Age | Commit message (Expand) | Author |
2006-10-05 | Elvira 1 require more table memory for now | Travis Howell |
2006-10-05 | Reduce memory required by each game, and add safety checks | Travis Howell |
2006-10-05 | Remove sound hacks for DS port, which would cause no speech or subtitles in S... | Travis Howell |
2006-10-04 | WORKAROUND bug #859513 (ZAK: "Oxygene-bug" on Mars) | Max Horn |
2006-10-04 | o2_animateActor is essentially identical to o5_animateActor -- removed in fav... | Max Horn |
2006-10-04 | typo | Max Horn |
2006-10-04 | Fix for bug #1570189 (GUI: crash when pressing "delete" at the end of the name) | Max Horn |
2006-10-04 | Fix dumping of complete video script output | Travis Howell |
2006-10-04 | Correct frame rate in earlier games | Travis Howell |
2006-10-04 | Fix palette regression | Travis Howell |
2006-10-04 | Add French version of Elvira 2 | Travis Howell |
2006-10-04 | Correct number of variables in Elvira 1/2 | Travis Howell |
2006-10-04 | Add video opcode differences in Elvira 2 | Travis Howell |
2006-10-04 | Fix initial resource loading in Elvira 2 | Travis Howell |
2006-10-04 | Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so | Torbjörn Andersson |
2006-10-04 | Add more code for WW | Travis Howell |
2006-10-03 | Fix sound effects regression in simon1dos and remove excess game ids | Travis Howell |
2006-10-03 | Cleanup | Travis Howell |
2006-10-03 | Fix bugs in VGA resource manager and cleanup | Travis Howell |
2006-10-03 | Add Dutch versions of freddi4 and freddicove for Macintosh | Travis Howell |
2006-10-03 | typo | Max Horn |
2006-10-03 | Remove blocks/tiles related code for PP, which was only required by unrelease... | Travis Howell |
2006-10-03 | Add changes and enable music for Elvira1 | Travis Howell |
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko |
2006-10-02 | Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only | Torbjörn Andersson |
2006-10-02 | The name isn't stored in saved games for PP | Travis Howell |
2006-10-02 | Doxygen compliance fix | Max Horn |
2006-10-02 | Add basic single slot load/save support for dimp/swampy for now | Travis Howell |
2006-10-02 | Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add..... | Max Horn |
2006-10-02 | Improved the BASS detector a bit | Max Horn |
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko |
2006-10-02 | Fix mistake in startAnOverlayAnim() | Travis Howell |
2006-10-02 | Fix crashes in swampy when moving blocks | Travis Howell |
2006-10-02 | Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by | Torbjörn Andersson |
2006-10-02 | Remove BaseNodeType (it is not used anymore, we can readd it, should we ever ... | Max Horn |
2006-10-02 | NDS : Naive C++ scanline 320*16 -> 256*16 rescaler code | Bertrand Augereau |
2006-10-02 | Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency. | Torbjörn Andersson |
2006-10-02 | Add video opcodes differences in Elvira1 and cleanup | Travis Howell |
2006-10-02 | Added a save/restore game dialog class | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-10-02 | Added methods for push/pop cursors | Paul Gilbert |
2006-10-02 | Fix display and input in dimp | Travis Howell |
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell |
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell |
2006-10-02 | Fix tile positions in swampy | Travis Howell |
2006-10-02 | Fix arrows keys in swampy | Travis Howell |
2006-10-02 | Add more changes for swampy | Travis Howell |
2006-10-02 | Fix changing map areas in swampy | Travis Howell |
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell |
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson |