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2012-02-11SCUMM: Fix Tentacle issue, and possibly some other animation issuesRobert Crossfield
2012-02-11SCUMM: fix actor climbing on plant or swimming pool ladderTobias Gunkel
2012-02-11SCUMM: fix for old savegamesTobias Gunkel
2012-02-11SCUMM: Animations fix again, no need for the hack nowRobert Crossfield
2012-02-11SCUMM: Remove the setCmdFromDirection functionRobert Crossfield
2012-02-11SCUMM: Animation FixesRobert Crossfield
2012-02-11SCUMM: Fix the animation system, rename the Limb Frame Repeat variableRobert Crossfield
2012-02-11SCUMM: keep track of the number of nested script calls for a sentenceTobias Gunkel
2012-02-11SCUMM: complete handling of pending walkTo actions for sentence commandsTobias Gunkel
2012-02-11SCUMM: handle actor freeze in walkToActorOrObject()Tobias Gunkel
2012-02-11SCUMM: fix o_setObjectName()Tobias Gunkel
2012-02-11SCUMM: delete some obsolete v0 TODOsTobias Gunkel
2012-02-11SCUMM: Fix actor ID handling in v0Tobias Gunkel
2012-02-11SCUMM: fix saving of array _byte_FCE2Tobias Gunkel
2012-02-11SCUMM: fix resetAllSounds() in player_sidTobias Gunkel
2012-02-11SCUMM: remove unimplemented und unused method startMusic() in pce and apple2 ...Tobias Gunkel
2012-02-11SCUMM: do not convert a savegame twiceTobias Gunkel
2012-02-11SCUMM: fix v0 mode handling and actor switchingTobias Gunkel
2012-02-11SCUMM: fix blank sentence line in v0 after cutscenes and remove unused parame...Tobias Gunkel
2012-02-11SCUMM: Re-arrange some things to make it closer to the originalsegrax
2012-02-11SCUMM: Save the new variables, move the setting of the unknown variable to af...segrax
2012-02-11SCUMM: improve unknown variable support, add case 0xff to the animateactor op...segrax
2012-02-11SCUMM: v0 opcode reviewTobias Gunkel
2012-02-11SCUMM: fix opcode walkToObject in v0Tobias Gunkel
2012-02-11SCUMM: 2nd try to fix dungeon door timingTobias Gunkel
2012-02-11SCUMM: shorten delay for dungeon door closing actionTobias Gunkel
2012-02-11SCUMM: Change vars to ints, remove unused variable for nowsegrax
2012-02-11SCUMM: merge object v0 id and type into one object varTobias Gunkel
2012-02-11SCUMM: fix ScummEngine_v0::ifEqualActiveObject2Common() parameter nameTobias Gunkel
2012-02-11SCUMM: merge _activeObjectNr/_activeObjectType and _cmdObjectNr/_cmdObjectTypeTobias Gunkel
2012-02-11SCUMM: fix debugger for v0Tobias Gunkel
2012-02-11SCUMM: Fix actor behind man-eating plant issue in v0.Tobias Gunkel
2012-02-11SCUMM: Add in support in v0 for the unknown variable to o_animateActorsegrax
2012-02-11SCUMM: remove some NOTEs/TODOsTobias Gunkel
2012-02-11SCUMM: make what-is verb work in v0 againTobias Gunkel
2012-02-11SCUMM: reset object2 in v0 correctlyTobias Gunkel
2012-02-11SCUMM: pop stack in v0 if command's object1 and 2 are the sameTobias Gunkel
2012-02-11SCUMM: improve verb and sentence handlingTobias Gunkel
2012-02-11SCUMM: reset sentence line in v0 if sentence executedTobias Gunkel
2012-02-11SCUMM: fix a regression in v0Tobias Gunkel
2012-02-11SCUMM: click into sentence line in v0 now performs the actionTobias Gunkel
2012-02-11SCUMM: fix kid selection in v0Tobias Gunkel
2012-02-11SCUMM: fix verb and script handlingTobias Gunkel
2012-02-11SCUMM: make START-button in mm c64 kid selection screen work againTobias Gunkel
2012-02-11SCUMM: use command stack and SentenceTab in mm c64Tobias Gunkel
2012-02-11SCUMM: mm c64 cleanupTobias Gunkel
2012-02-11SCUMM: replace verb, prep and currentMode values with symbolic constantsTobias Gunkel
2012-02-11SCUMM: use constants for c64 actor miscflagsTobias Gunkel
2012-02-11SCUMM: selecting inventory objects and inventory scrolling works againTobias Gunkel
2012-02-11SCUMM: start handling object type and id correctly in mm c64Tobias Gunkel