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2010-01-23Get rid of two more FLAG_LOOP instancesMax Horn
svn-id: r47459
2010-01-23AGOS: Further unify code related to compressed soundMax Horn
svn-id: r47458
2010-01-23AGOS: Fix memory leak in Sound::loadSfxTableMax Horn
svn-id: r47457
2010-01-23AGOS: Turn BaseSound::makeAudioStream into a pure virtual methodMax Horn
svn-id: r47456
2010-01-23AGOS: Unify code related to compressed soundMax Horn
svn-id: r47455
2010-01-23AGOS: Get rid of FLAG_LOOP usageMax Horn
svn-id: r47454
2010-01-23AGOS: Start to refactor sound handlingMax Horn
svn-id: r47453
2010-01-22AGOS: Add FIXME for a memory leakMax Horn
svn-id: r47452
2010-01-22AGOS: cleanupMax Horn
svn-id: r47451
2010-01-22AGOS: Rearrange sound code a bitMax Horn
svn-id: r47450
2010-01-22Replace header by a standard headerArnaud Boutonné
svn-id: r47449
2010-01-22Get rid of kGameTypeAdibouUnknown (which is a mix of other versions), and ↵Arnaud Boutonné
Add kGameTypeAdibou1. svn-id: r47448
2010-01-22Update copyright string to show current yearArnaud Boutonné
svn-id: r47447
2010-01-22SCI: dont swap coordinates on rects when both are "wrong", will fix button ↵Martin Kiewitz
placement and gfx corruption when challenging jones (caused by duplicate buttons having lower right 0, 0) - function needs some more work svn-id: r47446
2010-01-22SCI: restoring r47412, we were right all along but this "hack" was done on ↵Martin Kiewitz
the sierra sci interpreter for jones ega/vga only (talkie NOT included). So this restore does it game specific now, causing no regressions anywhere else. We detect jones/talkie as "jones" as well, may cause regressions for talkie svn-id: r47445
2010-01-22SCI: reverting r47412, change was incorrect and also resulted in broken ↵Martin Kiewitz
animations inside text boxes in kq5. jones also uses hardcoded -1 priority for control icons. svn-id: r47444
2010-01-22Silenced some more cppcheck warnings. Some of these may seem silly, but the wayTorbjörn Andersson
I figure it the changes are harmless at worst, and making them will make it easier to find real errors in the (still quite long) list of warnings. svn-id: r47443
2010-01-22SCI: removed error inside Menu::mouseFindMenuItemSelection, instead returning 0Martin Kiewitz
svn-id: r47442
2010-01-22SCI: draw a black line under menubar when menu is active (effectively for ↵Martin Kiewitz
jones, wouldnt be needed otherwise), adjust inverting menu selections accordingly svn-id: r47441
2010-01-22Clarify that all blocks of raw audio data are assumed to come from malloc()Max Horn
svn-id: r47438
2010-01-22cleanup, typosMax Horn
svn-id: r47437
2010-01-22SCUMM: Get rid of some redundant enum vals in iMuse digitialMax Horn
svn-id: r47436
2010-01-22Fixed typos (thanks to salty-horse)Filippos Karapetis
svn-id: r47435
2010-01-22Reset the value of _resetOnPause when a song is loaded/unloadedFilippos Karapetis
svn-id: r47434
2010-01-22- The reverb value is now obtained from the music driverFilippos Karapetis
- Implemented kSetReverb (0x50) and kResetOnPause (0x4C) svn-id: r47433
2010-01-22Mark Audio::FLAG_LOOP as deprecated.Johannes Schickel
svn-id: r47432
2010-01-22Always loop sounds declared in the VIEW resources of Myst. While Myst ↵Matthew Hoops
specifies in the metadata of its sound resources, Myst ME does not have that feature so we have to specify the looping. Looping now works in Myst ME. svn-id: r47431
2010-01-22Rename MohawkFile to MohawkArchive and OldMohawkFile to ↵Matthew Hoops
LivingBooksArchive_v1 (the latter originally having an ambiguous meaning) and move them to resource.* Also, renaming the Living Books game types to remove the ambiguous old/new. svn-id: r47429
2010-01-22SCI: Fix OB1 error in rhythm mapping in MT-32 to GM translationWalter van Niftrik
svn-id: r47428
2010-01-21Silenced some cppcheck warnings.Torbjörn Andersson
svn-id: r47427
2010-01-21Fix gcc warning.Johannes Schickel
svn-id: r47425
2010-01-21SCI: fixing iceman intro again (dont set datainc immediately but after delta)Martin Kiewitz
svn-id: r47424
2010-01-21SCI: Saved games can now be loaded from ScummVM's launcherFilippos Karapetis
svn-id: r47423
2010-01-21- Fixed pausing of all sounds in the playlistFilippos Karapetis
- Sounds are now paused correctly when opening/closing the debug console - Some cleanup svn-id: r47422
2010-01-21N64: change input related code to better fit mouse supportFabio Battaglia
svn-id: r47420
2010-01-21SCI: CleanupWalter van Niftrik
svn-id: r47419
2010-01-21SCI: Renamed softseq/ to drivers/Walter van Niftrik
svn-id: r47418
2010-01-21SCI: Removed seq/ directoryWalter van Niftrik
svn-id: r47417
2010-01-21SCI: Add MT-32 to GM mappingWalter van Niftrik
svn-id: r47416
2010-01-21N64: optimizations to cursor handling codeFabio Battaglia
svn-id: r47415
2010-01-21N64: increase sound buffer sizeFabio Battaglia
svn-id: r47414
2010-01-20Add another Dutch Windows demo of Freddi Fish 4.Travis Howell
svn-id: r47413
2010-01-20SCI: control icons now use objects priority selector instead of hardcoded ↵Martin Kiewitz
priority 255. fixes jones speech bubbles svn-id: r47412
2010-01-20SCI: boundary check on getPortById()Martin Kiewitz
svn-id: r47410
2010-01-20SCI: kDrawCel workaround documented and not temporary anymoreMartin Kiewitz
svn-id: r47409
2010-01-20N64: Initial support for n64 mouse, tweaking neededFabio Battaglia
svn-id: r47408
2010-01-20SCI: workaround for game menu/quit menu in freddy pharkas till vm issue is ↵Martin Kiewitz
resolved svn-id: r47407
2010-01-20cleanupMax Horn
svn-id: r47406
2010-01-20SAGA: Change Sound::playSoundBuffer to enable looping for all sound formatsMax Horn
svn-id: r47405
2010-01-20Add teenagent.dat file in dist.Lars Persson
svn-id: r47404