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2019-11-13GRIFFON: Fixed endgame fadeoutsEugene Sandulenko
2019-11-13GRIFFON: Made theEnd() work properlyEugene Sandulenko
2019-11-13GRIFFON: Implement quitting from the endgameEugene Sandulenko
2019-11-13GRIFFON: Fixed music stoppingEugene Sandulenko
2019-11-13GRIFFON: Removed recursiveness on end gameEugene Sandulenko
2019-11-13GRIFFON: Optimized even handling in cutscenesEugene Sandulenko
2019-11-13GRIFFON: More alpha blitting optimizationsEugene Sandulenko
2019-11-13GRIFFON: Optimized transparent blittingEugene Sandulenko
2019-11-13GRIFFON: Fixed config menu fade-inEugene Sandulenko
2019-11-13GRIFFON: Fixed rendering of config menuEugene Sandulenko
2019-11-13GRIFFON: Fixed sluggishness of the main menu and config menuEugene Sandulenko
2019-11-13GRIFFON: FIx config window drawingEugene Sandulenko
2019-11-13GRIFFON: Remove recursiveness of the main menuEugene Sandulenko
2019-11-13GRIFFON: Introduce ObjectInfoStruct, some refactoringStrangerke
2019-11-13GRIFFON: Fix a bug introduced in the original C conversionStrangerke
2019-11-13GRIFFON: Some refactoring in saveLoadNew(), som renamingStrangerke
2019-11-13GRIFFON: Fix compilationStrangerke
2019-11-13GRIFFON: Get rid of config.h/cppStrangerke
2019-11-13GRIFFON: Fix namespace commentEugene Sandulenko
2019-11-13GRIFFON: Introduce some new structures and refactoring, more renamingStrangerke
2019-11-13GRIFFON: Some more renamingStrangerke
2019-11-13GRIFFON: More renamingStrangerke
2019-11-13GRIFFON: start renaming members of Griffon engine classStrangerke
2019-11-13GRIFFON: Change some types to boolean, some code simplificationsStrangerke
2019-11-13GRIFFON: Refactor castSpell()Strangerke
2019-11-13GRIFFON: Some more changes in CombatStrangerke
2019-11-13GRIFFON: Start refactoring Combat + rename constant due to typoStrangerke
2019-11-13GRIFFON: Some refactoringStrangerke
2019-11-13GRIFFON: simplify some code in draw by using clipStrangerke
2019-11-13GRIFFON: Some refactoring in dialogsStrangerke
2019-11-13GRIFFON: Fix another game crash due to an uninitialized variableStrangerke
2019-11-13GRIFFON: Fix uninitialized variables (game crash)Strangerke
2019-11-13GRIFFON: Fix to for loop in drawNPCsStrangerke
2019-11-13GRIFFON: Add a de fine for Pi, change some casts to int16Strangerke
2019-11-13GRIFFON: make loopseta a local static, reduce size of sfx array, use constant...Strangerke
2019-11-13GRIFFON: Some renamingStrangerke
2019-11-13GRIFFON: Remove some unused class membersStrangerke
2019-11-13GRIFFON: Fix define name in griffon.hStrangerke
2019-11-13GRIFFON: Remove unused macros in configStrangerke
2019-11-13GRIFFON: Synchronize sound settingsStrangerke
2019-11-13GRIFFON: Change volume in option menuStrangerke
2019-11-13GRIFFON: Rename _ticks1 to ticks1 as it's at function levelStrangerke
2019-11-13GRIFFON: Various code simplifications and renamingStrangerke
2019-11-13GRIFFON: Remove some dead codeStrangerke
2019-11-13GRIFFON: Simplify some assignments, reduce some variable scopesStrangerke
2019-11-13GRIFFON: Fix broken comparisonStrangerke
2019-11-13GRIFFON: Fix bug introduced in original C conversionStrangerke
2019-11-13GRIFFON: Use CLIP where possibleStrangerke
2019-11-13GRIFFON: Added logic.cppEugene Sandulenko
2019-11-13GRIFFON: Added monsters enumEugene Sandulenko