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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2017-12-17
XEEN: Fix placement of flying enemies
Paul Gilbert
2017-12-17
XEEN: Properly handle darkness
Paul Gilbert
2017-12-17
XEEN: Cleanup of Dwarf cutscene class & enum values
Paul Gilbert
2017-12-17
XEEN: Correct usage of enlarging scaled drawing
Paul Gilbert
2017-12-17
XEEN: Fix Dwarf Mine cutscene
Paul Gilbert
2017-12-17
XEEN: Cleanup and comments for SpriteResource class
Paul Gilbert
2017-12-16
XEEN: Fix crash when combat lasts multiple turns
Paul Gilbert
2017-12-16
XEEN: Fix loading correct sprites for map monsters
Paul Gilbert
2017-12-16
XEEN: Fix teleporting to Asp via mirror
Paul Gilbert
2017-12-16
XEEN: Fix display of Info dialog
Paul Gilbert
2017-12-16
XEEN: Fix handling of keyboard hotkeys
Paul Gilbert
2017-12-16
XEEN: Fix returning to interactive when leaving Party dialog
Paul Gilbert
2017-12-16
TSAGE: R2R: Clicking F5 fro Options dialog
Paul Gilbert
2017-12-16
XEEN: Show Party dialog when signing into taverns
Paul Gilbert
2017-12-16
XEEN: Remove old deprecated method declaratations
Paul Gilbert
2017-12-16
XEEN: Convert character _awards array from bool to int
Paul Gilbert
This is needed for the Warzone award (9), which doubles as a counter
2017-12-16
XEEN: Added remainder of Arena location
Paul Gilbert
2017-12-15
XEEN: Implementing Arena location logic
Paul Gilbert
2017-12-14
XEEN: Renaming of cutscene subtitle code
Paul Gilbert
2017-12-14
XEEN: Added Reaper cutscene code
Paul Gilbert
2017-12-15
BUILD: Check if posix_spawn is available in configure
Thierry Crozat
2017-12-14
POSIX: Fix compilation with some old macOS SDKs
Thierry Crozat
2017-12-14
POSIX: Do not hang ScummVM when opening a browser
Colin Snover
If the call used to open the browser does not return until the browser is closed, this would previously cause ScummVM to hang. Since we are using waitpid now, we can avoid hanging by telling waitpid to not block on a child which has not exited.
2017-12-14
POSIX: Fix CVE-2017-17528
Colin Snover
2017-12-13
MAEMO: Update debian/changelog
Tarek Soliman
2017-12-13
XEEN: Added Gole cutscene code
Paul Gilbert
2017-12-12
XEEN: Added Sphinx cutscene code
Paul Gilbert
2017-12-12
XEEN: Rename Town to LocationManager, added Locations namespace
Paul Gilbert
2017-12-12
XEEN: Create CutsceneLocation base class for cutscene locations
Paul Gilbert
2017-12-12
DISTS: Add Sparkle 2.0.0 signatures
Thierry Crozat
2017-12-11
XEEN: Added logic for Dwarf cutscene
Paul Gilbert
2017-12-11
XEEN: Fix Coverity identified warnings
Paul Gilbert
2017-12-11
I18N: Regenerate translations data file
Thierry Crozat
2017-12-10
XEEN: Add Awards dialog files missing from prior commit
Paul Gilbert
2017-12-10
XEEN: Implemented awards listing dialog
Paul Gilbert
2017-12-10
XEEN: Fix regression stopping map dialog frame from rendering
Paul Gilbert
2017-12-10
XEEN: Updating map dialog indoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Updating map dialog outdoors rendering to use constants
Paul Gilbert
2017-12-10
XEEN: Fix map display when at the edges of a map
Paul Gilbert
2017-12-10
XEEN: Fix loading of bank shapes
Paul Gilbert
2017-12-10
XEEN: Fix display of Thievery skill in skills listings
Paul Gilbert
2017-12-10
XEEN: Fix several malformed string constants
Paul Gilbert
2017-12-10
XEEN: Move location specific fields into their own subclasses
Paul Gilbert
2017-12-10
XEEN: Implemented PyramidLocation class
Paul Gilbert
2017-12-10
TITANIC: DE: Fix crash after tapping on bomb window 6 times
Paul Gilbert
2017-12-10
I18N: Update translations templates
Thierry Crozat
2017-12-10
SDL: Enable the startup fullscreen hack for X11 only
Bastien Bouclet
It causes problems on AmigaOS and Linux/SDL2/Vivante
2017-12-10
XEEN: Objectifying town locations code
Paul Gilbert
2017-12-09
XEEN: Do rendering delays like the original did
Paul Gilbert
2017-12-09
XEEN: Fix rendering of game screen on startup
Paul Gilbert
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