Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-11 | SCI: Remove obsolete comment and code | Filippos Karapetis | |
2013-01-11 | SCI: Add another workaround for a script bug in QFG4 | Filippos Karapetis | |
2013-01-11 | SCI: Add some info on kPalVary(9)/kPalVaryUnknown2 | Filippos Karapetis | |
2013-01-11 | SCI: Add 2 workarounds for script bugs in QFG4 | Filippos Karapetis | |
2013-01-11 | SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves) | Filippos Karapetis | |
2013-01-11 | SCI: Disable modification of object NS rects in SCI32 | Filippos Karapetis | |
This fixes the sliders in QFG4 without introducing any regressions, as the objects are still drawn on screen using the per-frame adjusted coordinates | |||
2013-01-10 | KYRA: (LOL) - fix warning | athrxx | |
2013-01-09 | SCUMM: Cleanup ScummEngine_v80he::createSound() | Matthew Hoops | |
Added some comments to make it more readable. Switched usage of a temporary buffer and a double memcpy with a memmove. Also fixed a potential out-of-bounds write, thanks to LordHoto. | |||
2013-01-09 | KYRA: (LOL) - remove unneeded static data | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - add keyboard controls | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - fix sjis text position for button labels | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - adapt text displayer | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - adjust sjis font settings, spacing, etc. | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) some startup code | athrxx | |
(let the FM-Towns version load up and run without errors/crashes) | |||
2013-01-09 | KYRA: (LOL/FM-TOWNS) - adapt static resources | athrxx | |
2013-01-09 | KYRA: fix invalid mem access in kyradat tool | athrxx | |
2013-01-09 | KYRA: (LOL/FM-TOWNS) - add detection entry | athrxx | |
2013-01-09 | WINTERMUTE: Fix const away cast warning. | Johannes Schickel | |
2013-01-08 | Merge pull request #297 from clone2727/gl-default-scale-fix | Johannes Schickel | |
ENGINES: Honor the default to 1x flag for OpenGL modes | |||
2013-01-09 | KYRA: Get rid of some unnecessary overwrites. | Johannes Schickel | |
2013-01-09 | KYRA: Mark overloaded methods of Sound subclasses as virtual. | Johannes Schickel | |
2013-01-09 | KYRA: Make all hex constants use uppercase letters. | Johannes Schickel | |
Done with: git ls-files "*.cpp" *".h" | xargs sed -i -e 's/0x\([0-9a-f]*\)/0x\U\1/g' | |||
2013-01-09 | KYRA: Fix voicePlay overwrite in PC98 and Amiga sound outputs. | Johannes Schickel | |
This was forgotten to adapt in e016e7dfc2b1e3cdb39c01d81c5a34eee66a277b. | |||
2013-01-09 | CONFIGURE: Allow amd64 as alias for x86_64. | Johannes Schickel | |
Patch from #3599990 "CONFIGURE: Equate amd64 with x86_64". | |||
2013-01-08 | TOLTECS: Fix script bug #3599964 - "TOLTECS: Crash when entering cave" | Filippos Karapetis | |
2013-01-08 | ENGINES: Honor the default to 1x flag for OpenGL modes | Matthew Hoops | |
2013-01-08 | BUILD: PS3 packages don't need "finalizing" anymore. | Bastien Bouclet | |
This is necessary for newer firmware support. | |||
2013-01-06 | README: Add EoB 1+2 and LoL to supported games. | Johannes Schickel | |
2013-01-06 | MT32: Remove the screen drawing code of the MUNT debug messages (bug #3599702) | Filippos Karapetis | |
The MUNT debug messages are called from an audio callback, which is not allowed to update the screen, as per the OSystem documentation in common/system.h:401 | |||
2013-01-06 | DRASCULA: Fix shadowing warnings (thanks LordHoto), and rename some variables | Filippos Karapetis | |
2013-01-06 | MT-32: Only show MUNT debug messages for debug level 4 and above (bug #3599702) | Filippos Karapetis | |
This avoids showing warnings in the intro of FOTAQ when using the MT-32 emulator | |||
2013-01-06 | GOB: Fix const away cast warning. | Johannes Schickel | |
Thanks to DrMcCoy for looking over this. | |||
2013-01-06 | PARALLACTION: Fix a const cast warning. | Johannes Schickel | |
2013-01-06 | Merge pull request #299 from tomaz82/IFFDecoder | Johannes Schickel | |
New IFFDecoder | |||
2013-01-06 | GRAPHICS: Delete iff.cpp and iff.h since all ILBM and PBM decoding is ↵ | Tomas Jakobsson | |
handled by IFFDecoder now | |||
2013-01-06 | SAGA: Update to new IFFDecoder for PBM images | Tomas Jakobsson | |
2013-01-06 | QUEEN: Update to new IFFDecoder for ILBM images | Tomas Jakobsson | |
2013-01-06 | PARALLACTION: Update to new IFFDecoder for ILBM images | Tomas Jakobsson | |
2013-01-06 | GOB: Update to new IFFDecoder for ILBM images | Tomas Jakobsson | |
2013-01-06 | GRAPHICS: New IFFDecoder that decodes ILBM and PBM images | Tomas Jakobsson | |
2013-01-06 | COMMON: Add PackBitsReadStream to iff_container | Tomas Jakobsson | |
2013-01-06 | TOLTECS: Add detection for the English demo and correct the German one | Filippos Karapetis | |
2013-01-04 | DRASCULA: More animation cleanup. Separate subfunction of animation_12_5() | Filippos Karapetis | |
2013-01-04 | DRASCULA: Merge some animation functions and document all animations | Filippos Karapetis | |
2013-01-04 | DRASCULA: Respond quicker to aborting the von Braun song | Torbjörn Andersson | |
This also fixes a palette glitch when trying to interrupt during a fade. (The old image would flash before the room changed. It's possible other such glitches still exist here, but if so they're much less obvious than that one was.) | |||
2013-01-04 | DRASCULA: Properly set the game play time when loading a saved game | Filippos Karapetis | |
2013-01-04 | Oops, fix save converter message | Filippos Karapetis | |
2013-01-04 | TRANSLATION: Add the new translatable files in the drascula engine | Filippos Karapetis | |
2013-01-04 | NEWS: Mention Drascula save/load changes | Filippos Karapetis | |
2013-01-04 | DRASCULA: Add advanced savegame functionality | Filippos Karapetis | |
This cleans up the save/load code and resolves multiple issues with the original save/load screen. Save game timestamps and thumbnails are now implemented, together with the ability to load a game from the launcher. F7 is now mapped to the ScummVM load dialog, and F10 to the save dialog (if the user has selected to use the ScummVM save screen). |