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AgeCommit message (Expand)Author
2010-06-03Updated xcode projectOystein Eftevaag
2010-06-03minor correction to makefileTony Puccinelli
2010-06-03modified linker now both compiles and runs when dynamic modules turned offTony Puccinelli
2010-06-03compiles with modified linker when dynamic plugins turned off nowTony Puccinelli
2010-06-02Fix a regression from r49377 - we should be checking against code in addition...Matthew Hoops
2010-06-02Fixed regression from commit #49332 (merging of the SCI0 and SCI11 relocate f...Filippos Karapetis
2010-06-02In Riven, if we get a change card opcode on a mouse down event, ignore the ne...Matthew Hoops
2010-06-02- Fixed findGameObject() to properly handle SCI0-SCI1 games where the first b...Filippos Karapetis
2010-06-02If we can't find the game object or game ID in fallback detection, break out ...Matthew Hoops
2010-06-02OSYSTEM: Get rid of kFeatureAutoComputeDirtyRectsMax Horn
2010-06-02IPHONE: Disable RTTI and C++ exceptionsMax Horn
2010-06-02Fix warningMax Horn
2010-06-01Fix bug #2999153: "IPHONE: No grabPalette() implementation"Max Horn
2010-06-01Inline palettes in SDL backend into class OSystem_SDLMax Horn
2010-06-01Fixed the detection of SCI2.1 games in the fallback detectorFilippos Karapetis
2010-06-01Add support for SCI2.1 resource patches to the fallback detectorFilippos Karapetis
2010-06-01This hopefully fixes the compilation of the GP2x backend.Johannes Schickel
2010-06-01Fix videos in Riven activated from a different card from which they are playe...Matthew Hoops
2010-06-01Stop reconstructing the engine state when restoring, but reset it insteadFilippos Karapetis
2010-06-01SCI: Fix malloc<->new mismatch in SysStrings, try to increase readabilityMax Horn
2010-06-01Remove dead code from PS2 and GP2x backendsMax Horn
2010-06-01The parser vocabulary remains static throughout the game, thus it has been re...Filippos Karapetis
2010-06-01The system strings segment is a fixed segment of the segment manager, which d...Filippos Karapetis
2010-06-01makefile tweaked a bit more towards accomodating loadable modules for ps2Tony Puccinelli
2010-06-01changed ps2 makefile and other files to use the ps2loaderTony Puccinelli
2010-06-01minor modification to accomodate dynamic plugins for ps2Tony Puccinelli
2010-05-31Revert the rest of 49362, which wasn't meant for trunkJordi Vilalta Prat
2010-05-31Fix trunk compilation (don't try to compile non-existing files)Jordi Vilalta Prat
2010-05-31Added a new console command, verify_scripts, used for sanity checking of SCI1...Filippos Karapetis
2010-05-31modifications to get the ps2 to use the ps2loaderTony Puccinelli
2010-05-31Fix our interpretation of the audio compression types to what FFmpeg currentl...Matthew Hoops
2010-05-31Merged all the script relocation code inside script_instantiate(), and change...Filippos Karapetis
2010-05-31Wrote the initialization code for the exports and synonyms table to make more...Filippos Karapetis
2010-05-31DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txtMax Horn
2010-05-31Add OS2 specific files to repositoryMax Horn
2010-05-31Fix change in r49356, Common::strlcpy should only be used on zero terminated ...Johannes Schickel
2010-05-31Fix for DW2 engine abort with message "Cannot find file hienergy.sc!".David Turner
2010-05-31SCI: break on anything, warn on anything but spaces in kReadNumberMartin Kiewitz
2010-05-31Fixed operator precedence warningFilippos Karapetis
2010-05-31Fix warning, whitespaceWillem Jan Palenstijn
2010-05-31SCI: Silenced warning when no audio decoder is compiled inFilippos Karapetis
2010-05-31Hopefully fixed compilationFilippos Karapetis
2010-05-31The code that loads saved game from the launcherFilippos Karapetis
2010-05-31SCI: added TODO at kReadNumber space codeMartin Kiewitz
2010-05-31In progress work implementing the animation playerPaul Gilbert
2010-05-31The save/load object init code is now unified with the regular object init codeFilippos Karapetis
2010-05-31SCI: skip spaces in kReadNumber - this happens in lsl3 introMartin Kiewitz
2010-05-31SCI: when getting invalid chars in kReadNumber don't error() out, but create ...Martin Kiewitz
2010-05-31Merged several script instantiation-related functions inside script_instantia...Filippos Karapetis
2010-05-31CleanupFilippos Karapetis