Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-14 | Add language and platform to game description and use that accross the source. | Eugene Sandulenko | |
That eliminates GF_LANG_DE and GF_MAC_RESOURCES. svn-id: r19071 | |||
2005-10-13 | Workaround for bug #1310846 "DIG: Text bug in intro". Proper fix maybe | Eugene Sandulenko | |
will be never needed not to mention that it will require to add much logic to code which will be used just once just for single release of the game. (and if somebody will have patience to watch intro to the end) svn-id: r19070 | |||
2005-10-13 | Add possibility to see exact md5s of your game and save when they don't | Eugene Sandulenko | |
match. It's on debuglevel 1. svn-id: r19069 | |||
2005-10-13 | Committed patch #1325945 ( KYRA: md5 game detection ) with a few changes | Johannes Schickel | |
and added the story picture in the intro. svn-id: r19068 | |||
2005-10-13 | Patch from wjp which fixed parser operands and now protection screen always | Eugene Sandulenko | |
shows numbers, not just rotation of them. Still no screen updated during the process. svn-id: r19067 | |||
2005-10-13 | Improved savefile error handling: | Marcus Comstedt | |
* New flush() method in WriteStream class to flush pending I/O, in order to detect any I/O errors * Use of flush() and ioFailed() added to scumm engine save function * Dreamcast backend extended to support the new checks svn-id: r19066 | |||
2005-10-13 | Some cleanup. Updated mouse position on EVENT_RBUTTONDOWN for WinCE and ↵ | Gregory Montoir | |
PalmOS, does it help bug #1293385 ? svn-id: r19065 | |||
2005-10-13 | Rewrite of the script interpretation class: | Johannes Schickel | |
- Now only one instance is needed for many scripts - Fixed a few command procs, but lacks opcode caller implementation svn-id: r19064 | |||
2005-10-13 | This message is much too annoying to be a printf(). I should know -- I | Torbjörn Andersson | |
added it. ;-) svn-id: r19063 | |||
2005-10-13 | It should not be a fatal error if allocate_part() fails. As far as I | Torbjörn Andersson | |
understand, it just means that the currently active parts are too important (i.e. have too high priority) to throw out for this new one. This makes bugs #1325060 and #1325487 less severe. svn-id: r19062 | |||
2005-10-13 | Objects were not been swapped in HE games. | Travis Howell | |
svn-id: r19061 | |||
2005-10-13 | Added note about possible BS2 alignment problems that I wish I had been | Torbjörn Andersson | |
told about much earlier. svn-id: r19060 | |||
2005-10-13 | Set _HEAPOK to correct value,if using earlier mingw-runtime. | Travis Howell | |
svn-id: r19059 | |||
2005-10-13 | Sync with upstream. It has checks for some 64bits systems. | Eugene Sandulenko | |
svn-id: r19058 | |||
2005-10-12 | o Add fate to obsolete targets. It was just an oversight | Eugene Sandulenko | |
o Make generateSubstResFileName more portable. I wonder how it worked in the past at all. svn-id: r19057 | |||
2005-10-12 | Patch from wjp #1325224 "Fix for Gobliiins 1 EGA crash on game-over" | Eugene Sandulenko | |
which fixes bug #1324814 "GOB1 ega: lock up when game is over" svn-id: r19056 | |||
2005-10-12 | 68k modules and frontend prefix files | Chris Apers | |
svn-id: r19055 | |||
2005-10-12 | Fix bug #1316605 "DIG: some saved games crash scummvm". Actually it's | Eugene Sandulenko | |
aquadran's fix. svn-id: r19054 | |||
2005-10-12 | Manage palmos versions | Chris Apers | |
svn-id: r19053 | |||
2005-10-12 | - Removed cache since new stdio functions do it | Chris Apers | |
- Renamed class. Will be remove when new backends will be done svn-id: r19052 | |||
2005-10-12 | Added volume parameter | Chris Apers | |
svn-id: r19051 | |||
2005-10-12 | Little change | Chris Apers | |
svn-id: r19050 | |||
2005-10-12 | Added GoLCD support | Chris Apers | |
