Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-06-16 | BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer. | Johannes Schickel | |
This is mainly for consistency with OSystem::copyRectToScreen. | |||
2012-06-16 | TOON: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD2: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD25: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SWORD1: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SCUMM: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SCI: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | SAGA: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | MOHAWK: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | MADE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | LASTEXPRESS: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | GROOVIE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | CGE: Get rid of casts on OSystem::copyRectToScreen calls. | Johannes Schickel | |
2012-06-16 | BACKENDS: Let copyRectToScreen take a "const void *" instead of "const byte ↵ | Johannes Schickel | |
*" as buffer. This removes the need to convert the parameter to copyRectToScreen to "const byte *", which is commonly used in games, which use Graphics::Surface to store their graphics data. | |||
2012-06-16 | GOB: Shut up Little Red's warning about gob func 1 and 2 | Sven Hesse | |
Those set some DOS timer interrupt related to sound. Seems to be unnecessary for us. | |||
2012-06-16 | GOB: Use the full title for Little Red Riding Hood | Sven Hesse | |
While the other parts in the series are mostly hard-coded, they are small, simple and monotone enough that I might just think about implementing them some day... | |||
2012-06-16 | GOB: Fix mult object collision detection I broke in 2007 | Sven Hesse | |
This fixes the sidescroller levels (like the bees and butterflies) in Little Red. I really wonder if this breakage had other effects too... | |||
2012-06-15 | SCI: Change getClassAddress() to only require the caller segment | Filippos Karapetis | |
The caller offset is never actually used inside the function | |||
2012-06-15 | SCI: Also skip a robot video in the Lighthouse demo | Filippos Karapetis | |
2012-06-15 | SCI: Replace RAW_IS_OBJECT with a method | Filippos Karapetis | |
2012-06-15 | SCI: Fix warnings | Filippos Karapetis | |
Thanks to DrMcCoy for reporting them | |||
2012-06-15 | Revert "SCI: Change Script::getObject() to accept a reg_t" | Filippos Karapetis | |
This reverts commit 577d7e41c9ca2c498dc85e41c373fbdca8d2ed41. | |||
2012-06-15 | GOB: Add a resource size workaround for Little Red | Sven Hesse | |
This fixes the missing resources in the screen where Little Red has to find the animals' homes for them. | |||
2012-06-15 | GOB: Implement Util::getKeyState() for Little Red | Sven Hesse | |
This makes the bees level playable, removing the "lock-up". Collision detection between Little Red and the bees and butterflies doesn't work yet though, so they're just flying through her. Nevertheless, the game seems to be completable now. | |||
2012-06-15 | TOON: Simplify code in Animation::drawFrameWithMaskAndScale(). | D G Turner | |
2012-06-15 | SCI: Further cleanup of the script code | Filippos Karapetis | |
Merge the init() and load() Script methods and reset the script when necessary | |||
2012-06-15 | SCI: Skip playing of the unsupported robot video 1003 in RAMA | Filippos Karapetis | |
2012-06-15 | SCI: _propertyOffsetsSci3 and classpos should be 32-bit integers | Filippos Karapetis | |
These are needed for future handling of large SCI3 script files | |||
2012-06-15 | SCI: Clean up the script initialization code | Filippos Karapetis | |
2012-06-15 | SCI: Change Script::getObject() to accept a reg_t | Filippos Karapetis | |
This is needed for upcoming changes to the Script class | |||
2012-06-15 | SCI: Limit floodfill hack to GK1 | Filippos Karapetis | |
Fixes the intro of LSL7 and the inventory screen in PQ4 | |||
2012-06-15 | SCUMM: The target and Wii releases of a few HE games are HE101, since they ↵ | Travis Howell | |
have differce in debugInput opcode too. | |||
2012-06-15 | NEWS: Add Fixes in HE98 version of Pajama Sam's Lost & Found. | Travis Howell | |
2012-06-15 | SCUMM: Fix rect bounds in getPolygonOverlap() | Matthew Hoops | |
2012-06-15 | SCUMM: Adjust some wiz image ops and flood fill rects | Matthew Hoops | |
Fixes black lines appearing on the field in football/football2002 and some soccer2004 menus. | |||
2012-06-15 | AUDIO: Implement a missing Protracker feature | Sven Hesse | |
When a row has a new period, but no new sample, restart the track's last sample (except when we're doing portamento). | |||
2012-06-15 | GOB: Add class Inter_LittleRed | Sven Hesse | |
This fixes the crash when selecting an animal in the "Languages" screen. Interestingly, the German names of the animals are partially wrong... And for "Das Schmetterling" (sic!), even the recorded speech sample is wrong. | |||
2012-06-15 | GOB: Add a proper GameType for Little Red | Sven Hesse | |
2012-06-14 | GOB: Fix a failed assert in Litte Red Riding Hood | Sven Hesse | |
2012-06-14 | TOON: Fix two latent off-by-one errors in Character Class. | D G Turner | |
These were exposed by assertions from Common::Array usage. | |||
2012-06-14 | Merge branch 'toon-RAM-reduction' | D G Turner | |
2012-06-14 | TOON: Change Pathfinding weight buffers to uint16. | D G Turner | |
This should result in a significant saving in RAM usage. Have added warning outputs if the weights exceed the maximum limit. | |||
2012-06-14 | GOB: Fix an uninitialised value in Geisha's Penetration | Sven Hesse | |
2012-06-14 | GOB: Remove useless variable | Sven Hesse | |
2012-06-14 | GOB: Fix a "condition depends on uninitialised value" in Geisha | Sven Hesse | |
2012-06-14 | GOB: Fix stupid typo/bug I introduced in 2007 | Sven Hesse | |
Luckily, it apparently didn't have any visible symptoms... | |||
2012-06-14 | TOON: Replace Character _currentPath static buffers with Common::Array. | D G Turner | |
2012-06-14 | SCI: Change the script buffer size to be a size_t as well | Filippos Karapetis | |
This will be needed in the future to load large SCI3 scripts |