Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-01 | Remove dead code from PS2 and GP2x backends | Max Horn | |
svn-id: r49374 | |||
2010-06-01 | The parser vocabulary remains static throughout the game, thus it has been ↵ | Filippos Karapetis | |
removed from the engine state svn-id: r49373 | |||
2010-06-01 | The system strings segment is a fixed segment of the segment manager, which ↵ | Filippos Karapetis | |
doesn't change during the game, thus move all the system strings code and variables inside the segment manager svn-id: r49372 | |||
2010-06-01 | makefile tweaked a bit more towards accomodating loadable modules for ps2 | Tony Puccinelli | |
svn-id: r49371 | |||
2010-06-01 | changed ps2 makefile and other files to use the ps2loader | Tony Puccinelli | |
svn-id: r49368 | |||
2010-06-01 | minor modification to accomodate dynamic plugins for ps2 | Tony Puccinelli | |
svn-id: r49367 | |||
2010-05-31 | Revert the rest of 49362, which wasn't meant for trunk | Jordi Vilalta Prat | |
svn-id: r49366 | |||
2010-05-31 | Fix trunk compilation (don't try to compile non-existing files) | Jordi Vilalta Prat | |
svn-id: r49365 | |||
2010-05-31 | Added a new console command, verify_scripts, used for sanity checking of ↵ | Filippos Karapetis | |
SCI1.1-SCI2.1 game scripts svn-id: r49364 | |||
2010-05-31 | modifications to get the ps2 to use the ps2loader | Tony Puccinelli | |
svn-id: r49363 | |||
2010-05-31 | Fix our interpretation of the audio compression types to what FFmpeg ↵ | Matthew Hoops | |
currently does. Should fix bug #3009282. svn-id: r49362 | |||
2010-05-31 | Merged all the script relocation code inside script_instantiate(), and ↵ | Filippos Karapetis | |
changed the warning when reading an invalid species into an error (as it's severe, and if it happens it means something is seriously wrong) svn-id: r49361 | |||
2010-05-31 | Wrote the initialization code for the exports and synonyms table to make ↵ | Filippos Karapetis | |
more sense and fixed a bug with the initialization of the synonyms pointer, introduced with rev #49336 svn-id: r49360 | |||
2010-05-31 | DS: Use gScummVMVersion in dsmain.cpp; merge 1.1.1 changes in readme_ds.txt | Max Horn | |
svn-id: r49359 | |||
2010-05-31 | Add OS2 specific files to repository | Max Horn | |
svn-id: r49358 | |||
2010-05-31 | Fix change in r49356, Common::strlcpy should only be used on zero terminated ↵ | Johannes Schickel | |
source strings. The original code change with r49086 did only aimed at zero terminating the szFilename string (as the comment suggests), so I now changed it to use memcpy and a manual placement of the terminating zero. svn-id: r49357 | |||
2010-05-31 | Fix for DW2 engine abort with message "Cannot find file hienergy.sc!". | David Turner | |
Bug introduced by r49086 change which could trim the last character of filenames. svn-id: r49356 | |||
2010-05-31 | SCI: break on anything, warn on anything but spaces in kReadNumber | Martin Kiewitz | |
svn-id: r49355 | |||
2010-05-31 | Fixed operator precedence warning | Filippos Karapetis | |
svn-id: r49353 | |||
2010-05-31 | Fix warning, whitespace | Willem Jan Palenstijn | |
svn-id: r49352 | |||
2010-05-31 | SCI: Silenced warning when no audio decoder is compiled in | Filippos Karapetis | |
svn-id: r49351 | |||
2010-05-31 | Hopefully fixed compilation | Filippos Karapetis | |
svn-id: r49350 | |||
2010-05-31 | The code that loads saved game from the launcher | Filippos Karapetis | |
can now load SCI2 saved games. Added an explanation why the injected call is necessary svn-id: r49349 | |||
2010-05-31 | SCI: added TODO at kReadNumber space code | Martin Kiewitz | |
svn-id: r49348 | |||
2010-05-31 | In progress work implementing the animation player | Paul Gilbert | |
svn-id: r49347 | |||
2010-05-31 | The save/load object init code is now unified with the regular object init code | Filippos Karapetis | |
