Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-17 | sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test) | Willem Jan Palenstijn | |
svn-id: r24864 | |||
2006-12-17 | Update known issues | Travis Howell | |
svn-id: r24862 | |||
2006-12-17 | Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵ | Travis Howell | |
in HE games. svn-id: r24860 | |||
2006-12-15 | Add code for stopping video playback in HE100 games | Travis Howell | |
svn-id: r24858 | |||
2006-12-15 | added basic handlers for SFXB and SNDE tags in .CUP player | Gregory Montoir | |
svn-id: r24857 | |||
2006-12-15 | Fix regression. It crashed with orignial DXA files. | Eugene Sandulenko | |
svn-id: r24856 | |||
2006-12-15 | GF_DEMO is only required by the PC version of Broken Sword 1 demo | Travis Howell | |
svn-id: r24853 | |||
2006-12-14 | Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech. | Eugene Sandulenko | |
svn-id: r24851 | |||
2006-12-14 | Smashed the wizard's house bug | Sven Hesse | |
svn-id: r24850 | |||
2006-12-14 | added details for demo version of touche | Gregory Montoir | |
svn-id: r24848 | |||
2006-12-14 | Only allocate _scaleBuffer when required. | Travis Howell | |
svn-id: r24847 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Add cyx's patch for endian issues in DXA player | Travis Howell | |
svn-id: r24844 | |||
2006-12-11 | Whitespace changes | Travis Howell | |
svn-id: r24843 | |||
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell | |
svn-id: r24841 | |||
2006-12-11 | Fix typo in initial _scaleBuffer check | Travis Howell | |
svn-id: r24840 | |||
2006-12-11 | Add patch #1611503 - DXA: Improved encoder (filesize and speed) | Travis Howell | |
svn-id: r24838 | |||
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it ↵ | Travis Howell | |
doesn't function correctly svn-id: r24836 | |||
2006-12-11 | Allow load of saved game from original COMI load/save screens | Travis Howell | |
svn-id: r24835 | |||
2006-12-11 | Use VAR_GAME_LOADED values from original COMI, when loading or saving ↵ | Travis Howell | |
temporary game svn-id: r24834 | |||
2006-12-11 | Fix error when exiting original options screen of COMI. BlastObjects are ↵ | Travis Howell | |
removed, right after checking for load/save game, in original COMI. svn-id: r24833 | |||
2006-12-10 | Patch #1296058: Showing the original save/load dialog (see also RFE #832460) | Max Horn | |
svn-id: r24832 | |||
2006-12-10 | made CUP_Player only update the modified screen areas. | Gregory Montoir | |
svn-id: r24831 | |||
2006-12-10 | cleanup (added a few more constants, renamed some opcodes) and reverted my ↵ | Gregory Montoir | |
previous change to op_sleep. svn-id: r24830 | |||
2006-12-09 | Updated credits: Benjamin Haisch = John Doe | Max Horn | |
svn-id: r24827 | |||
2006-12-09 | force mouse cursor display if first script is different from 90 (startup ↵ | Gregory Montoir | |
script number) svn-id: r24826 | |||
2006-12-09 | cleanup | Gregory Montoir | |
svn-id: r24825 | |||
2006-12-09 | Better implementation of op_sleep() which doesn't freeze mouse. | Eugene Sandulenko | |
svn-id: r24824 | |||
2006-12-09 | added missing opcode (bug report #1612252) | Gregory Montoir | |
svn-id: r24823 | |||
2006-12-09 | NDS : Scaler cleaning | Bertrand Augereau | |
svn-id: r24821 | |||
2006-12-09 | NDS : Scaler cleaning | Bertrand Augereau | |
svn-id: r24820 | |||
2006-12-09 | NDS : Scaler optimization 43 -> 33 ms | Bertrand Augereau | |
svn-id: r24819 | |||
2006-12-09 | NDS : More blitters stuff | Bertrand Augereau | |
svn-id: r24818 | |||
2006-12-07 | NDS : Micro-optimizations for the software blitter (table lookup for div by ↵ | Bertrand Augereau | |
5 : 51ms -> 43ms) svn-id: r24817 | |||
2006-12-07 | update project files | Paweł Kołodziejski | |
svn-id: r24816 | |||
2006-12-07 | some files in the dist list are not any longer in root dir | Paweł Kołodziejski | |
svn-id: r24815 | |||
2006-12-07 | Fixed button rendering | Stuart George | |
svn-id: r24814 | |||
2006-12-07 | Remove unneeded #include | Eugene Sandulenko | |
svn-id: r24813 | |||
2006-12-06 | Fixing some compiler warnings | Max Horn | |
svn-id: r24812 | |||
2006-12-06 | NDS : Micro-optimizations for the software blitter | Bertrand Augereau | |
svn-id: r24811 | |||
2006-12-06 | NDS : CPU scaler profiling (currently 50ms ouch) | Bertrand Augereau | |
svn-id: r24810 | |||
2006-12-06 | Fixed compile errors (for me at least). Still plenty of warnings, though. | Torbjörn Andersson | |
svn-id: r24809 | |||
2006-12-06 | first phase of objectisation of agi engine | Paweł Kołodziejski | |
svn-id: r24808 | |||
2006-12-06 | Enable yet unfinished IIgs sound, but this prevents IIgs games from crashing. | Eugene Sandulenko | |
svn-id: r24807 | |||
2006-12-03 | Changed CINE_*_H_ to CINE_*_H for consistency with other engines. (Oh, who am I | Torbjörn Andersson | |
kidding, I'm still testing the SVN change.) svn-id: r24806 | |||
2006-12-03 | Fixed indentation. (Oh, ok, I actually just wanted to test the new SVN access | Torbjörn Andersson | |
path.) svn-id: r24805 | |||
2006-12-03 | NDS : Micro-optimizations for the software blitter | Bertrand Augereau | |
svn-id: r24804 | |||
2006-12-03 | Patch #1605290: Change quit shortcut for Amiga to match style guide | Max Horn | |
svn-id: r24803 | |||
2006-12-02 | NDS : Micro-optimizations for the software blitter | Bertrand Augereau | |
svn-id: r24802 | |||
2006-12-02 | NDS : Micro-optimizations for the software blitter | Bertrand Augereau | |
svn-id: r24801 |