Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-18 | WINCE: Enable building of plugins with normal configure/make | CeRiAl | |
Enables building of plugin .dlls without a custom Makefile. Also removes generation of scummvm.exe.map from configure script. | |||
2011-05-17 | AUDIO: Remove SVN Id/URL keywords from a few newly added files. | Johannes Schickel | |
2011-05-17 | GUI: Fix for bug #3303501 "Switching from HQ2x->HQ3x crashes ScummVM". | Johannes Schickel | |
2011-05-17 | CREDITS: Sync | Willem Jan Palenstijn | |
2011-05-17 | CREDITS: retire Kirben (missing file) | strangerke | |
2011-05-17 | CREDITS: retire Kirben | strangerke | |
2011-05-17 | FM-TOWNS AUDIO: hopefully fix ps2 port compile | athrxx | |
2011-05-17 | AUDIO: Fix warning | Willem Jan Palenstijn | |
2011-05-17 | AGI: Cleanup | Willem Jan Palenstijn | |
2011-05-17 | SCUMM FM-TOWNS: iMUSE MIDI driver for INDY4/MONKEY2 | athrxx | |
- This adds an accurate imuse midi driver implementation for the FM-Towns versions of MI2 and INDY4. Until now you could only use the PC devices for these two games (which was not a real issue since the audio tracks are dedicated AdLib and MT-32 tracks anyway; for FM-Towns the AdLib music simply gets converted which is not really satisfactory). Anyway, the new driver it will sound just like when using an emulator like UNZ. - The YM2612 code was removed since it was not used anymore (except for the plugin code which was moved to a separate file). Some explanation about this: The YM2612 code was an incomplete (no instrument support, no pcm support, no proper tempo handling, etc.) implementation of the FM-Towns euphony driver which is used for some sound effects in SCUMM3 games (e.g. LOOM distaff). We do have a rather complete and accurate implementation of that driver in fmtowns_pc98\towns_euphony.cpp (used only in KYRA 1 FM-Towns at first, but also in SCUMM3 since last summer). So this is safe to be removed. | |||
2011-05-17 | FM-TOWNS AUDIO: Fix GCC warnings | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix several CppCheck warnings | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some fixes and renaming | athrxx | |
- renamed some stuff in the new midi driver code - fixed minor bug in midi driver code - fixed minor bug in euphony driver code - add some functionality to towns audio interface | |||
2011-05-17 | FM-TOWNS AUDIO: Fix some bugs and rename some stuff in the midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix note off event in midi driver | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix some midi driver bugs | athrxx | |
2011-05-17 | SCUMM: Add missing imuse feature | athrxx | |
This adds an extra detune parameter which is assigned via sysex code 0. Most tracks don't use this (= assign a value of 0), so it isn't really a very noticeable feature. | |||
2011-05-17 | FM-TOWNS AUDIO: Some midi code fixes and some renaming | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Improve thread safety | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Fix mod wheel setting | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Start fixing midi driver tempo | athrxx | |
2011-05-17 | SCUMM: Set proper GUIO flags for monkey2/indy4 FM-TOWNS | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: More midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some renaming in the euphony driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: More midi driver code (effect processing) | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some midi commands | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some more midi driver code | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Implement some midi driver functions | athrxx | |
2011-05-17 | SCUMM: Adapt code to latest FM-TOWNS audio driver changes | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Change internal interface layout | athrxx | |
2011-05-17 | FM-TOWNS AUDIO: Some more midi driver code for FM-TOWNS monkey2 and indy4 | athrxx | |
2011-05-17 | GUI: Trying to clarify my comment on ctrl-a/ctrl-e *sigh* | Max Horn | |
2011-05-17 | SCUMM: Make REDUCE_MEMORY_USAGE slightly more effecive (saving ~1kb ram) | Max Horn | |
2011-05-17 | AGOS: cleanup | Max Horn | |
2011-05-17 | SWORD1: Const correctness, code cleanup & simplification | Max Horn | |
2011-05-17 | M4: Fix leak in Console::cmdDumpFile | Max Horn | |
2011-05-17 | COMMON: Forbid use of some more symbols | Max Horn | |
2011-05-17 | AUDIO: Fix typo | Max Horn | |
2011-05-17 | LURE: Rename method random() -> getRandom() | Max Horn | |
Also get rid of a slight bias for 0 in the random numbers (it was selected twice as often as any other number). | |||
2011-05-17 | TOON: Use RandomSource instead of rand() | Max Horn | |
2011-05-17 | GUI: Text editing tweaks | Max Horn | |
- Streamline keypad handling - Allow up/down to act like home/end - On Mac OS X, allow ctrl-a and ctrl-e to act like home/end | |||
2011-05-17 | GUI: For a list entry in edit mode, move caret to end | Max Horn | |
2011-05-17 | COMMON: Remove unused RandomSource destructor, clarify comments, cleanup | Max Horn | |
2011-05-17 | COMMON: Remove auxillary RandomSource constructor | Max Horn | |
2011-05-17 | SWORD25: Name the random source | Max Horn | |
2011-05-17 | TSAGE: Name the RandomSource | Max Horn | |
2011-05-17 | MOHAWK: Name the RandomSource used for myst | Max Horn | |
2011-05-17 | AGI: Unify RandomSource instantiation | Max Horn | |
This fixes a leak in PreAGI games (which never deleted their RandomSource), ensures that PreAGI's RandomSource has a name (and hence is registered with the event recorder) and even slightly simplifies the AgiEngine destructor. |