svn-id: r49346 | |||
2010-05-31 | SCI: skip spaces in kReadNumber - this happens in lsl3 intro | Martin Kiewitz | |
svn-id: r49345 | |||
2010-05-31 | SCI: when getting invalid chars in kReadNumber don't error() out, but create ↵ | Martin Kiewitz | |
a warning - we get invalid chars in the intro of lsl5, cause currently unknown svn-id: r49344 | |||
2010-05-31 | Merged several script instantiation-related functions inside ↵ | Filippos Karapetis | |
script_instantiate() svn-id: r49343 | |||
2010-05-31 | Cleanup | Filippos Karapetis | |
svn-id: r49342 | |||
2010-05-31 | Ignore v2 compressed audio chunks instead of treating them as Huffman DPCM. ↵ | Matthew Hoops | |
Should fix playback of at least the video portion of those videos (found in later Broken Sword releases). svn-id: r49340 | |||
2010-05-31 | Slight cleanup | Filippos Karapetis | |
svn-id: r49339 | |||
2010-05-30 | Limited access to the script export table and synonyms block | Filippos Karapetis | |
svn-id: r49338 | |||
2010-05-30 | SCI: Merge setLockers(1) call into Script::init | Max Horn | |
svn-id: r49337 | |||
2010-05-30 | SCI: Script exports and synonyms are now initialized when a script is ↵ | Filippos Karapetis | |
loaded. Removed a sanity check inside script_instantiate_sci0 for a bug which no longer exists svn-id: r49336 | |||
2010-05-30 | Add md5's for Myst ME and Riven DVD French. | Matthew Hoops | |
svn-id: r49335 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49334 | |||
2010-05-30 | Cleanup | Filippos Karapetis | |
svn-id: r49333 | |||
2010-05-30 | - Merged the SCI0 scriptRelocate() and SCI11 heapRelocate() functions inside ↵ | Filippos Karapetis | |
relocate(). scriptRelocate checked one more relocation entry, which seems wrong, so we're now checking for the correct number of relocations in all SCI versions - Re-added the error when script + heap exceed 64KB (better than an assert) - this should theoretically never happen, and it never has for the games tested - Removed the relocated sanity check - again, it shouldn't occur (else something else is wrong) svn-id: r49332 | |||
2010-05-30 | kScriptID can be used to load scripts with no exports. Don't throw warnings ↵ | Filippos Karapetis | |
in this case if no export is requested, as it's perfectly normal behavior svn-id: r49331 | |||
2010-05-30 | Moved setScriptSize() inside Script::init(), and removed a FIXME - the ↵ | Filippos Karapetis | |
SCI1.1 word-align is done inside Script::init() svn-id: r49330 | |||
2010-05-30 | Unified the script loading code, and marked an issue with the SCI11 heap ↵ | Filippos Karapetis | |
addresses svn-id: r49329 | |||
2010-05-30 | Made load_script() a member of the Script class | Filippos Karapetis | |
svn-id: r49328 | |||
2010-05-30 | Limit access to the _bufSize, _scriptSize and _heapSize members of the ↵ | Filippos Karapetis | |
Script class svn-id: r49327 | |||
2010-05-30 | Fixed findGameObject() for SCI11 games | Filippos Karapetis | |
svn-id: r49326 | |||
2010-05-30 | Split test cases for internal and external storage. | Johannes Schickel | |
svn-id: r49325 | |||
2010-05-30 | Typo fixes. | Johannes Schickel | |
svn-id: r49324 | |||
2010-05-30 | Fix non-const version of Common::String::begin. | Johannes Schickel | |
Common::String::begin now assures the storage is a unique one, i.e. there are no other Common::String objects pointing at it. This allows for safe use of the writable iterators (and thus fixes the test case added with my last commit) svn-id: r49323 | |||
2010-05-30 | Add a (currently) failing test for reference logic in Common::String. (Taken ↵ | Johannes Schickel | |
from an example by fuzzie) svn-id: r49322 | |||
2010-05-30 | Fix file length of zip file members inside ZipArchive (thanks to fuzzie for ↵ | Johannes Schickel | |
reporting). svn-id: r49321 |