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2015-06-27SHERLOCK: RT: Miles Audio 3 MT32 driverMartin Kiewitz
- implement Miles Audio 3 MT32 driver - work in progress - Miles Audio timbre files not supported atm b/c RT does not use them
2015-06-27SHERLOCK: RT: miles adlib: variable + #def renameMartin Kiewitz
- add "AdLib" to const tables (e.g. milesAdLibOperator1Register, etc.) - remove "SHERLOCK" prefix from #define names
2015-06-27SHERLOCK: Fix enum compiler warningsPaul Gilbert
2015-06-27SHERLOCK: Fix use of preprocessor token concatenationMatthew Hoops
2015-06-26SHERLOCK: RT: Finish display of right-click Verbs menuPaul Gilbert
2015-06-26SHERLOCK: SS: Compilation fixPaul Gilbert
2015-06-26SHERLOCK: Split FixedText into separate descendents for each gamePaul Gilbert
2015-06-26SHERLOCK: RT: Code for positioning text windows over charactersPaul Gilbert
2015-06-27SHERLOCK: RT: Miles AdLib Driver OPL3 supportMartin Kiewitz
- NOTE: 4-op voices not supported atm (not used in Sherlock Holmes 2) - support for up to 18 physical FM voices - support for hard-left + hard-right stereo - defaults to OPL3 - added comment about Miles Audio driver capabilities
2015-06-26SHERLOCK: RT: Miles AdLib driver fix errormsg typoMartin Kiewitz
2015-06-26SHERLOCK: RT: Miles AdLib Driver midi note fixMartin Kiewitz
- fixed checking notes for percussion channel, fixes some notes missing during intro music - remove currentA0hReg from PhysicalFmVoiceEntry struct, wasn't used - moved setting virtual FM-voice in-use flag inside releaseFmVoice()
2015-06-26SHERLOCK: RT: Miles AdLib: circular phys. assignMartin Kiewitz
circular physical assignment of FM-voices - removed hardcoded value, that made it search from FM-voice 0 and replaced it with the total number of physical FM-voices this makes it easier to understand the code - added comment about why this is set (starting search at FM-voice 0)
2015-06-26SHERLOCK: RT: Miles AdLib: circular phys. assignMartin Kiewitz
implements circular physical assignment of FM-voices, which was enabled for Rose Tattoo. This is not really needed, but by implementing it assigned physical FM-voices should exactly match the original driver.
2015-06-25SHERLOCK: RT: Set up new values for color constantsPaul Gilbert
2015-06-25SHERLOCK: Add missing virtual prefix to SaveManager destructorPaul Gilbert
2015-06-26SHERLOCK: Tattoo: Miles Audio 3 AdLib driverMartin Kiewitz
- implement Miles Audio 3 AdLib driver - also cleanup of Scalpel AdLib driver - work in progress, sustain and for example OPL-3 missing
2015-06-25SHERLOCK: RT: Fix compiler warningsPaul Gilbert
2015-06-25SHERLOCK: RT: Further split-off of Scalpel-specific codePaul Gilbert
2015-06-25I18N: Synchronize translation template file with current codeThierry Crozat
2015-06-25GUI: Mark "Mass Add..." and "Record..." for translation.Thierry Crozat
2015-06-25SHERLOCK: RT: Implemented shaded background for dialogsPaul Gilbert
2015-06-24SHERLOCK: RT: Fix look dialog not appearingPaul Gilbert
2015-06-24SHERLOCK: RT: Remove deprecated fields from UI classPaul Gilbert
2015-06-24Merge pull request #593 from chkr-private/sword25-movie-fixFilippos Karapetis
SWORD25: Delay next movie frame by videoDecoder.getTimeToNextFrame()
2015-06-23SHERLOCK: RT: Beginnings of talk window widget classPaul Gilbert
2015-06-23SHERLOCK: RT: Create WidgetMessage class for displaying messagesPaul Gilbert
2015-06-23SHERLOCK: RT: Implement message box ui modePaul Gilbert
2015-06-22SHERLOCK: RT: Beginnings of look window displayPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented journal search term entryPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented journal event handlingPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented further journal draw methodsPaul Gilbert
2015-06-21SHERLOCK: RT: Implemented drawJournalControlsPaul Gilbert
2015-06-21SHERLOCK: RT: Implement makeBGArea for converting to greyscalePaul Gilbert
2015-06-21SHERLOCK: RT: Move journal code used by both games back to JournalPaul Gilbert
2015-06-21SHERLOCK: RT: Move mask code to TattooUserInterfacePaul Gilbert
2015-06-21SHERLOCK: RT: Beginnings of journal displayPaul Gilbert
2015-06-21SHERLOCK: Split up Journal class for each gamePaul Gilbert
2015-06-21SHERLOCK: RT: Implement inventory handleEventsPaul Gilbert
2015-06-21Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2015-06-21AGOS: MidiParser_S1D: do proper skipping of SysExMartin Kiewitz
figured out the code that the original interpreters used to skip over the header-SysEx
2015-06-21AGOS: Allow digital sound effects file to be used in PC version of Elvira 2.Kirben
2015-06-21AGOS: Accolade MT32: General MIDI mappingMartin Kiewitz
- renamed _MT32 to _nativeMT32 this name doesn't really make sense, because MUNT isn't a native MT32, but the name is common to the other engines - implement MT32 -> General MIDI mapping in case no MT32 is available - implement dialog screen, so that user is told about General MIDI mapping and that it may sound awful
2015-06-21AGOS: Accolade AdLib/MT32 driver naming cleanupMartin Kiewitz
2015-06-21NEWS: add AGOS Accolade AdLib + MT32 music driversMartin Kiewitz
2015-06-21AGOS: Accolade adlib driver: remove debug warningMartin Kiewitz
2015-06-21AGOS: Elvira 2 MUSIC.DRV variant comment addedMartin Kiewitz
2015-06-21AGOS: Elvira 2 seems to use MUSIC.DRV variantMartin Kiewitz
- Kirben told me that Elvira 2 is shipped with MUSIC.DRV and INSTR.DAT file. Using MUSIC.DRV file makes the music work properly I couldn't check, b/c I own none of these games. - also commented out implemented bug of INSTR.DAT/MUSIC.DRV This bug only affected the adlib drivers, so I guess we should rather fix it instead of implementing the same buggy behavior
2015-06-21AGOS: implement Accolade AdLib + MT32 music driversMartin Kiewitz
- both known variants are supported (INSTR.DAT + MUSIC.DRV) - INSTR.DAT/MUSIC.DRV holds channel mapping, instrument mapping, etc. - fixed bug inside S1D MidiParser, that ruined some instrument changes 0xFC header was seen as 2 byte header, but it's 4 bytes in Elvira 2 and 5 bytes in Waxworks / Simon 1 demo - dynamic channel allocation for the MUSIC.DRV adlib driver is not implemented atm, simply because at least the demos of Waxworks and Simon 1 do not use this feature - sound effects of Waxworks are not implemented atm - note: the game "Altered Destiny" uses Accolade INSTR.DAT variant too
2015-06-20SHERLOCK: RT: Refactored map to use the tooltip widgetPaul Gilbert
2015-06-20SHERLOCK: RT: Simplify drawing of tooltipsPaul Gilbert
All drawing code has been refactored into WidgetBase, so the different descendants don't have to duplicate drawing to the screen