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2002-04-27Add autosave support, fix sm and max midi.James Brown
svn-id: r4099
2002-04-26allow spaces after various command line options and their valuesMax Horn
svn-id: r4098
2002-04-26removed the unused destroy() methods; using 'delete this' issn't nice anyway <g>Max Horn
svn-id: r4097
2002-04-26Fixed race conditions in the sound code (where a sound could beLionel Ulmer
'freed' while it was mixed at the same time in the sound thread). Now Monkey1 seems to play well with Valgrind without any memory warning. svn-id: r4096
2002-04-26Fix for the DOTTDEMO memory overwrite crash that happened at least on MorphOSRuediger Hanke
svn-id: r4095
2002-04-26Remove useless debug code.Lionel Ulmer
svn-id: r4094
2002-04-26Fixed one memory overwrite problem in MP3-CD support. First pass atLionel Ulmer
some code clean-up. More ahead (once I understand better the code :-) ). svn-id: r4093
2002-04-26Added 'MAC ' subtype of 'SOU ', used in MacOS variants of some games, and ↵Max Horn
contains MIDI data; also ignore 'Mac0' and 'Mac1' sounds for now till we add playback support svn-id: r4092
2002-04-26Remove unused file from the Makefile.x11.Lionel Ulmer
svn-id: r4091
2002-04-26Add enhanced debugging patch.James Brown
svn-id: r4090
2002-04-26Fix 'monkey' target.James Brown
svn-id: r4089
2002-04-26Slightly revised Makefiles, now share common stuff in Makefile.common; added ↵Max Horn
simple Makefile for MacOS X svn-id: r4088
2002-04-26Made compiler happy about newline at file endMax Horn
svn-id: r4087
2002-04-26added new style midi drivers using QuickTime (MacOS 9 & X) and CoreAudio ↵Max Horn
(MacOS X) svn-id: r4086
2002-04-26small fix to allow SDL version to work properly on Mac OS XMax Horn
svn-id: r4085
2002-04-26Update BeOS project fileJames Brown
svn-id: r4084
2002-04-26Fix screen corruption after shaking.James Brown
svn-id: r4083
2002-04-26Remove alt-enter on unix note: It works on SDL/Win32 now tooJames Brown
svn-id: r4082
2002-04-26Commit MI1/Indy4/etc crash fix :)James Brown
svn-id: r4081
2002-04-25Fixed insane palette. Slowed down insane playback (need to find a better way)Vincent Hamm
svn-id: r4080
2002-04-25Implemented a few new functions. Now you can control the crane in Full ThrottleVincent Hamm
svn-id: r4079
2002-04-25Update debian package.James Brown
svn-id: r4078
2002-04-25Fix MI1 floppy scaling, and update readme.James Brown
svn-id: r4077
2002-04-25Apply patch to add 'monkeyvga' target for MI1 Floppy.James Brown
svn-id: r4076
2002-04-24Added beginning of (hacky) hardware scaling for the X11 port ofLionel Ulmer
ScummVM. This is NOT finalized at all (for example mouse 'descaling' is not implemented yet) but is here for the not-faint of heart :-) If you want to try to play with it, replace '65' by the video port supporting a RGB image format (search it with 'xvinfo'). This works with the latest NVIDIA drivers. I have no idea if any other graphic driver exports this feature. svn-id: r4075
2002-04-24Added the create_thread function.Lionel Ulmer
svn-id: r4074
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
svn-id: r4073
2002-04-24Update manpage slightly.James Brown
svn-id: r4072
2002-04-24Quick fix to ft's fuel tower bugVincent Hamm
svn-id: r4071
2002-04-24Remove old FixMe. This fixes Zak256 verbs not showing.James Brown
svn-id: r4070
2002-04-24Add new Scale mode. Thanks Gregory Montoir.James Brown
svn-id: r4069
2002-04-24Fix MI1 CD Music, I hope.James Brown
svn-id: r4068
2002-04-24Fix Indy4/MI2 crash due to VirtScroll code.James Brown
Cleanup \N's - For gods sake fix your CVS client :) svn-id: r4067
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to ↵Vincent Hamm
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066
2002-04-23Quick patch to allow space between -p - Also remove compiler warningJames Brown
svn-id: r4065
2002-04-23Remove warning from file.James Brown
svn-id: r4064
2002-04-23LGPL'ed FMOpl from AdPlug.James Brown
svn-id: r4063
2002-04-23Replace FMOpl with LGPL'ed version from AdPlugJames Brown
svn-id: r4062
2002-04-23Another akos codec 5 fixVincent Hamm
svn-id: r4061
2002-04-23Removed mp3_cd referenceNicolas Bacca
svn-id: r4060
2002-04-23Forgot to remove themNicolas Bacca
svn-id: r4059
2002-04-23Skip dialogue with skip button, fixed hardware keys but the right clickNicolas Bacca
svn-id: r4058
2002-04-22Made great progress with the akos codec 5. Placement is now correct but ↵Vincent Hamm
still experiencing bugs with background reset. Also fixed missing dialogues in dig when the talking actor isn't in the room (fix not 100% correct yet). svn-id: r4057
2002-04-22Removed fstat - not needed and not implemented on WinCENicolas Bacca
svn-id: r4056
2002-04-22Fix cursor hotspot offset. (swapped x/y coords)James Brown
svn-id: r4055
2002-04-22More work done on blast objects. Very preliminary implementation of akos codec 5Vincent Hamm
svn-id: r4054
2002-04-22Fix the bottom of screen trashed bugRuediger Hanke
svn-id: r4053
2002-04-22Rewrote a part of the blast object management code for implementation of ↵Vincent Hamm
future features. That fixed the highway minigame in samnmax svn-id: r4052
2002-04-22Fixed samnmax intro thanks to segra suggestionVincent Hamm
svn-id: r4051
2002-04-22Fix MP3 compilation.James Brown
svn-id: r4050