Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-08-05 | forgot that | Gregory Montoir | |
svn-id: r14473 | |||
2004-08-05 | simplified some code | Gregory Montoir | |
svn-id: r14472 | |||
2004-08-05 | not needed anymore, as File::open() handles the current directory | Gregory Montoir | |
svn-id: r14471 | |||
2004-08-05 | Enhanced extrapath support | Max Horn | |
svn-id: r14470 | |||
2004-08-05 | Try the current dir last, not first | Max Horn | |
svn-id: r14469 | |||
2004-08-05 | Correction from disasm. | Travis Howell | |
svn-id: r14468 | |||
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ↵ | Max Horn | |
operations (which were effectively not doing anything)... Fixed the workaround code, which cures bug #918280 (and its dup #1003717) svn-id: r14467 | |||
2004-08-05 | Use array slot and not array number. | Travis Howell | |
svn-id: r14466 | |||
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell | |
Some sounds work now. svn-id: r14465 | |||
2004-08-05 | Small correction from FT disasm. | Travis Howell | |
Add some basic support for INSANE in PC version of FT demo svn-id: r14464 | |||
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko | |
svn-id: r14463 | |||
2004-08-04 | Move state static variable to appropriate class | Eugene Sandulenko | |
svn-id: r14462 | |||
2004-08-03 | Update comment | Travis Howell | |
svn-id: r14456 | |||
2004-08-03 | Add comment | Travis Howell | |
svn-id: r14455 | |||
2004-08-03 | Shouldn't error out in early scumm 1 - 4 games. | Travis Howell | |
svn-id: r14454 | |||
2004-08-03 | Add invalid version used by French Simon2 | Travis Howell | |
svn-id: r14453 | |||
2004-08-03 | Rename some class variables in Font class. | Eugene Sandulenko | |
Fix compilation. svn-id: r14452 | |||
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko | |
svn-id: r14451 | |||
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko | |
svn-id: r14450 | |||
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko | |
svn-id: r14449 | |||
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with ↵ | Max Horn | |
drunken nazi) svn-id: r14448 | |||
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn | |
svn-id: r14447 | |||
2004-08-02 | Fix for bug #896060 (DIG: Two sentences spoken at once); might cause ↵ | Max Horn | |
regressions, watch our for speech related quirks in COMI/DIG svn-id: r14446 | |||
2004-08-02 | Workaround for bug #999122; this will fix config files which were broken by ↵ | Max Horn | |
the 0.6.1 release svn-id: r14444 | |||
2004-08-02 | Fix #include paths. | Eugene Sandulenko | |
svn-id: r14443 | |||
2004-08-02 | no longer needed | Jonathan Gray | |
svn-id: r14442 | |||
2004-08-02 | Objectize actor.cpp | Eugene Sandulenko | |
svn-id: r14441 | |||
2004-08-02 | create objectMap class | Jonathan Gray | |
svn-id: r14440 | |||
2004-08-02 | move isomap into a class | Jonathan Gray | |
svn-id: r14439 | |||
2004-08-02 | Fix regression in HE. It cries for proper fix, though | Eugene Sandulenko | |
svn-id: r14438 | |||
2004-08-02 | remove timer wrapper functions | Jonathan Gray | |
svn-id: r14437 | |||
2004-08-02 | Remove pointless delays | Travis Howell | |
svn-id: r14436 | |||
2004-08-02 | Cleanup | Travis Howell | |
svn-id: r14435 | |||
2004-08-02 | move static vars to private members | Jonathan Gray | |
svn-id: r14434 | |||
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell | |
svn-id: r14433 | |||
2004-08-02 | Missed a line | Travis Howell | |
svn-id: r14432 | |||
2004-08-02 | init _arraySlot | Travis Howell | |
svn-id: r14431 | |||
2004-08-02 | Should have limited that to HE games only. | Travis Howell | |
svn-id: r14430 | |||
2004-08-02 | Allow SAGA engine to be disabled. | Travis Howell | |
svn-id: r14429 | |||
2004-08-01 | Clean up Script class a bit; add get/set functions | Joost Peters | |
svn-id: r14428 | |||
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko | |
leakage in the engine. svn-id: r14427 | |||
2004-08-01 | rename load() to loadMap() | Joost Peters | |
svn-id: r14426 | |||
2004-08-01 | create Script class from SCRIPT_* and ScriptModule | Joost Peters | |
svn-id: r14425 | |||
2004-08-01 | move SDATA_* into seperate class | Joost Peters | |
svn-id: r14424 | |||
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell | |
svn-id: r14423 | |||
2004-08-01 | Pass SagaEngine object to Anim and ActionMap objects | Eugene Sandulenko | |
svn-id: r14422 | |||
2004-08-01 | Remove unneeded code | Eugene Sandulenko | |
svn-id: r14421 | |||
2004-08-01 | init _gfx in a less hacky manner | Jonathan Gray | |
svn-id: r14420 | |||
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray | |
svn-id: r14419 | |||
2004-08-01 | prune uneeded code | Jonathan Gray | |
svn-id: r14418 |