Age | Commit message (Collapse) | Author |
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This comment for fall through to prevent the compiler warning about
this has to be at the point of fallthrough i.e. outside the grouping
brackets to be effective.
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These were incorrectly positioned (typos in code, missing value in one
expression).
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Well, it ain't a fix, because it's not exactly correct for any of the
themes. Yet it's the best for all of them. If I put what seems to be
correct, "modern" theme gets ruined, because it has this mystical 2px
offset in tabs/scrollcontainers.
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- removed +1px in ListWidget, added in lordhoto's 2007 commit 68eb28a
(aka r29971 in svn) `Fix for bug #1670082 "GUI: Modern theme gfx glitch
in launcher".`, because it made clip this last line of scrollbar in all
themes, which doesn't look good. In 2007 theme was written in .ini,
which is not the case now. I don't see any glitches after removing this
"fix";
- fixed how scrollbar top and bottom scroll buttons are drawn in
ThemeEngine::drawScrollbar: there were these weird magic numbers, but in
reality extra space that buttons should occupy is hardcoded in
scrollbar.cpp (ScrollBarWidget) and is just +1px.
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They were showing as black squares in Windows XP
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Previously, the PNGDecoder would always convert images that
have a palette with a transparent color(s) to a full RGBA
surface automatically. There needed to be a way to diable
this and keep the image paletted for the Glk engine, since
some Infocom V6 game Blorb files reuse the palettes from
previous images, so I couldn't have the decoder using the
dummy palette that comes with the image
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Even width length for subtitle lines, but prioritize explicit new lines if present
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Needed by the GOG CD version.
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The new arguments are optional. The lines segments will be close to the same width.
The algorithm is similar to the one we had for Blade Runner but not exactly the same, since that one would wrap a line at a white space after the theoretical split point (quotient of full line text width divided by target lines number)
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Fixes bug #11039
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Currently translated at 100.0% (1105 of 1105 strings)
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Currently translated at 98.2% (1063 of 1083 strings)
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Currently translated at 100.0% (1083 of 1083 strings)
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For more security, newly connected Storage only gets username/used space
information and is disabled until user manually presses the button.
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Refresh token is now passed as custom HTTP header, not in GET parameter,
to prevent them being written into server logs.
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In PR#1754 we've discussed and decided to ignore hidden (having a name
starting with '.') files while syncing saves or downloading game files.
This commit adds a CloudManager method to test whether file should be
ignored, and this method could be extended later if we need to ignore
some other specific file names.
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Function now casts bytes (as <1024) to unsigned long int to correspond
"%lu" format string. For consistency, KB are now printed as floating
number. Finally, it looks like double is pretty precise to be used in
comparisons, so I made the function a little bit shorter.
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- added missing 'd' in "%d" in SavesSyncRequest;
- removed trailing ',' in enum in gui/options.h;
- fixed #endif to have // before USE_LIBCURL in gui/options.h.
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GlobalOptionsDialog is now also a CommandSender, so it could send
command "scroll to the top" when storage is disconnected in Cloud tab
(layout updates, that's why scrolling is needed).
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Now input box does not remember old code you've put in it if you changed
selected storage or disconnected one.
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Elements were displayed until scrollbar was used, now they are hidden
right after storage is connected.
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All local webserver-related settings are now shown in a separate, "Wi-Fi
Sharing" tab (shown if built with USE_SDL_NET). Cloud tab is only shown
if actual cloud storages are built (USE_LIBCURL).
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- StorageWizardDialog is removed, along with bmps it was using;
- EditTextWidget now accepts custom font in constructor;
- ScrollContainer scrollbar now jumps to top when content height changes
so it's "overscrolled";
- IndexPageHandler now does not awaits for `code` GET-parameter, as
local webserver is no longer used to connect Storages;
- CloudManager and all corresponding Storages are updated to support
disconnecting and to notify about successful connection.
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Not sure if that's really better, but it was really annoying to
copy-paste `delete a; delete b; return;` in every error-handling
section.
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This mostly affects OneDrive saves syncing, because it is the only cloud
provider to return 0 as timestamp of (non-)created file. 0 is treated as
EOF in /saves/timestamps file, thus all timestamps after such 0
timestamps were ignored and files were reuploaded as being "new". This
commit also adds more verbose debug information on SavesSyncRequest
decisions making for easier debugging.
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ConnectionManager used to poll Cloud requests every second, while curl
requests were polled every 1/20th of a second. If curl request was over
at, say, frame #21, corresponding Cloud request would've only work with
that at frame #40 (950 ms later), which was making everything
cloud-related slower than it could be. This commit fixes it by making
Cloud polling period the same as curl polling period, and additionally
raises FPS to 25.
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