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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-04-13
Off by one.
Travis Howell
2005-04-13
Ooops, was not used.
Travis Howell
2005-04-13
_stringBuffer can have mutple strings, ie in pajama2 startup.
Travis Howell
2005-04-13
Read/write INI entries from config file in HE games.
Travis Howell
2005-04-13
Fixed Indy 3 fighting in the "Passport to Adventure" demo. Apparently it
Torbjörn Andersson
2005-04-13
Increased buffer size to avoid overflow when looking at the Loom help in
Torbjörn Andersson
2005-04-13
Fixed typo in comment.
Torbjörn Andersson
2005-04-13
Mention MM NES since it lives on our compatibility page for a while now.
Eugene Sandulenko
2005-04-13
Mention NES platform in documentation. Just forgot it last time
Eugene Sandulenko
2005-04-13
Fix hang in EGA version. Thanks to wjp. Be careful with that parse_printExpr()
Eugene Sandulenko
2005-04-13
Make VAR macros safer.
Eugene Sandulenko
2005-04-13
Patches #1164217 "Updated GS Support + Percussion Remapping Patch" and
Eugene Sandulenko
2005-04-12
Patch #1181639. "GOB: Possible inter_renewTimeInVars() fix"
Eugene Sandulenko
2005-04-12
Patch #1180882 "GM/GS Percussion Remapping"
Eugene Sandulenko
2005-04-12
Add missing segment
Travis Howell
2005-04-12
Not all polygons should be cleared in startScene().
Travis Howell
2005-04-12
Add comments on CD-specific opcodes
Eugene Sandulenko
2005-04-12
Removed unnecessary semi-colon.
Torbjörn Andersson
2005-04-12
Cleanup
Travis Howell
2005-04-12
Add angle change.
Travis Howell
2005-04-12
Use paletteNum.
Travis Howell
2005-04-12
Sync.
Travis Howell
2005-04-12
Work in progress on opcodeE0 for HE games.
Travis Howell
2005-04-12
Remove reference to resource.h
Eugene Sandulenko
2005-04-12
Remove unneeded files.
Eugene Sandulenko
2005-04-11
add comment explaining this struct contains LE values
Joost Peters
2005-04-11
endian-convert pieces value when read, instead of when they are loaded (since...
Joost Peters
2005-04-11
Patch from wjp. Support for CD and EGA versions.
Eugene Sandulenko
2005-04-11
no, we only check for the value being 0, so no endian conversion is needed ;-)
Max Horn
2005-04-11
cleanup
Max Horn
2005-04-11
Endian fixes, getting past the 'Please wait...' loading screen now
Max Horn
2005-04-11
MIN() on two different datatypes not allowed...
Marcus Comstedt
2005-04-11
cleanup
Max Horn
2005-04-11
Endian fixes
Max Horn
2005-04-11
Stub out some opcodes, to get the CD version go a bit further (thanks Willem)
Max Horn
2005-04-11
Typo
Max Horn
2005-04-11
minor change, to be consistent with rest of Wiz code
Gregory Montoir
2005-04-11
added processWizImage mode 10
Gregory Montoir
2005-04-11
Slightly more informative error message. (I get this if I try to speak to
Torbjörn Andersson
2005-04-11
Already working.
Travis Howell
2005-04-11
Update comment
Travis Howell
2005-04-11
Update debug message.
Travis Howell
2005-04-11
Enable 2x overlay in MM NES
Eugene Sandulenko
2005-04-11
cleanup
Joost Peters
2005-04-11
more struct conversion
Joost Peters
2005-04-11
convert some struct members - unfortunately we can't currently allocate memor...
Joost Peters
2005-04-11
Add a few extra sprite correction and functions, based off HE100.
Travis Howell
2005-04-11
Initialization fix.
Torbjörn Andersson
2005-04-11
RNAM block is different in HE games.
Travis Howell
2005-04-11
Ooops
Travis Howell
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