svn-id: r19049 | |||
2005-10-12 | Not needed | Chris Apers | |
svn-id: r19048 | |||
2005-10-12 | Added getVolume() (what the hell with these newlines :\ ) | Chris Apers | |
svn-id: r19047 | |||
2005-10-12 | Revamped PocketTunes support | Chris Apers | |
svn-id: r19046 | |||
2005-10-12 | Added battery info | Chris Apers | |
svn-id: r19045 | |||
2005-10-12 | Added grabPalette | Chris Apers | |
svn-id: r19044 | |||
2005-10-12 | Added battery info and 'Fight mode' OSD message | Chris Apers | |
svn-id: r19043 | |||
2005-10-12 | Ease 68K/ARM communication | Chris Apers | |
svn-id: r19042 | |||
2005-10-12 | New backends | Chris Apers | |
svn-id: r19041 | |||
2005-10-12 | PalmOS ARM too | Chris Apers | |
svn-id: r19040 | |||
2005-10-12 | PalmOS : Reorder resource file names so that I can save data segment space | Chris Apers | |
svn-id: r19039 | |||
2005-10-12 | Not needed | Chris Apers | |
svn-id: r19038 | |||
2005-10-12 | Applied patch #1320381 (KYRA: Adds speech support to CD version) | Johannes Schickel | |
- changed the seq player - added cdrom version data - changed the resource loader a bit svn-id: r19037 | |||
2005-10-12 | Updated info savegame chunk: | Johannes Schickel | |
- now we save the date and time(although in localtime) in the same format as we pass it to the dialog (See "ATTN: Porters. Notes about time() implementation and thumbnails" on -devel) - old format is kept for compatibility for older ScummVM versions svn-id: r19036 | |||
2005-10-12 | fix #1324803 ITE: Freeze during storm | Andrew Kurushin | |
svn-id: r19035 | |||
2005-10-12 | Edited credits files: | Johannes Schickel | |
- added new engines (Gob + Kyra) to other devs description - moved LordHoto to dev team svn-id: r19033 | |||
2005-10-12 | Looks like my pitch wheel change still has the ability to break things. See | Torbjörn Andersson | |
bug #1324103. I've changed it - again - so that now it only centers the pitch wheels on unload if a new mpCenterPitchWheelOnUnload property has been set. Currently only the SAGA engine does that, so if it still breaks it only breaks SAGA. I've also fixed what looked like an unintentional fall-through in the MidiParser::property() function. Surently that can't cause any new regressions? Please. svn-id: r19032 | |||
2005-10-12 | Revert last change and add a safe work around for bug. | Travis Howell | |
svn-id: r19031 | |||
2005-10-12 | Reverted default case error in o5_resourceRoutines to a warning, in order to ↵ | James Brown | |
workaround a fatal error in zak256 caused by a botched script load. See bug #1290485 svn-id: r19030 | |||
2005-10-12 | Fix sound effects regression in simon2talkie. | Travis Howell | |
svn-id: r19029 | |||
2005-10-12 | Fix regression, cuased by typo. | Travis Howell | |
Add wrapper as suggested. svn-id: r19028 | |||
2005-10-12 | Hide unnecessary debug output | Eugene Sandulenko | |
svn-id: r19027 | |||
2005-10-11 | Patch #1308891 "0.8.0 spec files for scummvm and scummvm-tools" | Eugene Sandulenko | |
svn-id: r19026 | |||
2005-10-11 | This is an attempt to fix the actor frames in IHNM. It appears to be at | Torbjörn Andersson | |
least partially successful. svn-id: r19025 | |||
2005-10-11 | Patch #1324028 "Another configure patch for OS/2" | Eugene Sandulenko | |
svn-id: r19024 | |||
2005-10-11 | Moved the pitch wheel centering to unloadMusic() instead, since having it | Torbjörn Andersson | |
in allNotesOff() broke the Kyra music. I have no idea why. svn-id: r19023 | |||
2005-10-11 | Cleanups. Mostly whitespace. | Torbjörn Andersson | |
svn-id: r19022 | |||
2005-10-11 | This should ensure that savegames are endian-safe. Unfortunately, I've just | Torbjörn Andersson | |
broken any old savegame made on a big-endian machine. Oh well, better now than after 0.8.0 ... svn-id: r19021 |