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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-23
LAB: Remove superfluous function
Filippos Karapetis
2015-12-23
LAB: Remove useless checks, and clean up the mouse processing code
Filippos Karapetis
2015-12-23
LAB: Some renames
Filippos Karapetis
2015-12-23
LAB: reduce a variable scope, remove useless code
Strangerke
2015-12-23
LAB: Add a short delay when changing screen so that the text is readable ↵
Strangerke
when changing screens
2015-12-23
LAB: Verify the appropriate use of parenthesis in if statements
Strangerke
2015-12-23
LAB: Make the use of nullptr consistent through the engine
Strangerke
2015-12-23
LAB: make takeItem use Common::Point, some refactoring
Strangerke
2015-12-23
LAB: Make more use of kButton enum
Strangerke
2015-12-23
LAB: More use of Common::KEYCODEs
Strangerke
2015-12-23
LAB: Use Common::KEYCODE in several places
Strangerke
2015-12-23
LAB: Add some checks to quit the game quickly when closing ScummVM
Strangerke
2015-12-23
LAB: Fix memory leak
Strangerke
2015-12-23
LAB: Fix the style of some if/else statements
Strangerke
2015-12-23
LAB: Fix two deletes
Strangerke
2015-12-23
LAB: Initialize a variable. This should fix a Valgrind warning.
Strangerke
2015-12-23
LAB: Fix freePict as pointed by eriktorbjorn
Strangerke
2015-12-23
LAB: Use Common::Rect in a couple of position checks to make it a bit more ↵
Strangerke
readable
2015-12-23
LAB: Reorder mouse position check in processMonitor in order to avoid ↵
Strangerke
duplicate checks
2015-12-23
LAB: Fix compilation
Filippos Karapetis
2015-12-23
LAB: Use enums for the interface buttons
Filippos Karapetis
2015-12-23
LAB: Move some code from fromCrumbs() into separate functions
Filippos Karapetis
This makes this huge function a bit easier to read and understand
2015-12-23
LAB: Some renaming in DisplayMan
Strangerke
2015-12-23
LAB: Use strlen to compute text length instead of a difference between start ↵
Strangerke
and end address. Some refactoring.
2015-12-23
LAB: Fix the coding style of a some if/else statements
Strangerke
2015-12-23
LAB: More variable scope redux
Eugene Sandulenko
2015-12-23
LAB: Reduced scope of a few more variables
Eugene Sandulenko
2015-12-23
LAB: Fix mouse cursor after save/load
Strangerke
2015-12-23
LAB: Fix a regression related to random number generation, some renaming
Strangerke
2015-12-23
LAB: Turned another if chain into switch
Eugene Sandulenko
2015-12-23
LAB: Removed useless condition
Eugene Sandulenko
2015-12-23
LAB: Turned another chain of ifs into a switch statement
Eugene Sandulenko
2015-12-23
LAB: More code simplification
Eugene Sandulenko
2015-12-23
LAB: Simplified code
Eugene Sandulenko
2015-12-23
LAB: Converted ifs into switch()
Eugene Sandulenko
2015-12-23
LAB: Reduced variable scope. Renames
Eugene Sandulenko
2015-12-23
LAB: Variable rename
Eugene Sandulenko
2015-12-23
LAB; Fix a couple of typos in game description
Strangerke
2015-12-23
LAB: Finally get rid of g_lab
Strangerke
2015-12-23
LAB: Some renaming in LabEngine
Strangerke
2015-12-23
LAB: Add _vm to Image class
Strangerke
2015-12-23
LAB: Some renaming in EventMan
Strangerke
2015-12-23
LAB: Merge the different X image maps
Filippos Karapetis
2015-12-23
LAB: Simplify the LabEngine destructor
Filippos Karapetis
2015-12-23
LAB: Simplify the crumb wait time code
Filippos Karapetis
2015-12-23
LAB: Make some functions and variables private in eventMan
Strangerke
2015-12-23
LAB: Rename gadget to button
Filippos Karapetis
2015-12-23
LAB: Simplify the room doors array
Filippos Karapetis
2015-12-23
LAB: Move the LAB2 teaser screen in a separate function
Filippos Karapetis
2015-12-23
LAB: Fix regression in animation code in looping animations
Filippos Karapetis
This fixes Daedalus' flight animation in the ending cutscene
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