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AgeCommit message (Expand)Author
2004-11-10Use the actual output rate of the sound mixer when producing MT32 audio sampl...Max Horn
2004-11-09More PalmOS related cleanupChris Apers
2004-11-09CleanupChris Apers
2004-11-09Updated project fileChris Apers
2004-11-09Updated prefix fileChris Apers
2004-11-09Major update :Chris Apers
2004-11-09Init stuffsChris Apers
2004-11-09Updated based on last changesChris Apers
2004-11-09- ARM call functions moved to init_arm.cppChris Apers
2004-11-09- operator new moved to extend.hChris Apers
2004-11-09New optionsChris Apers
2004-11-09Split main resource file into two parts :Chris Apers
2004-11-09Moved to init_arm.hChris Apers
2004-11-09Added Audio buttonChris Apers
2004-11-09Use the new init stuffsChris Apers
2004-11-09New info panel (formsystem is now part of it)Chris Apers
2004-11-09CleanupChris Apers
2004-11-09Fixed potential crashChris Apers
2004-11-09Cleanup + sword1 supportChris Apers
2004-11-09New options :Chris Apers
2004-11-09New info panel + new audio skin buttonChris Apers
2004-11-09Added engine selectionChris Apers
2004-11-09New folderChris Apers
2004-11-09CleanupChris Apers
2004-11-09New info panel handlerChris Apers
2004-11-09AdlibChris Apers
2004-11-09Added pre-init capabilityChris Apers
2004-11-09Added Sword1 supportChris Apers
2004-11-09Check width instead of height, and use newly added header filesChris Apers
2004-11-09Only with 320x[x] gamesChris Apers
2004-11-09New module codeChris Apers
2004-11-09Move common palm definitionsChris Apers
2004-11-09Gathered common functions into new source filesChris Apers
2004-11-09CleanupChris Apers
2004-11-09Free more memory on PalmOSChris Apers
2004-11-09Fixed crashChris Apers
2004-11-09CleanupChris Apers
2004-11-09updatePaweł Kołodziejski
2004-11-09oopsRobert Göffringmann
2004-11-09free memory on quit.Robert Göffringmann
2004-11-08oopsMax Horn
2004-11-08cleanupMax Horn
2004-11-08Fix it on LE systems. SCUMM_LITTLE_ENDIAN is defined in common/scummsys.h,Eugene Sandulenko
2004-11-07Re-apply endian fixMax Horn
2004-11-07For now, perform writing always in the current directory (the old code would ...Max Horn
2004-11-07endiannessGregory Montoir
2004-11-07Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_setObjImage(). (Untested)Torbjörn Andersson
2004-11-07Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)Torbjörn Andersson
2004-11-07Unstubbed SF_sceneID(). (Untested)Torbjörn Andersson