Age | Commit message (Collapse) | Author |
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Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech
sound volume. This avoids them being silenced in floppy games that are flagged
as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when
Override Global Audio set"
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Functions and their comments now line up better
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To better differentiate with stop()
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After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
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* Move some backend settings from the host selection to the backend.
* Also remove stale referances to the old GP2X backend.
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Fix system menu in OS
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More fix to cine
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No detection-support is added for those languages at this point though.
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overshooting lines.
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