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2004-12-27Reduce potential loss of precision if SysTicksPerSecond does not divide 1000Max Horn
svn-id: r16342
2004-12-27Don't use pointers to int. We don't know what size an "int" is.Torbjörn Andersson
Also, failing the script checksum test is no longer a fatal error. There has been a report that could mean there is a German version with incorrect checksums. Whether or not this change will make it playable is an entirely different matter, of course. svn-id: r16341
2004-12-27Added MD5 sum for Linux music file.Torbjörn Andersson
svn-id: r16340
2004-12-27Removed unused variable.Torbjörn Andersson
svn-id: r16339
2004-12-27Merge startSfxSound into startTalkSoundMax Horn
svn-id: r16338
2004-12-27Fix volume regression my previous checkin causedMax Horn
svn-id: r16337
2004-12-27Corrected size of MT-32 control ROMs.Jerome Fisher
svn-id: r16335
2004-12-27Add some compression tool TODOsMax Horn
svn-id: r16334
2004-12-27Use the same volume ranges as most of the rest of ScummVM (i.e. 0-255)Max Horn
svn-id: r16333
2004-12-27Allow premix channels to use a custom sound typeMax Horn
svn-id: r16332
2004-12-27Add 'speech' sound type to mixer; make use of that in iMuse DigitalMax Horn
svn-id: r16331
2004-12-27Added 'sound types' to the mixer - for now, only plain (for the premixer), ↵Max Horn
SFX and music; volume is now controlled based on the sound type svn-id: r16330
2004-12-26Give proper credits to Wyrmkeep folksEugene Sandulenko
svn-id: r16329
2004-12-25Get rid of the useless & troublesome master_volumeMax Horn
svn-id: r16328
2004-12-25Fix warning on OSXMax Horn
svn-id: r16327
2004-12-25Fix bug #1091189 (GUI: Launcher List/Edit game interaction)Max Horn
svn-id: r16326
2004-12-25Fix warningEugene Sandulenko
svn-id: r16325
2004-12-25Partial fix for bug #1091189: restore the selection after editing the games ↵Max Horn
list in the launcher svn-id: r16324
2004-12-25Make ESC key work in the launcherMax Horn
svn-id: r16323
2004-12-25Draw the active tab differently: remove the horizontal line at the bottom ↵Max Horn
(inspired by patch #1091165) svn-id: r16322
2004-12-25speech_volume default value gets already set in gameDetector.cppMax Horn
svn-id: r16321
2004-12-25- fix win32 with USE_WINDBG compile errorAndrew Kurushin
svn-id: r16320
2004-12-25I didn't know that our credits are sorted alphabetically. Move Andrew up.Eugene Sandulenko
svn-id: r16319
2004-12-25Get rid of g_debugLevel (this fixes bug #1091142)Max Horn
svn-id: r16318
2004-12-25Make loading the config file explicitMax Horn
svn-id: r16317
2004-12-25Moved the softsynth midi drivers into a sound/softsynth; amongst other ↵Max Horn
things, this fixes bug #1083058 svn-id: r16316
2004-12-25etc is an abbreviation, so a trailing period is requiredMax Horn
svn-id: r16315
2004-12-25Removing this dead code for now, it only leads to confusionMax Horn
svn-id: r16314
2004-12-25o Merge game detection and game probing in one functionEugene Sandulenko
o Print out message about unknown MD5s svn-id: r16313
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
Check Text::Wrap version svn-id: r16312
2004-12-25Update devs with SAGA and HE enginesEugene Sandulenko
svn-id: r16311
2004-12-25DoneMax Horn
svn-id: r16310
2004-12-25There is no 'max' function on some of our targetsMax Horn
svn-id: r16309
2004-12-25- some "actors walk" work progressionAndrew Kurushin
svn-id: r16308
2004-12-25There appeared to be different DOS CD version. Also fixed DOS demo detectionEugene Sandulenko
svn-id: r16307
2004-12-25Simplified building of the tools -> should fix compilation problems on WindowsMax Horn
svn-id: r16306
2004-12-24new target fixesEugene Sandulenko
svn-id: r16305
2004-12-24Added targets md5scumm and md5simon for generating headers and web md5.inc fileEugene Sandulenko
svn-id: r16304
2004-12-24The script I use to build source tarballsMax Horn
svn-id: r16303
2004-12-24fix credits targetMax Horn
svn-id: r16302
2004-12-24Disabled example rules on how the md5 headesr could be rebuilt automatically ↵Max Horn
(but I actually think that's not such a useful idea) svn-id: r16301
2004-12-24- compile error fixAndrew Kurushin
svn-id: r16300
2004-12-24- SAGA scetion updateAndrew Kurushin
svn-id: r16299
2004-12-24- remove old stuffAndrew Kurushin
- work on "walking" in progress svn-id: r16298
2004-12-24- fixed actors state after end of speechAndrew Kurushin
svn-id: r16297
2004-12-24- resolved protagonist swapping problemAndrew Kurushin
svn-id: r16296
2004-12-24-fixing second speech line cutAndrew Kurushin
svn-id: r16295
2004-12-24Rearrange SAGA items and add couple new itemsEugene Sandulenko
svn-id: r16294
2004-12-24Add FIXME to newly added actor animation codeEugene Sandulenko
svn-id: r16293
2004-12-24Implement proper game autodetectionEugene Sandulenko
svn-id: r16292