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2019-05-08BLADERUNNER: Another fix for confess to GuzzaThanasis Antoniou
2019-05-08PINK: removed usage of global variableAndrei Prykhodko
2019-05-08PINK: removed unnecessary namespace in function declarationAndrei Prykhodko
2019-05-08BLADERUNNER: Remove most of custom PS04 transitionThanasis Antoniou
It didn't work out quite well
2019-05-08BLADERUNNER: debugger fixes, added list actor by idThanasis Antoniou
2019-05-08AGI: Fix Several GCC Compiler WarningsD G Turner
2019-05-07BLADERUNNER: Fix compilation with non-c++11 compilersThierry Crozat
2019-05-07QUEEN: Fix GCC Compiler WarningsD G Turner
These are further warnings of the use of memset to clear a non-trivial structure / class. Since it is trivial to add a default constructor to these to initialise them instead, the memset calls can be removed.
2019-05-08BLADERUNNER: fix Guzza, PS03, PS04, PS01antoniou79
Also, added a custom transition when Guzza calls in for favors Still pending: in PS03 some actors may blink out of existence (happened to officer Grayford)
2019-05-08BLADERUNNER: Clarification comment on Steele's aiantoniou79
Steele can get a clue (officer's statement) that McCoy missed This is so McCoy won't miss this particular clue no matter what. But McCoy can get this clue on his own if the officer is still at the crime scene (he might leave) even if he already got it from the mainframe via Steele. This is intended.
2019-05-08BLADERUNNER: Vk show stats debugger commandantoniou79
2019-05-07AUDIO: Fix GCC Compiler Warning in FM-TOWNS PC-98 Soft SynthD G Turner
This is another warning of the use of memset to clear a non-trivial structure / class. This can be removed since the structure is cleared by the constructor which will be called by the "new" so clearing this again is redundant.
2019-05-07PINK: added English detection entryAndrei Prykhodko
2019-05-07PINK: added german detection entryAndrei Prykhodko
2019-05-07GLK: MAGNETIC: Add game detection entriesPaul Gilbert
2019-05-07GLK: MAGNETIC: Hook up Magnetic sub-enginePaul Gilbert
2019-05-07GLK: MAGNETIC: Added graphics & sound methodsPaul Gilbert
2019-05-07GLK: MAGNETIC: Sound initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: Graphics initializationPaul Gilbert
2019-05-07GLK: MAGNETIC: General initializationPaul Gilbert
2019-05-07MT32: Fix GCC Compiler Warning regarding memset usageD G Turner
2019-05-06BLADERUNNER: Restoring Rachael related scenes pt1Thanasis Antoniou
Some testing and polishing of animations pending especially with meeting in Act 4
2019-05-06BLADERUNNER: Fix warning for fall-through switch caseThanasis Antoniou
Added a clean "fall through" comment
2019-05-06BLADERUNNER: Fix disabled mouse hover image blinking issuesThanasis Antoniou
2019-05-06I18N: Regenerate translations data fileThierry Crozat
2019-05-06AmigaOS4: Fix copy of renamed RM2AG.rexx fileThierry Crozat
2019-05-06BLADERUNNER: Restore fans comment in BB11 onlyThanasis Antoniou
And some small preparation (comments) for restoring Rachael scenes
2019-05-05BLADERUNNER: Remove police officers from MA07Peter Kohaut
They are causing issues with Gaff dialogue if they are in the same scene at the same time.
2019-05-05BLADERUNNER: Fix Moraji floating in DR04Peter Kohaut
2019-05-05BLADERUNNER: Disable END_GAME_STATE auto-savePeter Kohaut
Disabled as it is not needed and it is only filling-up save slots
2019-05-05AmigaOS4: Activate syntax highlighting in GitHubStefan
2019-05-05SCUMM: Original V0-V2 flashlight shape and size for MM/Zak (#10947, #10951)Robert Crossfield
2019-05-05BLADERUNNER: fix for Clovis being stuck at BB11Thanasis Antoniou
This is a possible bugfix, hopefully it will be enough The bug occurs when skipping fast through the dialogue of Clovis with Sadik at BB11 rooftop. But it does not happen always. I've managed to capture the case when this happens a few times (_animationState == 0 switch clause), but I'm unsure if there are other unhandled _animationState values that would cause this.
2019-05-05I18N: Update metadata for pt_PT translationSupSuper
Corrects native language name and plural rule
2019-05-05BUILD: Add the licence file for the Source Code Pro fontBastien Bouclet
2019-05-05GUI: Use a truetype font for the debug consoleBastien Bouclet
2019-05-04BLADERUNNER: CT08 CT51 doll box fix and radiator regionThanasis Antoniou
Also a smalle fix for debugger (adding new region or adjusting its rectangle)
2019-05-04BLADERUNNER: Fix clickbox basket, fire ext PS05Thanasis Antoniou
2019-05-04BLADERUNNER: Fix clickbox for chess and boiler BB51Thanasis Antoniou
2019-05-04BLADERUNNER: Fix rats re-spawn and UG09, UG13 bad pathsThanasis Antoniou
UG09 bad path allowed McCoy to teleport to the pipe top left. UG13, when elevator was up McCoy could walk in the empty chute
2019-05-04BLADERUNNER: Debugger add box fixThanasis Antoniou
2019-05-04BLADERUNNER: fix legend for walkboxes in debuggerThanasis Antoniou
2019-05-04I18N: Update translation (German)Lothar Serra Mari
Currently translated at 100.0% (1061 of 1061 strings)
2019-05-04KYRA: Fix VS unexpected end of file errorsPaul Gilbert
2019-05-04GLK: Create objrocks for saved game file sreamsPaul Gilbert
2019-05-04GLK: GLULXE: Readded Cragne Manor detection entryPaul Gilbert
2019-05-03BLADERUNNER: object, item and region commandsantoniou79
New commands to debug bound boxes and properties for obj, items, regions
2019-05-03GLK: GLULXE: Rearrange fields to suppress VS alignment warningPaul Gilbert
2019-05-03GLK: GLULXE: Move savegame code into loadGameData/saveGameDataPaul Gilbert
2019-05-03GUI: Fix Compiler Warning in Unknown Game DialogD G Turner
This is a signed vs. unsigned comparison warning from GCC.