Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-05 | PEGASUS: Cleanup and hookup the notification code | Matthew Hoops | |
2011-09-05 | PEGASUS: Stub off spot sound code | Matthew Hoops | |
2011-09-04 | PEGASUS: Fix bug in the credits | Matthew Hoops | |
Not that this code will be final (in all likelihood :P) | |||
2011-09-04 | PEGASUS: Implement very basic hotspot loading | Matthew Hoops | |
Need to get more complex regions loaded, though... will be a major problem | |||
2011-09-04 | PEGASUS: Implement more item code | Matthew Hoops | |
2011-09-02 | PEGASUS: Restructure remaining (already converted) Game Shell classes | Matthew Hoops | |
2011-09-02 | PEGASUS: Begin restructuring the game state classes | Matthew Hoops | |
The entire game state should now be functional | |||
2011-09-01 | PEGASUS: Implement some more neighborhood code | Matthew Hoops | |
2011-09-01 | PEGASUS: Implement basic neighborhood resource parsing | Matthew Hoops | |
2011-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2011-08-27 | AGOS: Fix load/save issues in Waxworks, which were caused by error in ↵ | Travis Howell | |
loadRoomItems. | |||
2011-08-26 | CONFIGURE: Fixes to MacPort detection | Eugene Sandulenko | |
2011-08-26 | CONFIGURE: Add support for building under MacPorts | Eugene Sandulenko | |
2011-08-26 | CONFIGURE: Fix indentation | Eugene Sandulenko | |
2011-08-26 | TSAGE: Minor tweaks to the new code for ANIM_MODE_9 | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented the new ANIM_MODE_9 animation mode | Paul Gilbert | |
2011-08-26 | CGE: Fix compiler warnings | Paul Gilbert | |
2011-08-26 | GOB: Add cheat output for Geisha's mastermind | Sven Hesse | |
2011-08-26 | GOB: Add a console command to dump the whole variable space | Sven Hesse | |
2011-08-26 | TSAGE: Further bugfix for SynchronizedList template changes | Paul Gilbert | |
2011-08-26 | TSAGE: Hopeful bugfix for compilation errors on other systems | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented lots more Blue Force functionality, and started on first ↵ | Paul Gilbert | |
in-game scene | |||
2011-08-26 | SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops" | Filippos Karapetis | |
2011-08-26 | GOB: Add oGeisha_checkData | Sven Hesse | |
2011-08-26 | GOB: Implement oGeisha_caress1 and oGeisha_caress2 | Sven Hesse | |
Used in the Mastermind minigame in Chapter 2: Caress | |||
2011-08-26 | GOB: Stub the Geisha minigame "Diving" | Sven Hesse | |
2011-08-26 | GOB: Stub the Geisha minigame "Penetration" | Sven Hesse | |
2011-08-26 | GOB: Oops, don't skip vital parts of the script | Sven Hesse | |
The paramater count is already read in oGeisha_goblinFunc... | |||
2011-08-26 | GOB: Add Geisha AdLib music opcodes | Sven Hesse | |
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P | |||
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | GOB: Actually, we do support 16 color fading | Sven Hesse | |
2011-08-26 | GOB: Fix EGA palette animation | Sven Hesse | |
The Geisha intro is now watchable | |||
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-08-26 | GOB: Geisha seems to be EGA-only | Sven Hesse | |
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different. | |||
2011-08-26 | GOB: Fix 0OT resource loading, used in Geisha | Sven Hesse | |
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole. | |||
2011-08-26 | SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored" | Filippos Karapetis | |
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the resource manager | |||
2011-08-26 | SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory ↵ | Filippos Karapetis | |
not working" Thanks to wjp for his valuable help on this | |||
2011-08-25 | COMPOSER: Update detection entries to avoid using install.inf | Eugene Sandulenko | |
2011-08-25 | AUDIO: Don't abuse rewind() for looping in XA | Matthew Hoops | |
Thanks to LordHoto for pointing out my stupidity :P | |||
2011-08-25 | AUDIO: Cleanup the XA code | Matthew Hoops | |
endOfData() will not return true if the eos flag is encountered. Flag handling is a bit stricter than before (flags == 1 does not necessarily mean eos). Also removed some dead code, fixed wrong code, and fixed formatting. | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |
2011-08-25 | AUDIO: Properly handle XA flags | Matthew Hoops | |
2011-08-25 | DREAMWEB: 'drawflags' ported to C++ | Bertrand Augereau | |
2011-08-25 | DREAMWEB: Removed an useless stub ('kernchars') | Bertrand Augereau | |
2011-08-25 | DREAMWEB: 'waitframes' ported to C++ | Bertrand Augereau | |
2011-08-25 | DREAMWEB: All readmouse flavours ported to C++ | Bertrand Augereau | |
2011-08-25 | DREAMWEB: Better 'mouseCall' api, DreamWebEngine should not use _context, ↵ | Bertrand Augereau | |
ideally | |||
2011-08-25 | DREAMWEB: 'animpointer' ported to C++ | Bertrand Augereau | |
2011-08-25 | SCI: Fixed QFG3 bug #3377429, by removing the problematic script patch | Filippos Karapetis | |
for script 23 (bug #3040722). This script patch messes up the conversation with Manu the monkey later on in the game, thus it's not correct. | |||
2011-08-25 | SCI: Fixed bug #3392767 - "SCI: SQ4 (English/CD/Win): Engine Abort In ↵ | Filippos Karapetis | |
Timepod Hangar" This bug only manifested in the Windows version of SQ4CD. Some Windows MIDI music tracks are missing from room 530, which messed up the animations in that scene, and led to a crash. Moved the code that obtains the song number from an object into a separate function. Also, fixed a bug in kDoSoundSetPriority(). |