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2004-01-14Add/update commentsTravis Howell
2004-01-14- tweaked a bit walking functions to make persons stop walking when a cutaway...Gregory Montoir
2004-01-14These two case are the same, checked samnmax disasm.Travis Howell
2004-01-14No code is missing in this case.Travis Howell
2004-01-14* /execute/ the binary too. don't only compile itOliver Kiehl
2004-01-14Increased the delay I added to interpolation frames from 0 to 10. This willTorbjörn Andersson
2004-01-14??ZZTravis Howell
2004-01-14Travis Howell
2004-01-14cleanupGregory Montoir
2004-01-14Move SCUMM debugger init later on. With this _numVariables is set, so theoret...James Brown
2004-01-14Add better method.Travis Howell
2004-01-14Add missing code for samnmax screen saver, fixes bug #781683Travis Howell
2004-01-14I wanted to Valgrind the cutscene code, so I had to fix the warnings aboutTorbjörn Andersson
2004-01-14Changed the music fading so that the volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-14Changed the music fading so that volume is increased when ABS(_fading)Torbjörn Andersson
2004-01-14fix path specifiersJonathan Gray
2004-01-14number implies versionJonathan Gray
2004-01-14Add back missing line.Travis Howell
2004-01-14Implemented o6_localizeArray for HE gamesEugene Sandulenko
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
2004-01-14Fix libmpeg2 version check. FreeBSD ports collection usually lags withEugene Sandulenko
2004-01-14Slight change to match disasm. exactly.Travis Howell
2004-01-14Missed one.Travis Howell
2004-01-14Remove INSANE define.Travis Howell
2004-01-13Updated BS2 issues. (I'm too tired to fix the cutscene lead-out musicTorbjörn Andersson
2004-01-13- wrong sentence was spoken when Joe was trying to 'pick up' a personGregory Montoir
2004-01-13cut down pointless header interdependenciesMax Horn
2004-01-13Moved some methods into class AnimationState (where they really belong - nice...Max Horn
2004-01-13Some more formatting cleanups. Made the Ogg file handle part of theTorbjörn Andersson
2004-01-13As an experiment, I've added a delay of 0 milliseconds when drawingTorbjörn Andersson
2004-01-13Moved the rest of the MoviePlayer class into animation.cpp/.h, plus someTorbjörn Andersson
2004-01-13Revert last change, misread code.Travis Howell
2004-01-13TypoTravis Howell
2004-01-13Fix #775662, actor frame should always be reset to 0 for tentacle.Travis Howell
2004-01-13add autodetection for libmpeg2, while it checks for 0.4.0 and up it doesn't w...Jonathan Gray
2004-01-13added legal header; fixed incorrect fscanf use; C++ification (the code still ...Max Horn
2004-01-12Add mpeg2 option to mingw makefileTravis Howell
2004-01-12- fix: correct rangePaweł Kołodziejski
2004-01-12fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjornOliver Kiehl
2004-01-12- fix - proper place for stopallsoundPaweł Kołodziejski
2004-01-12forgot this onePaweł Kołodziejski
2004-01-12- added delay at stopAllsoundsPaweł Kołodziejski
2004-01-12- whitespacesPaweł Kołodziejski
2004-01-12- indentPaweł Kołodziejski
2004-01-12Don't hog the CPU when playing cutscenes.Torbjörn Andersson
2004-01-12Wrong SO_*Travis Howell
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
2004-01-12New save/load code, this *breaks* compatiblity with the previousGregory Montoir
2004-01-12Initial libmpeg2 cutscene support based on patch #874510.James Brown
2004-01-12oopsGregory Montoir