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2005-01-06- compiles debug path displaying only if ACTOR_DEBUG definedAndrew Kurushin
- removed some temporary variable svn-id: r16469
2005-01-06Distinguish left and right mouse buttonMax Horn
svn-id: r16468
2005-01-06Switching GUI to an alternate font; using a second, bigger, font for 640x480 ↵Max Horn
games like COMI. Note: we can always easily switch back to the SCUMM font or any other font, if we want to svn-id: r16467
2005-01-06New normal/big fontsMax Horn
svn-id: r16466
2005-01-06small fixes to previousAndrew Kurushin
svn-id: r16465
2005-01-06non tile mode full actor path finding - previewAndrew Kurushin
svn-id: r16464
2005-01-06Add reported 4 disks french monkeyegaEugene Sandulenko
svn-id: r16463
2005-01-06oops againMax Horn
svn-id: r16462
2005-01-06oopsMax Horn
svn-id: r16461
2005-01-06Added a font manager (work in progress)Max Horn
svn-id: r16460
2005-01-06Add reported frech 4 disks monkeyegaEugene Sandulenko
svn-id: r16459
2005-01-06 turn off "no definition for inline function" warningAndrew Kurushin
svn-id: r16458
2005-01-06- remove "extern" before OSystem::makeInstanceAndrew Kurushin
svn-id: r16457
2005-01-06- implement faceTowards (script function & etc)Andrew Kurushin
- implement debug actor walk path (press f6) svn-id: r16456
2005-01-06Patch #1092994 (Selfscaling GUI)Max Horn
svn-id: r16455
2005-01-06Modify the singleton code once more to help overcome an issue with MSVC 7 ↵Max Horn
(see also patch #1095133) svn-id: r16454
2005-01-06Fix getStrings to use the ScummEngine::openFile methodMax Horn
svn-id: r16453
2005-01-06Work around bad German translation. (Joey claims he's 21 metres above theTorbjörn Andersson
ground instead of 120 when you first turn him on.) svn-id: r16451
2005-01-06Placard functions are now event-driven, so the blocking palette faders areTorbjörn Andersson
no longer needed. svn-id: r16450
2005-01-06Fixed bug #1093845 after discussing with Fingolfin.Torbjörn Andersson
svn-id: r16449
2005-01-06Fix bug #1097022 "ALL: Build fails on non-i386 archs if nasm is installed".Eugene Sandulenko
We should switch to nasm completely, though. svn-id: r16448
2005-01-06Fix crash in introEugene Sandulenko
svn-id: r16447
2005-01-06Fix actor walking caused by wrong panel stateEugene Sandulenko
svn-id: r16446
2005-01-06some actor walking fixesAndrew Kurushin
svn-id: r16445
2005-01-06Fix warningEugene Sandulenko
svn-id: r16444
2005-01-06Next batch of panel-related fixes. Still wrong.Eugene Sandulenko
NOTE: lines which start with `;' should contain calls to not yet implemented subsystems like Conversation subsystem svn-id: r16443
2005-01-06Whitespace change.Torbjörn Andersson
svn-id: r16442
2005-01-06Fixed typo (in comment)Torbjörn Andersson
svn-id: r16441
2005-01-06Change warning to debugJoost Peters
svn-id: r16440
2005-01-06Removed unused variable.Torbjörn Andersson
svn-id: r16439
2005-01-05- path finding work in progressAndrew Kurushin
svn-id: r16438
2005-01-05IndentationTorbjörn Andersson
svn-id: r16437
2005-01-05Fixed bad speech/script regression.Torbjörn Andersson
svn-id: r16436
2005-01-05After adding a new game, select the new entryMax Horn
svn-id: r16434
2005-01-05When computing a games MD5, only use the first 1 MB of the file (this should ↵Max Horn
only affect the special mac container formats, and ensures we do not try to compute the MD5 of a 500 MB file each time the game is run) svn-id: r16432
2005-01-04Fix uninitialized variable, fixes Hide Toolbar random failures - thanks iKiNicolas Bacca
svn-id: r16429
2005-01-04Fix yet another copy&paste mistake from 0.6.1bNicolas Bacca
svn-id: r16428
2005-01-04- some walking additionAndrew Kurushin
svn-id: r16426
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
o Support for sprites in Mac versions o Improvements on scene flags o More code on proper interface modes handling. Just a tiny bit was committed as other stuff breaks intro due to incompleteness. svn-id: r16425
2005-01-04Update SAGA stuffEugene Sandulenko
svn-id: r16424
2005-01-04- added setup of followers position at start of sceneAndrew Kurushin
svn-id: r16423
2005-01-04Applied patch #1088948, with minor modificationsTorbjörn Andersson
svn-id: r16421
2005-01-03:)Paweł Kołodziejski
svn-id: r16420
2005-01-03Andreas Roever -> spell name properly with an umlaut in the HTML/XML version ↵Max Horn
of the credits svn-id: r16419
2005-01-03- script execution stops properlyAndrew Kurushin
- placard should work over way: set Wait flag for thread (as in opSpeak) remove inner loop (processInput...) svn-id: r16418
2005-01-03Fixed a regression where - I think - the last animation frame wasn'tTorbjörn Andersson
displayed. This was most noticeable in looping animations, in particular the spinning "Dreamer's Guild" logo in the IHNM intro. In the process I changed the name of 'n_frames' and 'nframes' to 'maxframe' since that's what they are. I could, of course, have added 1 to the value instead, but that would have introduced a subtle difference compared to the original code. Probably not a good idea at this stage. svn-id: r16417
2005-01-03Add missing control changes, patch #1094825.Travis Howell
svn-id: r16416
2005-01-02o Started putting all panels stuff in order. Still incompleteEugene Sandulenko
o Proper detection for Mac Wyrmkeep CD o Support for wyrmkeep logos svn-id: r16415
2005-01-02Fix for bug #1082154 (MM V2 (German): incorrect text presentation)Max Horn
svn-id: r16414
2005-01-02Removed printf() that I assume was committed by mistake.Torbjörn Andersson
svn-id: r16413