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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-12
DEVTOOLS: Remove 'explicit' keyword from multi parameter constructors.
Johannes Schickel
2015-12-12
DEVTOOLS: Cleanup code.
Johannes Schickel
2015-12-12
DEVTOOLS: Use default copy constructor.
Johannes Schickel
2015-12-12
DEVTOOLS: Run astyle over xcode.[cpp/h].
Johannes Schickel
2015-12-12
DEVTOOLS: Prefix varibles in structs/classes with '_' in xcode.[h/cpp].
Johannes Schickel
2015-12-11
ACCESS: Fix differences in floppy chapter changes
Paul Gilbert
2015-12-11
ACCESS: Fix palette for inventory window
Paul Gilbert
2015-12-11
ACCESS: Add a constant for transparency
Paul Gilbert
2015-12-10
ACCESS: Fix clearing speech bubbles that overlap the response buttons
Paul Gilbert
2015-12-10
ACCESS: Fix crash when talking to Librarian
Paul Gilbert
2015-12-10
ACCESS: Workaround for bad floppy English anim for librarian
Paul Gilbert
2015-12-10
ACCESS: Fix showing inventory after loading a close-up savegame
Paul Gilbert
2015-12-09
SHERLOCK: Add validation for journal entry values
Paul Gilbert
2015-12-10
Merge pull request #634 from jwilk/spelling
Eugene Sandulenko
2015-12-09
SWORD25: Fix typo
Jakub Wilk
2015-12-08
Merge branch 'rpi-sdl2'
Johannes Schickel
2015-12-08
RASPBERRYPI: Disable OpenGL ES because it offers no advantage over SDL2.
vanfanel
2015-12-08
RASPBERRYPI: Prefer SDL2 over SDL1.2.
vanfanel
2015-12-08
SDL/DISPMANX: Remove dispmanx graphics output.
vanfanel
2015-12-08
CONFIGURE: Fix OpenGL ES detection for Raspberry Pi and other SBCs.
vanfanel
2015-12-08
OPENGLSDL: Request GLES1.1 context with SDL2 for GLES targets.
vanfanel
2015-12-08
SDL: Prevent cursor from leaving screen area in fullscreen with SDL2.
Johannes Schickel
2015-12-08
SDL: Prevent graphics stretching in fullscreen when using SDL2.
Johannes Schickel
2015-12-06
ACCESS: Prevent multiple copies of the same sound being queued
Paul Gilbert
2015-12-07
CREDITS: Fix the case of mindFactory
Strangerke
2015-12-06
ACCESS: Prevent scenes being briefly shown before fading in
Paul Gilbert
2015-12-06
CREDITS: Add credit to the Mindfactory team for Broken Sword 2.5
Strangerke
2015-12-06
SWORD25: Build engine by default
Strangerke
2015-12-06
ACCESS: Fix character loading for floppy version
Paul Gilbert
2015-12-06
ACCESS: Fix crash on Darlene's 'I Told You No' sample
Paul Gilbert
2015-12-06
AGI: Remove unused variable
Torbjörn Andersson
2015-12-06
Merge pull request #631 from fedor4ever/fedor4ever-patch-1
Eugene Sandulenko
2015-12-06
Merge pull request #633 from emillon/readme-broken-links
Eugene Sandulenko
2015-12-06
README: Fix broken links
Etienne Millon
2015-12-05
AGI: stub for AGI1 newRoom()
Eugene Sandulenko
2015-12-04
SWORD25: Mark Sword 2.5 as testing
Eugene Sandulenko
2015-12-03
Symbian: cleanup build script
Fedor
2015-12-03
Symbian: add Sherlock engine support
Fedor
2015-12-03
WIN32: Don't install QUICKSTART file
Willem Jan Palenstijn
2015-12-02
ACCESS: Explicit cast in figuring out fade out pixel values
Paul Gilbert
2015-12-02
ACCESS: Fix corruption of scrolling screen when using ui buttons
Paul Gilbert
2015-12-02
VOYEUR: Remove useless global variable
Strangerke
2015-12-01
TINSEL: Remove redundant assert check in SetHookScene
Paul Gilbert
2015-12-01
SHERLOCK: SS: Fix crash moving box at Tabbacconists
Paul Gilbert
2015-11-30
SWORD25: Remove unused class variable
Eugene Sandulenko
2015-11-30
SWORD25: Init variables
Eugene Sandulenko
2015-11-30
BBVS: Use memmove(), not memcpy(), for overlapping memory areas
Torbjörn Andersson
2015-11-30
TIMIDITY: Fix resource leak (CID 1003919)
Torbjörn Andersson
2015-11-30
ACCESS: video player: initialize variable
Martin Kiewitz
2015-11-29
BUILD: Add access.dat to DIST_FILES_ENGINEDATA
Eugene Sandulenko
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