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2014-08-02CGE2: Update the comment about another non-fixable workaroundStrangerke
2014-08-02CGE2: Update comment concerning a workaround for a non-fixable issueStrangerke
2014-08-02CGE2: Further FXP multiply fix to fix hero scalingPaul Gilbert
2014-08-01CGE2: Some cosmetic changesStrangerke
2014-08-01CGE2: Remove moveHi() and moveLo() from bitmapStrangerke
2014-08-01CGE2: Further fixes to FXP operators to fix pathfindingPaul Gilbert
2014-08-01AUDIO: Better handle endOfStream() vs endOfData() in SubSeekableAudioStreamMatthew Hoops
2014-08-01AUDIO: Better handle endOfStream() vs endOfData() in SubLoopingAudioStreamMatthew Hoops
2014-08-01AUDIO: Rename MP3Stream's _totalTime to _curTime to better reflect the ↵Joni Vähämäki
variable's purpose.
2014-07-30CGE2: Comment out delay in the splash screen during testing.uruk
2014-07-30CGE2: Rearrange showTitle() and add some delay to the display.uruk
Now the splash screen doesn't vanish almost immediately right after it's drawn.
2014-07-30CGE2: Fix sunset() and sunrise().uruk
Now they really do the fade-in/fade-out effect.
2014-07-30CGE2: Remove dummies from save header and change save checksum.uruk
The old saves are broken by our new FXP implementation anyway.
2014-07-30CGE2: Disable checking the sound options while the intro animation is running.uruk
Since there are no toolbar during the intro, checking it's buttons would cause a crash.
2014-07-29CGE2: Fixes for the FXP classPaul Gilbert
2014-07-29CGE2: Fix loading during gameplay.uruk
2014-07-29CGE2: Repair computation of save checksum.uruk
2014-07-29CGE2: Prevent the engine from entering an endless loop when loading.uruk
Also remove CommandHandler::reset(), since it's not useful anymore.
2014-07-29CGE2: Fix initialization of volume switches.uruk
2014-07-29CGE2: Fix saving of moving heroes.uruk
2014-07-29CGE2: Refactor Hero::expand() and Sprite::expand().uruk
2014-07-29CGE2: Remove unused functions from EncryptedStream.uruk
2014-07-29CGE2: Remove unnecessary CHECKME comment.uruk
2014-07-29CGE2: Move ColorBank and kColorNum to one place.uruk
They are strongly connected.
2014-07-29CGE2: Implement setAutoColors().uruk
Add a redefinition of closest() to do so.
2014-07-29CGE2: Get rid of sndSetVolume() and connected code.uruk
2014-07-29CGE2: Implement Vga::rotate().uruk
2014-07-29CGE2: Initialize Vga::_rot properly.uruk
2014-07-29CGE2: Implement snCycle, add stub for Vga::rotate().uruk
2014-07-29CGE2: Remove unused code.uruk
2014-07-29CGE2: Get rid of kExitOkText.uruk
2014-07-29CGE2: Get rid of kCrackedText.uruk
2014-07-29CGE2: Remove not useful comment from switchScene().uruk
2014-07-29CGE2: Implement snFlash().uruk
2014-07-29CGE2: Don't bother with saving/loading sound options.uruk
We always get them for the setting of the Launcher.
2014-07-29CGE2: Get rid of _flag.uruk
2014-07-29CGE2: Fix graphic glitch at closing the game.uruk
2014-07-28CGE2: Fix initialization of Mouse.uruk
2014-07-28CGE2: Repair loading from savestate.uruk
2014-07-28CGE2: Keep in sync the in-game color blind option with the Launcher's.uruk
2014-07-28CGE2: Get rid of more unused variables.uruk
2014-07-28CGE2: Move implementation of Console into a .cpp file.uruk
Also get rid of unused _vm variable of it.
2014-07-28CGE2: Rename Bitmap::paint() to makeSpeechBubleTail().uruk
2014-07-28CGE2: Get rid of unused variables in Bitmap.uruk
2014-07-28CGE2: Use if-else instead of switch-case with boolean values.uruk
2014-07-28CGE2: Remove commas at the end of enumerator lists.uruk
2014-07-27AUDIO: Better handle endOfStream() vs endOfData() in LoopingAudioStreamMatthew Hoops
2014-07-27AUDIO: Fix endOfStream() for LimitingAudioStreamMatthew Hoops
2014-07-27AUDIO: Better handle endOfStream() vs endOfData() in QueuingAudioStreamImplMatthew Hoops
2014-07-27AUDIO: Fix QueuingAudioStreamImpl lockingMatthew Hoops