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AgeCommit message (Expand)Author
2009-06-15Fix compilationEugene Sandulenko
2009-06-15Remove uglyness with PixelFormat initialization.Eugene Sandulenko
2009-06-15made Graphics::PixelFormat(ColorMode) constructor explicit, removed Graphics:...Jody Northup
2009-06-15Added kUnsupportedColorMode error code brought Scumm engine and SDL backend i...Jody Northup
2009-06-13Fix possible endian issues.Travis Howell
2009-06-13Fixed cursor code to keep track of cursor formats so that ThemeEngine and/or ...Jody Northup
2009-06-12Unfinished proof of concept regarding my compromise with LordHoto in IRC.Jody Northup
2009-06-11Renamed Graphics::ColorFormat to Graphics::ColorMode, streamlined enum by rem...Jody Northup
2009-06-10Code formattingEugene Sandulenko
2009-06-10Correct horizontal flipping in decompressWizImage(), when using 16bit color.Travis Howell
2009-06-10Scumm engine now dynamically requests 16-bit color based on game features, (u...Jody Northup
2009-06-10SDL backend now dynamically generates 8 or 16-bit color surface depending on ...Jody Northup
2009-06-09Laying the foundation for preliminary bitdepth negotiation. (No functionality...Jody Northup
2009-06-07Since we're in 16bit branch, enable 16bit by defaultEugene Sandulenko
2009-06-06Merged revisions 41205,41207-41208,41210,41214-41217 via svnmerge from Travis Howell
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
2009-06-06Some uint8 -> byte conversionsFilippos Karapetis
2009-06-06Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used)Filippos Karapetis
2009-06-06Objectified the graphics driverFilippos Karapetis
2009-06-06Streamlined the cursor blitting changes introduced in revision 41412Jody Northup
2009-06-06Corrected 16-bit cursor blit errors on GFX mode change.Jody Northup
2009-06-06Add initial support for copyMaskWizImage, to fix videos in later Blue's Clues...Travis Howell
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents anim...Paul Gilbert
2009-06-06Corrected cursor display errors introduced by revision 41204, reimplemented 1...Jody Northup
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
2009-06-06Bugfix for display when multiple user waits follow each otherPaul Gilbert
2009-06-06Merged revisions 41154-41156,41160,41163-41181,41185-41186,41188-41189,41196-...Travis Howell
2009-06-06SCI: Moved the handling of 65535.map into the resource manager.Walter van Niftrik
2009-06-05Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar...Jody Northup
2009-06-05CleanupFilippos Karapetis
2009-06-05LOL: minor bug fixFlorian Kagerer
2009-06-05Make the PlayStation's abbreviation to all lower-case for consistency and cha...Matthew Hoops
2009-06-05LOL: implemented another opcodeFlorian Kagerer
2009-06-05Moved some more debug commands to ScummVM's coneole and removed some unused codeFilippos Karapetis
2009-06-05Removed some unused code and performed some cleanupFilippos Karapetis
2009-06-05Tweaks to the code that pauses for a mouse press when displaying many text me...Paul Gilbert
2009-06-05Cleanup.Travis Howell
2009-06-05Corrected backend to be able to accept a 16-bit mouseKeyColor without overflowJody Northup
2009-06-05HACK not required at this point, since transparency color of 5 is still used ...Travis Howell
2009-06-05Ooops, correct mistakes in commit 41162.Travis Howell
2009-06-05Converted cursor code to use 16-bit.Jody Northup
2009-06-05Correct error in decompress16BitWizImage().Travis Howell
2009-06-05Minor cleanup.Travis Howell
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
2009-06-05Update o72_getPixel() for 16bit color, and cleanup.Travis Howell
2009-06-05SCI: Audio: Fixed bug in sample length computation.Walter van Niftrik
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
2009-06-05Fix endian issue, the palette must be in little endian.Travis Howell
2009-06-05Ooops, update asserts in grabScreen565() too.Travis Howell
2009-06-05Sound resource 1 is used for queued speech in HE60+ games, and should never b...Travis Howell