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AgeCommit message (Expand)Author
2017-10-28SAGA: Replace Remaining French Accented Characters with Escape Codes.D G Turner
2017-10-28SAGA: Add Define for French Language for clarity.D G Turner
2017-10-27SAGA: Correct Tenses in French Fan Translation of ITE.D G Turner
2017-10-26SAGA: Add Code to Support French Fan Translation.D G Turner
2017-10-25Merge pull request #1035 from bgK/require-64bits-integersBastien Bouclet
2017-10-25MOHAWK: MYST: Add detection for a Russian versionBastien Bouclet
2017-10-23SDL: Automatically grab mouse upon entering fullscreenColin Snover
2017-10-23I18N: Regenerate translations data fileThierry Crozat
2017-10-21SCI: Allow lofsa string printing in disasm for all SCI versionsWillem Jan Palenstijn
2017-10-21SCI: Fix offsets in disasm for multi-param opcodesWillem Jan Palenstijn
2017-10-19SDL: Fix SDL1 cursor position when using a touchscreenTarek Soliman
2017-10-18I18N: Update translations templatesThierry Crozat
2017-10-17SDL: Fix missing scaled cursors in SDL 2.0.4 on WindowsColin Snover
2017-10-16TITANIC: Remove redundant room check in CEarSweetBowlPaul Gilbert
2017-10-16SCI32: Fix cursor color when quitting for phant1David Fioramonti
2017-10-16I18N: Update translation (Dutch)Ben Castricum
2017-10-16I18N: Update translations templatesThierry Crozat
2017-10-16SDL: Fix 32bpp cursor scaling in SDL1Colin Snover
2017-10-16I18N: Regenerate translations data fileThierry Crozat
2017-10-16I18N: Update translations templatesThierry Crozat
2017-10-15SDL: Fix scaled 32bpp cursor renderingColin Snover
2017-10-15TITANIC: New titanic.dat with fixed German chevron stringsPaul Gilbert
2017-10-15TITANIC: Add missing strings for Floor & Room # to titanic.datPaul Gilbert
2017-10-15TITANIC: Fix crash exiting game when music room music is activePaul Gilbert
2017-10-15TITANIC: Music room handler field renames & better anim sync to musicPaul Gilbert
2017-10-15SCI32: Tell OSystem to show/hide cursors as appropriateColin Snover
2017-10-15TITANIC: Fix use after free and remove IFDEF code from mouse cursorsPaul Gilbert
2017-10-15TITANIC: Simplify cursors to build up as RGBA during loadingPaul Gilbert
2017-10-15DINGUX: Really constify getFeatureStateColin Snover
2017-10-15DINGUX: Fix missing const on hasFeature/getFeatureState implementationColin Snover
2017-10-15DINGUX: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15GPH: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15PSP: Improve const-correctnessColin Snover
2017-10-15PSP2: Replace usage of old SurfaceSdlGraphicsManager APIsColin Snover
2017-10-15OPENPANDORA: Remove duplicated loadGFXMode codeColin Snover
2017-10-15I18N: Update translations templatesThierry Crozat
2017-10-15GUI: CleanupEugene Sandulenko
2017-10-15BACKENDS: Constify PaletteManager::grabPalette implementationsColin Snover
2017-10-15I18N: Update translations templatesThierry Crozat
2017-10-15Merge branch 'graphics-backends-improvements'Colin Snover
2017-10-15BACKENDS: Fix up graphics manager ports with const & override where appropriateColin Snover
2017-10-15SDL: Allow window size to be reset whenever launcher is visibleColin Snover
2017-10-15SDL: Support 32bpp cursor renderingColin Snover
2017-10-15BACKENDS: Fix missing mouse events when system cursor cannot be movedColin Snover
2017-10-15BACKENDS: Do not send mouse events to games occurring outside the game draw rectColin Snover
2017-10-15SDL: Minor code cleanup to declare variables at point of first useColin Snover
2017-10-15GRAPHICS: Send blank cursors to graphics backendsColin Snover
2017-10-15BACKENDS: Fix GraphicsManager handling of empty cursorsColin Snover
2017-10-15BACKENDS: Also hide mouse cursor outside game area when an engine has hidden ...Colin Snover
2017-10-15BACKENDS: Refactor OpenGL & SDL graphics backendsColin Snover