspot listPaul Gilbert
2014-01-17VOYEUR: Fix switching TV watch gossip to reviewing the tapePaul Gilbert
2014-01-17VOYEUR: Fix for video playback when no custom pic list needs to be appliedPaul Gilbert
2014-01-17VOYEUR: Cleanup of doGossip, and better generic video playback codePaul Gilbert
2014-01-16VOYEUR: Fix selection of apartment music after initial phone call endsPaul Gilbert
2014-01-16VOYEUR: Implemented remaining initialisations in sInitPicPaul Gilbert
2014-01-14VOYEUR: Implement pictures with horizontal or vertical flipPaul Gilbert
2014-01-14VOYEUR: Further saving logicPaul Gilbert
2014-01-08VOYEUR: Preliminary savegame functionalityPaul Gilbert
2014-01-07VOYEUR: Fix some more CppCheck warningsStrangerke
2014-01-07VOYEUR: Silent 2 CppCheck warnings by differencing if/else branchesStrangerke
2014-01-07VOYEUR: Change some more types, add comments about unused variablesStrangerke
2014-01-06VOYEUR: Added new data source filePaul Gilbert
2014-01-06VOYEUR: Moved SVoy and game events to their own filePaul Gilbert
2014-01-07VOYEUR: Remove a couple of useless variables, change type of some other to ↵Strangerke
use booleans, add CHECKME
2014-01-06VOYEUR: Remove an unused variable and constantStrangerke
2014-01-06VOYEUR: Use boolean for _isAM instead of intStrangerke
2014-01-05VOYEUR: Clean up of some of the startup codePaul Gilbert
2014-01-05VOYEUR: Added a state field for current game areaPaul Gilbert
2014-01-05VOYEUR: Rename the old _playStamp1/2 variables to have better namesPaul Gilbert
2014-01-05VOYEUR: Moved _stampFlags to VoyeurEnginePaul Gilbert
2014-01-05VOYEUR: Refactored doAptPosX/Y into a local variablePaul Gilbert
2014-01-05VOYEUR: Fix for crash when changing time periodPaul Gilbert
2014-01-03VOYEUR: Hooked up debugger, and added a 'time' commandPaul Gilbert
2014-01-03VOYEUR: Fixes for decoding RL2 videos with transparencyPaul Gilbert
2014-01-03VOYEUR: Fix parsePlayCommands case 3 setting Video Id correctlyPaul Gilbert
2014-01-03VOYEUR: Variable renaming for Video IdPaul Gilbert
2014-01-03VOYEUR: Tweaked vertical scroll area/rate for viewing mansionPaul Gilbert
2014-01-03VOYEUR: Workaround for original code causing crash after calling doEvidDisplayPaul Gilbert
2014-01-03VOYEUR: Fix loading of correct hotspot list in doInterfacePaul Gilbert
2014-01-03VOYEUR: Fix names of cursor variables in doInterfacePaul Gilbert
2014-01-03VOYEUR: Replaced original game mansion scrolling with a more effective onePaul Gilbert
The original had the cursor fixed in the middle of the screen, and scrolled the mansion view as the mouse moves. Since this doesn't really work for windowed mode nor tablets, I've replaced it with a new version that scrolls when the mouse cursor is near any edge of the screen
2014-01-02VOYEUR: In progress work trying to fix doGossipPaul Gilbert
2013-12-31VOYEUR: Implemented game ending title and creditsPaul Gilbert
2013-12-31VOYEUR: Implementing game end methodsPaul Gilbert
2013-12-31VOYEUR: Fix to cardPerform switch casesPaul Gilbert
2014-01-01VOYEUR: Workaround for original intrepreter frame overrunsPaul Gilbert
2014-01-01VOYEUR: Fix compiler warningPaul Gilbert
2014-01-01VOYEUR: Fix memory leak in animation header classPaul Gilbert
2014-01-01VOYEUR: Animation improvements to better handle Voyeur RL2 videosPaul Gilbert
2013-12-31VOYEUR: Fix guilt check post doTapePlaying callPaul Gilbert
2013-12-30VOYEUR: Fixes to vDoCycleInt for tape playback palette animationPaul Gilbert
2013-12-30VOYEUR: Removed duplicate vStopCycle methodPaul Gilbert
2013-12-30VOYEUR: Fix to doTapePlaying to show tape imagePaul Gilbert
2013-12-30VOYEUR: Implemented vDoCycleIntPaul Gilbert
2013-12-30VOYEUR: Clean up playAVideoDurationPaul Gilbert
2013-12-30VOYEUR: Fix bugs in police arriving playbackPaul Gilbert
2013-12-30VOYEUR: Implemented remainder of playAVideoDurationPaul Gilbert
2013-12-30VOYEUR: Move _isRLV3 flag to animation header classPaul Gilbert