aboutsummaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2014-01-18Makefile.common: added QUIET_CCMax Lingua
2014-01-18PS2: commented out unused Gs2dScreen::tvModeMax Lingua
2014-01-18PS2: use createPixelFormat for overlay formatMax Lingua
2014-01-18PS2: renamed animThread -> playAnim to avoid shadowingMax Lingua
2014-01-18PS2: Ps2Pad::initPad added case STAT_NONEMax Lingua
2014-01-18PS2: fixed tabs and alignmentMax Lingua
2014-01-18PS2: added missing castsMax Lingua
2014-01-18PS2: used C++ const_cast<...> where appropriateMax Lingua
2014-01-18PS2: cleaned cast (X*) -> (X *)Max Lingua
2014-01-18NEVERHOOD: Add a todo in the readme related to engine dataStrangerke
2014-01-18MORTEVIELLE: Enable engine by defaultStrangerke
2014-01-18CONFIGURE: Disable taskbar integration for Dreamcast.D G Turner
2014-01-18FULLPIPE: Silence GCC warnings.Torbjörn Andersson
2014-01-18FULLPIPE: Renames in scene37. This completes the sceneEugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37_updateRing()Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37_setRingsState()Eugene Sandulenko
2014-01-18FULLPIPE: Implement sceneHandler37()Eugene Sandulenko
2014-01-18FULLPIPE: Implement scene37_updateCursor()Eugene Sandulenko
2014-01-18FULLPIPE: Plug scene37 inEugene Sandulenko
2014-01-18FULLPIPE: Initial code for scene37Eugene Sandulenko
2014-01-18KYRA: Slight formatting fix.Johannes Schickel
2014-01-18SCUMM: Fix some GCC warnings.Johannes Schickel
2014-01-18KYRA: Make pointers to VQAHeader constTorbjörn Andersson
2014-01-18KYRA: Restructure the VQA decoder, as suggested by clone2727Torbjörn Andersson
2014-01-18KYRA: Let the VQA decoder draw directly to the backendTorbjörn Andersson
2014-01-18KYRA: Rewrite the VQA decoder, using the VideoDecoder classesTorbjörn Andersson
2014-01-17VIDEO: Fix a typo in the include guardMatthew Hoops
2014-01-17VIDEO: Add MJPEG supportMatthew Hoops
2014-01-17Merge pull request #417 from digitall/STACK_fixesJohannes Schickel
2014-01-17VIDEO: Rename the Motion JPEG decoder to JPEG to better reflect its purposeMatthew Hoops
2014-01-17NEWS: Fix order of games/enginesMatthew Hoops
2014-01-17NEWS: Mention HE save changesMatthew Hoops
2014-01-17Merge pull request #366 from clone2727/he-saves-target-nameclone2727
2014-01-17MORTEVIELLE: Some refactoring in ActionStrangerke
2014-01-17MORTEVIELLE: rename a variableStrangerke
2014-01-17FULLPIPE: Enable scene35Eugene Sandulenko
2014-01-17FULLPIPE: Renames in scene35. This completes the sceneEugene Sandulenko
2014-01-17FULLPIPE: Implement sceneHandler35_genFlies()Eugene Sandulenko
2014-01-17MORTEVIELLE: Remove unused structure and an obsolete commentStrangerke
2014-01-17CGE: Further alignment fixes to Bitmap class.D G Turner
2014-01-16TONY: Cleanup (don't compare pointer with false).Johannes Schickel
2014-01-16KYRA: Slight cleanup.Johannes Schickel
2014-01-16AUDIO: Cleanup MT-32 code a bit.Johannes Schickel
2014-01-16FULLPIPE: Implement sceneHandler35_startFlow()Eugene Sandulenko
2014-01-16FULLPIPE: Implement sceneHandler35_stopFlow() and _shrink()Eugene Sandulenko
2014-01-16FULLPIPE: Implement sceneHandler35()Eugene Sandulenko
2014-01-16AUDIO: Register EAS sound driver as plain sound type.Johannes Schickel
2014-01-16AUDIO: Register FluidSynth driver as plain sound type.Johannes Schickel
2014-01-16AUDIO: Register MT-32 emulator as plain sound type.Johannes Schickel