Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-10-29 | BASE: Formatting code | iskrich | |
2016-10-29 | BASE: Add --auto-detect command | iskrich | |
Allows to display games in the current directory that are compatible with ScummVM. This option enables the user to find games in the directory from which ScummVM was launched. In terminal it looks like: -------------------------------------------------------------------------------------- $ scummvm --auto-detect ID Description -------------------- --------------------------------------------------------- drascula Drascula: The Vampire Strikes Back (DOS/English) queen Flight of the Amazon Queen (Talkie/DOS/English) -------------------------------------------------------------------------------------- The current directory is defined as dir(".") then using EngineMan.detectGames to recognise games. | |||
2016-10-29 | DIRECTOR: Mark current cast loading method as D2 | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fix D4+ score reading | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Rework Channel data parsing | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Added more debug output to cast reading | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fix crash when there is no shared casts present | Eugene Sandulenko | |
2016-10-29 | DIRECTOR: Fixing Score reading in RIFX format | Eugene Sandulenko | |
2016-10-29 | COMMON: Add referencing and destruction of the OSDMessageQueue instance | Thierry Crozat | |
Registering the OSDMessageQueue instance as an event source is now done right after the event manager is initialised. This ensures that it is created in a sensible place and not for example in another thread). Also registering the event source is moved to a separate function instead of being in the constructor to remove any issue in case some code tries to display a OSD Message very early on (the instance would be created then, but it would be registered as an event source later). | |||
2016-10-29 | OPENGL: Remove hack to avoid issues with OSD messages from other threads | Thierry Crozat | |
2016-10-29 | MT32: Use OSDMessageQueue to post OSD messages from the MT32 thread | Thierry Crozat | |
2016-10-29 | CLOUD: Use OSDMessageQueue to post OSD messages from the cloud thread | Thierry Crozat | |
2016-10-29 | COMMON: Add OSDMessageQueue singleton | Thierry Crozat | |
This class can be used to get messages to display on the OSD from any thread. Those messages are then passed to the backend in the graphic thread. | |||
2016-10-29 | TITANIC: Fix infinite recursion loading object resources | Paul Gilbert | |
2016-10-28 | TITANIC: Fix playing cutscenes to the very of a video | Paul Gilbert | |
2016-10-28 | TITANIC: Fix room transition cutscenes | Paul Gilbert | |
2016-10-28 | TITANIC: Fix scanning for rooms in parseView | Paul Gilbert | |
2016-10-28 | TITANIC: More renaming and debug logging | Paul Gilbert | |
2016-10-28 | TITANIC: Fix starting queued reverse playing movie clips | Paul Gilbert | |
2016-10-28 | TITANIC: Renames and adding debugging | Paul Gilbert | |
2016-10-28 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-10-28 | I18N: Update Hungarian translation (ticket #9635) | Thierry Crozat | |
2016-10-28 | BLADERUNNER: fixed memory leaks & overflows | Peter Kohaut | |
fixed few memory leaks fixed overflows prepared more logic for looping but its not yet working correctly - still figuring out original code for vqadecoder | |||
2016-10-28 | SCI: Fix broken loop count check in checkAltInputs | Willem Jan Palenstijn | |
2016-10-28 | SCI: Resolve duplicate resmap.001 check | Willem Jan Palenstijn | |
Before cef5506e9f0ba328a064f058f074c979b8ba6485, we used to check for any files starting with resmap.00. We now check for resmap.000 and resmap.001. | |||
2016-10-27 | TITANIC: Fix interrupting playing sounds | Paul Gilbert | |
2016-10-27 | SCI32: Read byte/string array values as signed in SCI2.1early- | Colin Snover | |
KQ7 1.51 writes int16s from the save game catalogue into a Str object, then retrieves byte 0 from the string and compares it to -1. This happens to work out because (1) characters were treated as signed in SCI2.1early and earlier, and (2) int16s in the save game catalogue were little-endian. In SCI2.1mid and later, this trick no longer works because characters are treated as unsigned and get zero-extended instead. Fixes Trac#9632. | |||
2016-10-27 | TITANIC: Fix setting up timer action strings | Paul Gilbert | |
2016-10-27 | SCI32: Fix typos | Colin Snover | |
Thanks @OmerMor. | |||
2016-10-27 | I18N: Regenerate translations.dat | rootfather | |
2016-10-27 | I18N: Regenerate translations from source code | rootfather | |
2016-10-27 | MOHAWK: Enable riven-demo specific strings for translation | rootfather | |
2016-10-27 | I18N: Fix language tag in de_DE.po | rootfather | |
2016-10-27 | SCI32: Fix LSL6hires script bug | Colin Snover | |
Fixes Trac#9612. | |||
2016-10-27 | DIRECTOR: Fix RIFX resource loading | Eugene Sandulenko | |
2016-10-27 | DIRECTOR: More debug output to RIFX archive reader | Eugene Sandulenko | |
2016-10-26 | IMAGE: Fix incorrect warnings decoding MSRLE images | Paul Gilbert | |
2016-10-26 | SCI32: Fix AVI rendering | Colin Snover | |
Fixes Trac#9588. | |||
2016-10-26 | SCI32: Initialize video buffers to avoid flash of garbage memory | Colin Snover | |
2016-10-26 | SCI32: Use standard max_size method instead of ARRAYSIZE for a container | Colin Snover | |
2016-10-26 | TITANIC: Fix hang when reaching very end of movies | Paul Gilbert | |
2016-10-26 | TITANIC: Fix incorrect clipping of inventory tooltip text | Paul Gilbert | |
2016-10-26 | TITANIC: Fix loading of item descriptions | Paul Gilbert | |
2016-10-26 | TITANIC: Add yet another mouse hiding counter the game uses | Paul Gilbert | |
2016-10-26 | SCI: Rename hexDigitToInt to indicate it's intentionally broken | Willem Jan Palenstijn | |
2016-10-26 | MADS: Fix two off-by-ones in Fader::insertionSort | Willem Jan Palenstijn | |
Fixes bug #9631. | |||
2016-10-26 | I18N: Regenerate translations data file | Thierry Crozat | |
2016-10-26 | I18N: Update Dutch translation | Ben Castricum | |
2016-10-26 | COMMON: Added debug method for printing out stream contents | Eugene Sandulenko | |
2016-10-26 | DIRECTOR: Skip header in VWLB resource for D4+ | Eugene Sandulenko | |
For some reason the pointer in D4 movies points to the header instead of data. Perhaps there is a flag which indicates that. In the meanwhile, adding a hack to skip it so we could proceed with development. |