aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-12-21WINTERMUTE: Add more keyboard mappings, fix console warnings.jammm
Add mappings for numpad keys, tab, pause and backspace. Suppressed unnecessary warnings for keys that are text-input.
2015-12-10ACCESS: Fix clearing speech bubbles that overlap the response buttonsPaul Gilbert
2015-12-10ACCESS: Fix crash when talking to LibrarianPaul Gilbert
2015-12-10ACCESS: Workaround for bad floppy English anim for librarianPaul Gilbert
2015-12-10ACCESS: Fix showing inventory after loading a close-up savegamePaul Gilbert
2015-12-09SHERLOCK: Add validation for journal entry valuesPaul Gilbert
2015-12-10Merge pull request #634 from jwilk/spellingEugene Sandulenko
SWORD25: Fix typo
2015-12-09SWORD25: Fix typoJakub Wilk
2015-12-08Merge branch 'rpi-sdl2'Johannes Schickel
This is a manual merge of pull request #632. The history fo the PR has been cleaned up.
2015-12-08RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2.vanfanel
2015-12-08RASPBERRYPI: Prefer SDL2 over SDL1.2.vanfanel
2015-12-08SDL/DISPMANX: Remove dispmanx graphics output.vanfanel
2015-12-08CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs.vanfanel
2015-12-08OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.vanfanel
2015-12-08SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.Johannes Schickel
2015-12-08SDL: Prevent graphics stretching in fullscreen when using SDL2.Johannes Schickel
As a side effect we get better coordinates from mouse move events in fullscreen, i.e. we do not get actual window coordinates but something close to actual viewport coordinates. The easily noticable issue is that mouse coordinates inside black bars are outside of the viewport. For example, the x coordinate can get negative when there's a black bar at the left side.
2015-12-06ACCESS: Prevent multiple copies of the same sound being queuedPaul Gilbert
2015-12-07CREDITS: Fix the case of mindFactoryStrangerke
2015-12-06ACCESS: Prevent scenes being briefly shown before fading inPaul Gilbert
2015-12-06CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5Strangerke
2015-12-06SWORD25: Build engine by defaultStrangerke
2015-12-06ACCESS: Fix character loading for floppy versionPaul Gilbert
2015-12-06ACCESS: Fix crash on Darlene's 'I Told You No' samplePaul Gilbert
2015-12-06AGI: Remove unused variableTorbjörn Andersson
2015-12-06Merge pull request #631 from fedor4ever/fedor4ever-patch-1Eugene Sandulenko
SYMBIAN: various fixes in build scripts
2015-12-06Merge pull request #633 from emillon/readme-broken-linksEugene Sandulenko
README: Fix broken links
2015-12-06README: Fix broken linksEtienne Millon
2015-12-05AGI: stub for AGI1 newRoom()Eugene Sandulenko
2015-12-04SWORD25: Mark Sword 2.5 as testingEugene Sandulenko
2015-12-03Symbian: cleanup build scriptFedor
Add missed engines, all engines ordered by names, simplified and clear comments
2015-12-03Symbian: add Sherlock engine supportFedor
2015-12-03WIN32: Don't install QUICKSTART fileWillem Jan Palenstijn
The English version is only intended as a template for translation; not for installing. See FR#699.
2015-12-02ACCESS: Explicit cast in figuring out fade out pixel valuesPaul Gilbert
2015-12-02ACCESS: Fix corruption of scrolling screen when using ui buttonsPaul Gilbert
2015-12-02VOYEUR: Remove useless global variableStrangerke
2015-12-01TINSEL: Remove redundant assert check in SetHookScenePaul Gilbert
In the original, a second SetHookScene call can validly occur due to first placing the cover-switched book in the bookcase, and then by the thief leaving if his arrival happens immediately.
2015-12-01SHERLOCK: SS: Fix crash moving box at TabbacconistsPaul Gilbert
2015-11-30SWORD25: Remove unused class variableEugene Sandulenko
2015-11-30SWORD25: Init variablesEugene Sandulenko
2015-11-30BBVS: Use memmove(), not memcpy(), for overlapping memory areasTorbjörn Andersson
CID 1230310. This fixes the credits easter eggs for me.
2015-11-30TIMIDITY: Fix resource leak (CID 1003919)Torbjörn Andersson
2015-11-30ACCESS: video player: initialize variableMartin Kiewitz
also remove another unused variable
2015-11-29BUILD: Add access.dat to DIST_FILES_ENGINEDATAEugene Sandulenko
2015-11-27ACCESS: Fix crash in demo when changing scenePaul Gilbert
2015-11-27ACCESS: Fix loading character data in English demoPaul Gilbert
2015-11-28TESTBED: Sanity checkEugene Sandulenko
2015-11-28BUILD: Add access.dat to resource file for Windows builds.Kirben
2015-11-28SCUMM: Add safety checkEugene Sandulenko
2015-11-28TESTBED: Added safety checkEugene Sandulenko
2015-11-28AGI: Improve debug outputEugene Sandulenko