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2007-02-15Fix for bug #1660559: MANIAC/ZAK: Music does not stop when pausing (regression)Max Horn
svn-id: r25605
2007-02-15added some static keywordsMax Horn
svn-id: r25604
2007-02-15Fix for bug #1328131 (MANIACNES: Inventory hotspots can be misaligned) and ↵Max Horn
its dup #1537595 (MANIACNES: Heavy script bug) svn-id: r25603
2007-02-15NDS port now has DLDI port, surely this is NEWS worthy (and once again I ↵Max Horn
plead all developers to add important news/changes here) svn-id: r25602
2007-02-15Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configuredMax Horn
svn-id: r25601
2007-02-15Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera rangeMax Horn
svn-id: r25600
2007-02-14AdvancedDetector: revamped the file based fallback codeMax Horn
svn-id: r25599
2007-02-14SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵Max Horn
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598
2007-02-14added language file details for french versions of TheDig and COMIGregory Montoir
svn-id: r25597
2007-02-14SCUMM: Moved part of detectGames into a new function ↵Max Horn
computeGameSettingsFromMD5 to make it slightly more readable svn-id: r25596
2007-02-14Update MSVC2005 project files.Eugene Sandulenko
svn-id: r25595
2007-02-14SCUMM: Enhanced detector so that it can discover the language of COMI/Dig ↵Max Horn
based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi) svn-id: r25594
2007-02-14Make use of md5_file_stringMax Horn
svn-id: r25593
2007-02-14Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ↵Max Horn
ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest) svn-id: r25592
2007-02-14Adding Florian Kagerer for his Kyra FM-Towns code contributions.Johannes Schickel
svn-id: r25589
2007-02-14Removed unnecessary #include.Torbjörn Andersson
svn-id: r25587
2007-02-14Fix MSVC warningEugene Sandulenko
svn-id: r25586
2007-02-14- Changed the square wave generator / speaker emulation, hopefully fixing ↵Sven Hesse
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585
2007-02-14cleanupMax Horn
svn-id: r25584
2007-02-14Fix missing scenes (accolade logo) in AtariST demo of Elvira 1.Travis Howell
svn-id: r25583
2007-02-14Added proper support for showing a hotspot or character's name in dialogs ↵Paul Gilbert
where the message contains a placeholder mark for it svn-id: r25582
2007-02-14Added guard to prevent crashing if a hospot or character name is needed and ↵Paul Gilbert
was not provided svn-id: r25581
2007-02-14Some more cleanup, and that's it for tonightMax Horn
svn-id: r25580
2007-02-14Minor cleanupMax Horn
svn-id: r25579
2007-02-14Added some comments and performed some cleanup in the file based fallback ↵Max Horn
code of the AdvancedDetector svn-id: r25578
2007-02-14More skip_whitespace -> Common::ltrim(). For real now.Eugene Sandulenko
svn-id: r25577
2007-02-14Properly implemented the AD fallback callbackMax Horn
svn-id: r25576
2007-02-13Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵Max Horn
change detectGame to return a ADGameDescList svn-id: r25575
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵Max Horn
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574
2007-02-13skip_whitespace() -> Common::ltrim()Eugene Sandulenko
svn-id: r25573
2007-02-13Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵Max Horn
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570
2007-02-13Bump theme version.Eugene Sandulenko
svn-id: r25569
2007-02-13Disable clear soundfont path button when path is not selected.Eugene Sandulenko
svn-id: r25568
2007-02-13Whitespace changes.Torbjörn Andersson
svn-id: r25567
2007-02-13Fix clear soundfont path button position in game options dialog.Eugene Sandulenko
svn-id: r25566
2007-02-13cancel button on load/save dialog is now handled correctlyNicola Mettifogo
svn-id: r25565
2007-02-13made rtrim() and ltrim() global functions, to reduce code duplication (it ↵Gregory Montoir
seems parallaction/parser.cpp code re-use them too svn-id: r25564
2007-02-13Implement FR#1611172: GUI: Add autosave period widgetsEugene Sandulenko
svn-id: r25563
2007-02-13cleanupNicola Mettifogo
svn-id: r25562
2007-02-13NDS : Added the cpu scaler option in dsoptions (even seem to work ↵Bertrand Augereau
dynamically, at least in Maniac Mansion) svn-id: r25561
2007-02-13added missing MKID_BE macrosGregory Montoir
svn-id: r25560
2007-02-13updateGregory Montoir
svn-id: r25559
2007-02-13Fix MSVC warningEugene Sandulenko
svn-id: r25558
2007-02-13Kill MSVC warning:Eugene Sandulenko
warning C4245: 'initializing' : conversion from 'Common::ADGameFlags' to 'uint32', signed/unsigned mismatch svn-id: r25557
2007-02-13Implement FR#1600020: GUI: Select "No SoundFont"Eugene Sandulenko
svn-id: r25556
2007-02-13Update MSVC2005 projectEugene Sandulenko
svn-id: r25555
2007-02-13Fix warningsEugene Sandulenko
svn-id: r25554
2007-02-13Fix commentEugene Sandulenko
svn-id: r25553
2007-02-13Fixed compilationMax Horn
svn-id: r25552
2007-02-13added GF_AGIMOUSE for all fangames who seem to use itJoachim Eberhard
svn-id: r25551