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2014-06-22PRINCE: German special letters fix in intro - printAt functionlukaslw
2014-06-22PRINCE: German font loading, letters fix in options menulukaslw
2014-06-22PRINCE: option_text.h small updatelukaslw
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button hand...lukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: showObjects() - change to hex valueslukaslw
2014-06-22PRINCE: DrawNode functions update; Closing game in inventory loops fixlukaslw
2014-06-22PRINCE: draw(), drawTransparentDrawNode() updatelukaslw
2014-06-22PRINCE: drawTransparentWithBlend(), getBlendTableColor() - updatelukaslw
2014-06-22PRINCE: GrahicsMan - update(), formatting fixlukaslw
2014-06-22PRINCE: GraphicsMan class - opening brace in previous linelukaslw
2014-06-22PRINCE: PScr class - clean uplukaslw
2014-06-22PRINCE: drawMask() updatelukaslw
2014-06-22PRINCE: drawAsShadow() updatelukaslw
2014-06-22PRINCE: drawTransparent() updatelukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: prepareInventoryToView() update - name, examTextlukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw
2014-06-22PRINCE: addInvObj() - when CURSEBLINK flag onlukaslw
2014-06-22PRINCE: pause() implementationlukaslw
2014-06-22PRINCE: Candle inventory item animation - drawInvItems() updatelukaslw
2014-06-22PRINCE: getBlendTableColor() - fix for wrong colorslukaslw
2014-06-22PRINCE: getBlendTableColor(), drawTransparentWithBlend()lukaslw
2014-06-22PRINCE: addInvObj() implementation, drawInvItems() updatelukaslw
2014-06-22PRINCE: Items in inventory - drawing position fixlukaslw
2014-06-22PRINCE: Inventory update - first suitcase drawinglukaslw
2014-06-22PRINCE: loadAllInv(), drawInvItems()lukaslw
2014-06-22PRINCE: Hero inventory beginning, prepareInventoryToView() implementationlukaslw
2014-06-22PRINCE: hotspot() - name of mobs in wider locations fix, clean uplukaslw
2014-06-22PRINCE: Hero Z coordinate fixlukaslw
2014-06-22PRINCE: Code clean up after adding DrawNodelukaslw
2014-06-22PRINCE: DrawNode struct, runDrawNodes(), freeDrawNodes()lukaslw
2014-06-22PRINCE: Parallax bitmaps loading, showParallax() implementationlukaslw
2014-06-22PRINCE: checkMasks for shadows in ShowBackAnims, Z axis value for themlukaslw
2014-06-22PRINCE: clsMasks call in proper placelukaslw
2014-06-22PRINCE: clsMasks()lukaslw
2014-06-22PRINCE: Hero - checkMasks fixlukaslw
2014-06-22PRINCE: checkNak for showBackAnims, beginning of Z axis for itlukaslw
2014-06-22PRINCE: Hero checkNak - small clean uplukaslw
2014-06-22PRINCE: Object class update, showObjects() beginninglukaslw
2014-06-22PRINCE: Mask struct - functions changelukaslw
2014-06-22PRINCE: loadAllMasks clean uplukaslw
2014-06-22PRINCE: _maskList memory clearing fixlukaslw
2014-06-22PRINCE: drawMask() fix for wider locations, delete old spriteChecklukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: showMask, drawMask updatelukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw