Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-13 | GLK: FROTZ: Have zRGB properly convert to screen format | Paul Gilbert | |
2019-02-13 | SCI32: Fix QFG4 guild secret passage | Vhati | |
Fixes the walkable polygon not changing when it's revealed, bug #9894 | |||
2019-02-13 | SCI: Fix ECO1 column puzzle, bug #10885 | sluicebox | |
Works around a script bug that prevents the game from being completed | |||
2019-02-13 | SCI: Fix FPFP Mac easter egg, bug #7065 | sluicebox | |
Works around a script bug that locks up the game | |||
2019-02-13 | DINGUX: Fix dinguxsdl graphics backend | gameblabla | |
2019-02-12 | BLADERUNNER: Removal of memory leaks | Peter Kohaut | |
2019-02-11 | GLK: ALAN2: Fix incorrect string duplication | Paul Gilbert | |
2019-02-12 | SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884 | sluicebox | |
Fixes a bug in the original that crashes the interpreter | |||
2019-02-11 | BLADERUNNER: Added original logic for speech skipping | Peter Kohaut | |
And some small cleanup of unnecessary comments. | |||
2019-02-11 | BLADERUNNER: Improved time management | Peter Kohaut | |
This should fix thi issue with freezing actors after loading save game, but works on new saves only. Game was not paused before saving and wrong timer value got saved. | |||
2019-02-11 | BLADERUNNER: Cleanup of audio code | Peter Kohaut | |
Separated audio cache. Fixed bug in the audio cache where still used sound might get freed. Fixes crashes when engine is unloading which were caused by a race condition between the timer code and engine teardown code. | |||
2019-02-10 | GLK: ALAN2: Fix a bunch of comparison warnings | Paul Gilbert | |
2019-02-10 | BLADERUNNER: Added shorty mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | GLK: FROTZ: Fixes for saving and restoring in V6 games | Paul Gilbert | |
2019-02-10 | BLADERUNNER: Added sitcom mode | Peter Kohaut | |
Available via ScummVM game options | |||
2019-02-10 | GUI: Revert of accidental change | Peter Kohaut | |
Revert of a change which I accidentaly commited during bladerunner development. | |||
2019-02-10 | BLADERUNNER: Added auto save feature | Peter Kohaut | |
Also fixed a bug in KIA save screen, where not selecting a save slot can lead to overwriting other save game. | |||
2019-02-10 | BLADERUNNER: Use ScummVM functionality for audio volume management | Peter Kohaut | |
2019-02-10 | ZVISION: Move code to determine amplification to its own function | Torbjörn Andersson | |
As suggested by bluegr. | |||
2019-02-10 | AUDIO: Simplify _audioGain calculation | Torbjörn Andersson | |
No need to explicitly set it to 1.0. (There may have been in an earlier version, to avoid any possible rounding error. But if so, that reason is long gone.) | |||
2019-02-10 | ZVISION: Boost volume for MPEG cutscenes | Torbjörn Andersson | |
The high-resolution videos play back at much lower volume than the original ones. This adds hard-coded values for how much to amplify each cutscene. It's all done by ear, and it does introduce some clipping, but I think it should be acceptable. Of course, it could also be a problem with the audio decoder, so this may be the wrong approach entirely. | |||
2019-02-10 | SCI: Fix ECO1CD prophecy scroll, bug #10883 | sluicebox | |
Fixes a script bug that breaks messages | |||
2019-02-10 | BLADERUNNER: Fixed Gordo animation change | Peter Kohaut | |
He will stop properly after running | |||
2019-02-08 | BLADERUNNER: Removed unnecessary debugging code | Peter Kohaut | |
2019-02-08 | SCI: Fix QFG3 combat speed throttling patch | Vhati | |
Replaces an earlier patch that had a bad byte. Original instruction: 0x80, 0xd2, // lsg global[D2h]. The op byte does not match the expected length or opcode comment. 0x80 would be: lag uint16. 0x89 is: lsg byte. This new patch also does not disturb the logic of a nearby IF block. | |||
2019-02-08 | SCI: Fix out of bounds issue in getFrameSize | Jean-Christophe Rona | |
If there is no item at all, returns a (0,0,0,0) Rect. | |||
2019-02-07 | BLADERUNNER: Cleanup for drive away endings scripts | Peter Kohaut | |
All ending are achievable | |||
2019-02-07 | BLADERUNNER: Cleanup of Mutants scripts | Peter Kohaut | |
2019-02-07 | BLADERUNNER: Cleanup of Clovis scripts for chapter 5 | Peter Kohaut | |
2019-02-07 | GIT: Add a .gitattributes file | Cameron Cawley | |
2019-02-06 | GLK: FROTZ: Fix drawing position of pillars in Zork Zero | Paul Gilbert | |
2019-02-06 | I18N: Update translations templates | Thierry Crozat | |
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Update translation (Italian) | Paolo Bossi | |
Currently translated at 98.2% (1040 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | I18N: Update translation (Greek) | Antoniou Athanasios | |
Currently translated at 100.0% (1059 of 1059 strings) | |||
2019-02-06 | I18N: Update translation (German) | Lothar Serra Mari | |
Currently translated at 99.6% (1055 of 1059 strings) | |||
2019-02-06 | I18N: Regenerate translations data file | Thierry Crozat | |
2019-02-06 | SUPERNOVA: Fixes possible OOB read | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Fixes OOB read | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Adds missing initializations | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Fixing header file includes | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Stops time and animations when reading the newspaper | Joseph-Eugene Winzer | |
After leaving the cell on Arsano there's a desk you need to attach your watch to and set the alarm to attract the guard in the next room. If the alarm goes off while reading the newspaper, the game glitches out with wrong palette colors, scene, .. | |||
2019-02-06 | SUPERNOVA: Uses setCurrentImage in renderImage | Joseph-Eugene Winzer | |
Although renderImage for ImageId doesn't use _currentImage, it needs to be set for compatibility with the section based renderImage function. The functionality doesn't change with this commit, except that the palette brightness gets updated if the image is in a different file. | |||
2019-02-06 | SUPERNOVA: Removes invalid ImageId entry | Joseph-Eugene Winzer | |
2019-02-06 | SUPERNOVA: Removes GameManager dependency for Screen | Joseph-Eugene Winzer | |
All calls from Screen member functions to the GameManager instance are relocated to the wrapper functions in SupernovaEngine. | |||
2019-02-06 | SUPERNOVA: Updates NOTES | Joseph-Eugene Winzer | |
The audio samples' offset and corresponding file number are better described in sound.h. Also the variable timer2 was renamed quite a while ago and served only as a reference to the original source code. |