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2005-12-17Some tweaks on the GP32 sound code.Won Star
svn-id: r19800
2005-12-14Implemented cmd_setScaleMode and changed some old debug calls with debugJohannes Schickel
level 9 to debug level 3. svn-id: r19799
2005-12-14Implemented command line update when picking up or dropping down items.Johannes Schickel
svn-id: r19798
2005-12-14Don't update screen when _width or _height is 0, otherwise the ↵Gregory Montoir
copyRectToScreen assert gets triggered. This happens at the beginning of vision.san in FT, where the first frame doesn't contain any FOBJ chunks. svn-id: r19797
2005-12-13Implemented more of sceneScreenInit and completed transcendScenes.Johannes Schickel
svn-id: r19796
2005-12-13make sure all Text compacts were killed after restoring a savegameRobert Göffringmann
svn-id: r19795
2005-12-13Improved user controlled input handling.Johannes Schickel
Disabled use of _mouseLockCount in screen.cpp for now. (that should fix a bug with not displayed cursor after using the debugger) svn-id: r19794
2005-12-13forgot to remove thisRobert Göffringmann
svn-id: r19793
2005-12-13changed delay codeRobert Göffringmann
svn-id: r19792
2005-12-13fixed Sky memory leaks on quittingRobert Göffringmann
svn-id: r19791
2005-12-13Fixed a bug with transcendScenes in CD version there the old fileJohannes Schickel
is still loaded then. Also implemented: cmd_changeCharactersXAndY cmd_setCharactersLocation cmd_setCharactersCurrentFrame svn-id: r19790
2005-12-13Quiet warning in gcc 3.3.6James Brown
svn-id: r19789
2005-12-13Remove leftoverTravis Howell
svn-id: r19788
2005-12-13Cleanup.Travis Howell
svn-id: r19787
2005-12-12Fixed displaying of brynns note for cd version.Johannes Schickel
svn-id: r19786
2005-12-12Increased size of VOC filename buffer to accomodate for 1000.VOC andTorbjörn Andersson
beyond. (Fixes a failed assertion for me.) svn-id: r19785
2005-12-12Reworked the resource manager. Now it doesn't load all package files intoJohannes Schickel
memory but loads the needed part from the original files if needed. Also added CHAPTER1.VRM to the default CD filelist to fix that scummvm quits then looking at items in the CD version. (CHAPTER[2-5].VRM is NOT needed since they are the same files as CHAPTER1.VRM). svn-id: r19784
2005-12-11Added true timer supportChris Apers
New OS5 ARM backend, preliminary support svn-id: r19783
2005-12-11CleanupChris Apers
svn-id: r19782
2005-12-11Fixed compilationChris Apers
svn-id: r19781
2005-12-11Added autosave_period optionChris Apers
Added default mouse keys Clear timer struct to prevent unexpected behavior svn-id: r19780
2005-12-11Auto-off on low battery only if the device is not plugged-inChris Apers
Fixed compilation with standard ARM version svn-id: r19779
2005-12-11PalmOS SAMPLES_PER_SECChris Apers
svn-id: r19778
2005-12-11Simplify ADPCM IMA decoding (based on IMA docs). The result will only be ↵Max Horn
99.9% identical, but the code should be faster on most modern machines svn-id: r19777
2005-12-11Fix warningMax Horn
svn-id: r19776
2005-12-11Fixed Valgrind memory leak warnings, either by freeing memory on exit orTorbjörn Andersson
(in one case) by not allocating file handles dynamically. While this isn't really necessary at the moment, it makes it easier to find the real memory leaks, if there are any. svn-id: r19775
2005-12-10Implemented drawing of Brynns note.Johannes Schickel
svn-id: r19774
2005-12-10Implemented basic saving and loading. Use Ctrl+(0-9) to save, andOystein Eftevaag
Alt+(0-9) to load. Also extended the FastMode functionality to cover the main game, hit Ctrl-F to speed animations and chats. Set '.' to skip Brandon's chats, removed a redundant showMouse() and hideMouse() pair, and simplified some screen updating code. svn-id: r19773
2005-12-10Implemented cmd_bkgdScrollSceneAndMasksRight.Johannes Schickel
svn-id: r19772
2005-12-09Changed use of setTimerCountdown to new implemented setTimerDelay.Johannes Schickel
svn-id: r19771
2005-12-09Simplified COMI IMA codec (resulting code needs less memory and should be ↵Max Horn
faster on modern CPUs) svn-id: r19770
2005-12-09Fixed bug with wrongly used shapes of items in a room.Johannes Schickel
Also implemented usage of NPC.EMC in the input function. And implemented following opcodes: - cmd_getCharactersLocation - cmd_setBrandonStatusBit - cmd_queryScenePhasingFlag - cmd_resetScenePhasingFlag - cmd_setScenePhasingFlag - cmd_phaseInSameScene - cmd_popMobileNPCIntoScene - cmd_setCharactersMovementDelay - cmd_queryBrandonStatusBit And a fix for the pathfinder and various other functions using the character positions values so they are now able to handle negative positions. svn-id: r19769
2005-12-09Fix warningMax Horn
svn-id: r19768
2005-12-09Unified IMA code a little bitMax Horn
svn-id: r19767
2005-12-09URL pointing to an IMA format referenceMax Horn
svn-id: r19766
2005-12-09Implemented item dropping into a scene and renamed unkItemFunction to ↵Johannes Schickel
processItemDrop. svn-id: r19765
2005-12-09Finished item pick up code.Johannes Schickel
Changed writing of stack access in the script functions. Also fixed typo with cmdPoisonBrandonAndRemaps. svn-id: r19764
2005-12-09Commited patch # 1376551 (debug console, text fade, misc). Thanks to vinterstum.Johannes Schickel
svn-id: r19763
2005-12-09Actually there are 137 smackers in football2002Eugene Sandulenko
svn-id: r19762
2005-12-08Fixed bug with item drawing.Johannes Schickel
Added support for item placing. (not user input controlled) svn-id: r19761
2005-12-08Fixed possible OOB access.Won Star
svn-id: r19760
2005-12-08Cleanup.Travis Howell
svn-id: r19759
2005-12-08Correct mouse position in FF.Travis Howell
svn-id: r19758
2005-12-07Add Italian versions of Simon the Sorcerer 1 & 2 (DOS Floppy)Travis Howell
Add French version of Simon the Sorcerer 1 (DOS CD) svn-id: r19757
2005-12-07Add Macintosh versions of Backyard sports titles.Travis Howell
svn-id: r19756
2005-12-07fix bug#1374198 "White Noise instead of Music Playback"Andrew Kurushin
svn-id: r19754
2005-12-06minor cleanupRobert Göffringmann
svn-id: r19753
2005-12-06added note about BS1 scrolling fixRobert Göffringmann
svn-id: r19752
2005-12-06fixed bug.Robert Göffringmann
Before, when a subtitle would get displayed because the corresponding speechfile wasn't found and the player escaped it by clicking with the mouse, it'd stay on screen forever. svn-id: r19751
2005-12-05Credit Chris Gray (hey, khalek) for Win64 buildsEugene Sandulenko
svn-id: r19749