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AgeCommit message (Expand)Author
2004-10-07updatedPaweł Kołodziejski
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ...Max Horn
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-07Adjusted come commentsMax Horn
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
2004-10-07Correct values.Travis Howell
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
2004-10-07Force ARM in direct modeChris Apers
2004-10-07Pointer correctionTravis Howell
2004-10-06Fix bug reported by salty-horse. When list is so short so it fitsEugene Sandulenko
2004-10-06Fixed Builder sub-projectChris Apers
2004-10-06Updated with new filesChris Apers
2004-10-06Forgot this oneChris Apers
2004-10-06PalmOS updateChris Apers
2004-10-06Indentation fixTorbjörn Andersson
2004-10-06Use common PI value insteadChris Apers
2004-10-06Updated commentChris Apers
2004-10-06PalmOS : ARM optimizationChris Apers
2004-10-06PalmOS updateChris Apers
2004-10-06Update tableChris Apers
2004-10-06Use system pathChris Apers
2004-10-06Added M_PI definitionChris Apers
2004-10-06Not needed anymoreChris Apers
2004-10-06FOTAQ ARM optimizationChris Apers
2004-10-06AdjustmentsChris Apers
2004-10-06OoopsTravis Howell
2004-10-05Better clipping code.Travis Howell
2004-10-05fix ending credits glitchGregory Montoir
2004-10-05fix drawWizPolygon glitchGregory Montoir
2004-10-05thinkerk works now.Travis Howell
2004-10-05Missed spotTravis Howell
2004-10-05Allow color adjustment when decompressing wizImages.Travis Howell
2004-10-05Switch to warningTravis Howell
2004-10-05HE71+ games use wizImages for charset too.Travis Howell
2004-10-05o Convert some objectMap methods to more C++-like.Eugene Sandulenko
2004-10-04Fix button clicking. Now actor walks to correct spot and interface buttonsEugene Sandulenko
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-10-04Sort variables by their numberMax Horn
2004-10-04Remove Gdi::fillRect, use the existing fill() method insteadMax Horn
2004-10-04cleanupMax Horn
2004-10-04Rename var and enable in COMI.Travis Howell
2004-10-04Ooops, got reverted.Travis Howell
2004-10-04Implement case 150 for drawBMAPBgEugene Sandulenko
2004-10-04Add warningTravis Howell
2004-10-04COMI stores room transparency in RMHD.Travis Howell
2004-10-04Add actor transparency var for HE99 games.Travis Howell
2004-10-04Add missing roomOps case for HE games.Travis Howell
2004-10-04Add some HE99 varsTravis Howell
2004-10-04Rename opcodeTravis Howell
2004-10-04Add extra HE99+ cases for wizImageOpsTravis Howell