Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-01-29 | GUI: Add support for loading TTF files with ISO-8859-1 charset. | Johannes Schickel | |
2012-01-29 | GRAPHICS: Add a TTF font class using FreeType2. | Johannes Schickel | |
2012-01-29 | SCUMM: Add script number differences in SCUMM V0, for two work arounds in ↵ | Travis Howell | |
Maniac Mansion. | |||
2012-01-29 | GOB: Fix a segfault | Sven Hesse | |
2012-01-29 | GOB: Add a cheat debug command | Sven Hesse | |
- Cheat the Diving minigame to a win - Get the mastermind solution | |||
2012-01-28 | GOB: Pick the pearl at the right frame of the animation | Sven Hesse | |
And make the pearl picking a bit less...picky. | |||
2012-01-28 | GOB: Minor cleanup | Sven Hesse | |
2012-01-28 | GOB: Play the lungs animation when breathing | Sven Hesse | |
2012-01-28 | GOB: Don't play a hurt animation right before Oko dies | Sven Hesse | |
2012-01-28 | GOB: Fade the Diving minigame in | Sven Hesse | |
2012-01-28 | GOB: End the Diving minigame when Oko is dead | Sven Hesse | |
2012-01-28 | GOB: Explicitely set the Diving palette | Sven Hesse | |
2012-01-28 | GOB: Correct the variable value for the Diving result | Sven Hesse | |
2012-01-28 | GOB: Oko gets hurt by fish and dies if health == 0 | Sven Hesse | |
2012-01-28 | GOB: If there's no air left, Oko dies | Sven Hesse | |
2012-01-28 | GOB: Air gets used up and is refilled by breathing | Sven Hesse | |
2012-01-28 | GOB: Add the air and health meters in Geisha's Diving minigame | Sven Hesse | |
2012-01-28 | WEBOS: Renamed "Touchpad Mode" to "Trackpad Mode" to prevent confusion ↵ | Klaus Reimer | |
because one of the target devices is called the "HP Touchpad". | |||
2012-01-28 | CREDITS: Added Tom Frost as contributor to WebOS port. | Klaus Reimer | |
2012-01-27 | CONFIGURE: Fix compilation on 32 bits MacOS X | Thierry Crozat | |
The issue was that it cannot find a 64 bits type because 'long int' is 32 bits and compilation of the test program with 'long long' failed due to the use of -pedantic flag (and 'long long' is not part of ISO C++ 1998 standard). It nevertheless defined _UINT64 which subsequently told systems headers to not redefine uint64 and caused many compilation error in system headers. | |||
2012-01-27 | DOCS: Add missing dot in NEWS file. | Johannes Schickel | |
2012-01-27 | AGOS: Make ArchiveMan a proper sub-type of SearchSet. | Johannes Schickel | |
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy. | |||
2012-01-27 | AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵ | Johannes Schickel | |
Archive API. | |||
2012-01-27 | AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan. | Johannes Schickel | |
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59. | |||
2012-01-27 | GOB: Play the correct animation when Oko's picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Picking up pearls | Sven Hesse | |
2012-01-27 | GOB: Play Oko's breathing sound | Sven Hesse | |
2012-01-27 | GOB: Add a controlable Oko to Geisha's Diving minigame | Sven Hesse | |
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls | |||
2012-01-26 | GOB: Add pearls scrolling by on the ocean floor | Sven Hesse | |
2012-01-26 | GOB: Add the background plants in Geisha's Diving minigame | Sven Hesse | |
2012-01-26 | DOCS: Word the README section about kyra.dat a bit nicer. | Johannes Schickel | |
2012-01-26 | AUDIO: Add more warnings in case invalid VOC data is encountered. | Johannes Schickel | |
2012-01-26 | AUDIO: Fix missing sounds in Simon 1 Amiga CD32. | Johannes Schickel | |
It seems the VOC files used by Simon 1 Amiga CD32 use 128 as terminator block. Added this as a special case with a debug output when it's caught. | |||
2012-01-26 | DOCS: Update section about kyra.dat a bit. | Johannes Schickel | |
2012-01-26 | DOCS: SCUMM FM-TOWNS Kanji games should not crash randomly anymore. | Johannes Schickel | |
2012-01-26 | DOCS: Remove lack of sound effect support of Kyra PC-98 from Known Issues ↵ | Johannes Schickel | |
section. | |||
2012-01-26 | DOCS: Update engines supporting RTL in the README. | Johannes Schickel | |
2012-01-26 | DOCS: Update section 6.3 of the README based on our source code. | Johannes Schickel | |
2012-01-26 | AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support. | Johannes Schickel | |
2012-01-26 | DOCS: Remove Debian build instructions. | Johannes Schickel | |
We don't have "make deb" anymore. If we want to have instructions on how to build Debian packages with the debian files we have in dists we should just write new instructions. | |||
2012-01-26 | DOCS: Remove "Last updated" from the README. | Johannes Schickel | |
The old SVN keyword usage did not work for quite some time anyway. | |||
2012-01-26 | AGOS: Rework digital sound playback. | Johannes Schickel | |
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)". | |||
2012-01-26 | DOCS: Add notes about accessing the default savegames directory under ↵ | Travis Howell | |
Windows NT4 onwards. | |||
2012-01-25 | TSAGE: Fix compilation, sorry | Strangerke | |
2012-01-25 | TSAGE: R2R- Implement scene 1950 | Strangerke | |
2012-01-24 | BUILD: Move saved game related items to a separate folder on the Start Menu, ↵ | Travis Howell | |
in the Windows installer. | |||
2012-01-24 | BUILD: Add batch script for migration of saved games location in Windows NT4 ↵ | Travis Howell | |
onwards. | |||
2012-01-24 | BUILD: Add batch script for migration of saved games location in Windows NT4 ↵ | Travis Howell | |
onwards. | |||
2012-01-23 | TASKBAR: Fix compilation with mingw-w64 | dhewg | |
mingw-compat.h is not required for newer mingw-w64, all required symbols are present in the system headers. | |||
2012-01-23 | COMMON: Fix compilation with mingw-w64 | dhewg | |
setjmp and longjmp are being used in system headers. Allow these symbols globally instead of hacking the appropriate defines in every file including windows.h. |