Age | Commit message (Collapse) | Author |
|
|
|
This probably affects the full version as well, but I haven't
verified that. Either way, the old code was obviously wrong while
the new makes it look right to me.
|
|
I have verified that the demo is completable, though it doesn't
actually seems to end. You're just told that there is nothing more
for you to do.
|
|
|
|
Should fix bug #6741
|
|
|
|
clipping of video output was required
|
|
|
|
settings
|
|
Also block saving during dialogbox and inventory drawing
|
|
the game state
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
pausePrinceEngine()
|
|
|
|
|
|
also removed duplicate entries in punctuation table
thanks to wjp
|
|
WME Subtitles
|
|
|
|
|
|
|
|
|
|
|
|
At least SQ4 uses #j text prefix as signal for the
interpreter to not use the PC9801 hires font, but
to use the internal low res font instead
|
|
|
|
|
|
|
|
|
|
This fixes #6647
|
|
I aped what has been done with AGS: in engines/agi/detection.cpp, adding
a struct that includes ADGameDescription at the beginning.
This is also recommended in advancedDetector.h
|
|
|
|
|
|
|
|
This fixes most of the transparency issues in the puzzle screens.
They are still not correct, as the relevant videos play completely,
instead of showing a single frame. This also fixes issues with commit
2d42ab8
|
|
|
|
|
|
This was o_cellmove in T7G (the Microscope puzzle)
|
|
|
|
|
|
This is needed by the main menu in the 11th Hour
|
|
In case a subclass (like Zork) needs to override it
|
|
Relying on the videos to have 'initial frames' for audio tracks is not the best way to handle AVI videos. Now videos without initial frames (or broken interleaving) will buffer properly.
|
|
fixes placement of edit control caused by
uninitialized reads
|
|
|
|
|