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2009-06-05SCI: Audio: Fixed bug in sample length computation.Walter van Niftrik
svn-id: r41186
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
svn-id: r41185
2009-06-05Fix endian issue, the palette must be in little endian.Travis Howell
svn-id: r41184
2009-06-05Ooops, update asserts in grabScreen565() too.Travis Howell
svn-id: r41183
2009-06-05Sound resource 1 is used for queued speech in HE60+ games, and should never ↵Travis Howell
be nuked, when expiring resources. svn-id: r41182
2009-06-04SCI: Fixed some endian bugs related to speech handling. READ_UINT* are not LE,Walter van Niftrik
but use native endianness. Thanks to clone2727 for pointing this out. svn-id: r41181
2009-06-04SCI: Made some members of class Resource protected; some cleanupMax Horn
svn-id: r41180
2009-06-04LOL: implemented Vaelan's cubeFlorian Kagerer
svn-id: r41179
2009-06-04oopsMax Horn
svn-id: r41178
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version ↵Max Horn
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant svn-id: r41177
2009-06-04SCI: Renamed _kfuncTable -> _kernelFuncs; and simplified/streamlined the ↵Max Horn
kernel func map in kernel.cpp a bit svn-id: r41176
2009-06-04SCI: Added MemObject::isValidOffset method; use it to simplify ↵Max Horn
determine_reg_type svn-id: r41175
2009-06-04SCI: Slightly modified kAddAfter so that it does not modify its arguments ↵Max Horn
needlessly svn-id: r41174
2009-06-04SCI: cleanupMax Horn
svn-id: r41173
2009-06-04SCI: Added FIXME comment to not_register()Max Horn
svn-id: r41172
2009-06-04SCI: Audio: Fixed bug in reading of SOL header.Walter van Niftrik
svn-id: r41171
2009-06-04SCI: Added support for early SCI1.1 audio maps.Walter van Niftrik
svn-id: r41170
2009-06-04SCI: Message: Added support for escape sequences.Walter van Niftrik
svn-id: r41169
2009-06-04Updated the MSVC project files of the SCI engineFilippos Karapetis
svn-id: r41168
2009-06-04Code formatting in the gp2xwiz backendMax Horn
svn-id: r41167
2009-06-04SCI: Moved MemObject code into a separate source fileMax Horn
svn-id: r41166
2009-06-04SCI: cleanupMax Horn
svn-id: r41165
2009-06-04SCI: Support for 16-bit DPCM.Walter van Niftrik
svn-id: r41164
2009-06-04SCI: Renamed various debug related global variables to have a g_ prefix; and ↵Max Horn
moved any 'extern' decls of them into a new header file svn-id: r41163
2009-06-04Fix the color of Poodles Galore's finger nails in Spy Fox 3.Travis Howell
svn-id: r41162
2009-06-04Ooops, re-enable codec32 code.Travis Howell
svn-id: r41161
2009-06-04gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperationArnaud Boutonné
svn-id: r41160
2009-06-04Update drawBMAPObject for 16bit color.Travis Howell
svn-id: r41159
2009-06-04Ooops, correct typo in last commit.Travis Howell
svn-id: r41158
2009-06-04Fix regression in copyWizImageWithMask, which caused corruption in readtime.Travis Howell
svn-id: r41157
2009-06-04Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). ↵John Willis
Includes configure changes and one #ifdef to SDL backend. Also updates NEWS. svn-id: r41156
2009-06-04Reordered the numpad keys so that they make more sense, and simplified the ↵Filippos Karapetis
code which returns the values of shifted function keys svn-id: r41155
2009-06-04Turned debug_weak_validations on by default again, as apparently some games ↵Filippos Karapetis
like SQ3 fail in some validations (e.g. when loading). Also, fixed a potential out of bounds access when copying the value of __FILE__ into a buffer (as its value can be quite long in some cases). svn-id: r41154
2009-06-04Add 16bit color support for later HE games.Travis Howell
svn-id: r41153
2009-06-03Applying the temporary 16-bit SDL hack.Jody Northup
svn-id: r41152
2009-06-03cleanupMax Horn
svn-id: r41150
2009-06-03Silence some unused variable warnings.Johannes Schickel
svn-id: r41149
2009-06-03LOL: implemented guardian spellFlorian Kagerer
svn-id: r41148
2009-06-03LOL: implemented opcode required for catwalk cavesFlorian Kagerer
svn-id: r41147
2009-06-03SCI: Added some of the missing pieces for speech support in CD games. It now ↵Walter van Niftrik
partially works. svn-id: r41146
2009-06-03LOL: implemented mist of doom spellFlorian Kagerer
svn-id: r41145
2009-06-03Silence unused variable warning.Johannes Schickel
svn-id: r41144
2009-06-03Fix warning about signed vs. unsigned comparison.Johannes Schickel
svn-id: r41143
2009-06-03tinsel: fixed endianess issue in psx palette remapperFabio Battaglia
svn-id: r41142
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
svn-id: r41141
2009-06-03LOL: fixed minor bug in shakeScene() which caused a graphics glitch when ↵Florian Kagerer
dropping into pits svn-id: r41140
2009-06-03- Moved the engine state and the console to be private members of SciEngineFilippos Karapetis
- Implemented pauseEngineIntern() - Music now stops and resumes when entering/leaving the debugger svn-id: r41139
2009-06-03tinsel: removed some warnings related to psx code and cleanup of psx palette ↵Fabio Battaglia
remapper function svn-id: r41138
2009-06-03Moved some more console commands to ScummVM's consoleFilippos Karapetis
svn-id: r41137
2009-06-03- Sorted the console commands a bit more Filippos Karapetis
- Removed the commands which manipulated variables and turned them into debug variables instead - Rewrote help so that it's more organized and easier to read - Unified the debug variable names svn-id: r41136