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2011-04-10AGI: Detect swap mode correctly for Apple IIGS instruments.Jussi Pitkanen
Also add comments describing which instruments use swap mode or vibrato, plus print debug messages when those instruments are actually being played.
2011-04-09AGI: Cleanup sound_2gs.*Jussi Pitkanen
2011-04-09AGI: Let games start playing a new sound even if another one is still playing.Jussi Pitkanen
2011-04-09AGI: Refactor and fix Apple IIGS sound generatorJussi Pitkanen
Make the player be centered on a fixed number of "generators" instead of MIDI channels that arbitrarily allocate generators for notes. Make the audio stream to be stereo and for sample rate use _sampleRate. Rewrite the synthesis core: * Make generators use both oscillators * Implement swap mode for oscillators * Fix envelope update frequency
2011-04-07KYRA: Slight cleanup.Johannes Schickel
This more or less silently fixes the silent music introduced with f19e201, by me setting volume to "true" instead of "255". Whoops.
2011-04-07KYRA: Cleanup background music looping of Kyra3.Johannes Schickel
2011-04-07MOHAWK: Support LB script flow control.Alyssa Milburn
2011-04-07MOHAWK: Replace most of the LBCode interpreter.Alyssa Milburn
2011-04-07MOHAWK: Handle alignment byte for some targeting modes.Alyssa Milburn
2011-04-07KYRA: Cleanup static variable usage in LoK.Johannes Schickel
2011-04-07KYRA: Slight cleanup.Johannes Schickel
2011-04-06TOON: Fix several Valgrind issuessylvaintv
Maybe caused random crashes on reading invalid memory
2011-04-06ANDROID: Allow linear texture filtering on the cursordhewg
2011-04-06ANDROID: Add multitouch supportdhewg
2011-04-06ANDROID: Fix off-by-one when clipping mouse coordsdhewg
2011-04-06Revert "ANDROID: Temporarily enable GL error checks"dhewg
This reverts commit 1c8fc0538815b1418bb7824e4eefda65eb2719d9. Commit d50e7af7 confirmed as fix, so it wasn't a GL issue at all
2011-04-06SAGA: Fixed bug #3275973 - "IHNM: Dialog options vanish"md5
2011-04-05I18N: Update Ukrainian translationThierry Crozat
2011-04-05ANDROID: Use the manufacturer string for workaroundsdhewg
Some fingerprints don't contain it, so this should be more reliable.
2011-04-05ANDROID: Log device manufacturer, model and branddhewg
2011-04-05ANDROID: Fix endless loop in AndroidAssetArchivedhewg
Can happen on empty member filenames, seen on some Samsung firmwares.
2011-04-05SCUMM: Move _heV7RoomIntOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Move _heV7DiskOffsets from ScummEngine to ScummEngine_v70heMax Horn
2011-04-05SCUMM: Split ScummEngine::generateFilename, move HE specifics to class ↵Max Horn
ScummEngine_v60he
2011-04-05SCUMM: Rename InfoStuff to SaveStateMetaInfosMax Horn
2011-04-05SCUMM: Move ActorHE into its own header, move some HE specific stuff out of ↵Max Horn
scumm.h
2011-04-05SCUMM: CleanupMax Horn
2011-04-05SCUMM: Fix off-by-one mistakes in out-of-bounds checks; name some constantsMax Horn
2011-04-05ANDROID: Remove commented workarounds for Nexus 1dhewg
Reports suggest that its working and not required
2011-04-05ANDROID: Remove code for paletted texturesdhewg
Unused now, because the performance isn't good enough on weak GLES drivers.
2011-04-05ANDROID: Use a faked paletted texture for CLUT cursorsdhewg
Same change as for the game screen, reduces CPU usage a little
2011-04-05ANDROID: Temporarily enable GL error checksdhewg
There's a black screen issue on Samsung devices running 2.2.1 which I can not reproduce. Hopefully this helps hunting it down.
2011-04-05GUI: Update the screen after handling eventsdhewg
Fixes crash on droid: game -> gmm -> save -> click entry (EVENT_SCREEN_CHANGED due to vkeybd beeing shown) -> delete -> confirm another EVENT_SCREEN_CHANGED gets in simultaneously (due vkeybd being deactivated) and the parent dialog updated Rects out of bounds.
2011-04-05SCI: Extended the script workaround for the sign reading script (bugs ↵md5
#3272735, #3275413)
2011-04-04SCUMM: Extend debug command 'object' to allow querying stateMax Horn
2011-04-04SCUMM: Extend workaround for bug #1668393 (see bug #3267665)Max Horn
2011-04-04ANDROID: Fix non-fullscreen corruption on HTC devices.Alyssa Milburn
HTC's drivers don't preserve the color buffer between frames (as allowed by the spec, apparently), so we have to force-clear it every frame when we're not rendering a texture over the whole screen.
2011-04-04SCUMM: Check for cutSceneStackPointer underflowsMax Horn
2011-04-04AGI: Avoid global constructors (due to global refs)Max Horn
2011-04-04COMMON: Fix (harmless) int <-> uint mismatchMax Horn
2011-04-04SCI: Initialize newPlane fully before adding it to _planesMax Horn
2011-04-04SCI: Added workaround for script bug #3272735 - "SCI: QFG2: Crash when ↵md5
typing 'read sign'"
2011-04-03ANDROID: Always use the surface size for the overlaydhewg
When coming back from standby, there might be an indermediate surface change
2011-04-03ANDROID: Ignore unrelated surface changesdhewg
2011-04-03ANDROID: Helper define to debug hanging GLES callsdhewg
2011-04-03AGI: Added the Spanish version of SQ2 (bug report #3260349)md5
2011-04-03SCI: Fixed fading-related bugs #3267956 and #3041738md5
2011-04-03SCI: Show object names in the songlib console commandmd5
2011-04-03ANDROID: Log the ScummVM versiondhewg
2011-04-03GUI: ThemeEngine.cpp/.h formatting fixes.Johannes Schickel