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AgeCommit message (Expand)Author
2004-10-09ScummEngine_v90he::processWizImage() cases 3 & 4Gregory Montoir
2004-10-09o90_getPolygonOverlap updateGregory Montoir
2004-10-09Fix warning messagesEugene Sandulenko
2004-10-09OoopsTravis Howell
2004-10-09Correct versionTravis Howell
2004-10-09Inital support for later HE games with altered opcode table.Travis Howell
2004-10-09Initial attempt at fixing the SData problem. I'm still not sure exactly howTorbjörn Andersson
2004-10-09No longer startMusicTravis Howell
2004-10-09Added methods to access charset x/y offs values (though those seem to be all ...Max Horn
2004-10-09This makes no sense here...Max Horn
2004-10-09Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...Max Horn
2004-10-08Use image header to detect presence of the V8 flags field; rewrote that flags...Max Horn
2004-10-08wizImageOps updateGregory Montoir
2004-10-08pass arguments by reference-to-const rather than by value, it's usually more ...Gregory Montoir
2004-10-08cleanup ; follow the code conventionsGregory Montoir
2004-10-08fix bug #1042931. This version of comidemo doesn't have the videos. In this c...Gregory Montoir
2004-10-08more math opcodesGregory Montoir
2004-10-08Prevent double slash in pathChris Apers
2004-10-08Use compile.h as prefix fileChris Apers
2004-10-08True assert functionChris Apers
2004-10-08Fixed pathChris Apers
2004-10-08CleanupTravis Howell
2004-10-08Partial inventory fix for HE games.Travis Howell
2004-10-08Restrict to full game, since it doesn't exist in demo.Travis Howell
2004-10-08Match opcode names with SCUMM8.Travis Howell
2004-10-08Removed unnecessary whitespaceTorbjörn Andersson
2004-10-08Small correctionTravis Howell
2004-10-08Small correctionTravis Howell
2004-10-08Implement scene change via exits. You still cannot leave first sceneEugene Sandulenko
2004-10-08Unfortunately still not perfectTravis Howell
2004-10-08Unfortunately still not perfect.Travis Howell
2004-10-08Return 0 is array doesn't exist, possible script bug in HE game.Travis Howell
2004-10-07More de-C'fying. Pass Point object instead of direct reference.Eugene Sandulenko
2004-10-07Turn ObjectMap into real object.Eugene Sandulenko
2004-10-07Remove duplicated code in actor walk code.Eugene Sandulenko
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...Max Horn
2004-10-07Use slightly less irritating variable names; remove box draw hack, as its sem...Max Horn
2004-10-07Use proper range for the (screen/local) strip valuesMax Horn
2004-10-07Fix doxygen warningMax Horn
2004-10-07Fix for bug #1042509 (SNMDEMO not recognized)Max Horn
2004-10-07updatedPaweł Kołodziejski
2004-10-07Fix blast object drawing glitches introduced by the smooth scrolling changes ...Max Horn
2004-10-07Simplify calling drawBomp a littlMax Horn
2004-10-07Adjusted come commentsMax Horn
2004-10-07I don't know if it matters, but I'll feel safer if we initialise maskPtr...Torbjörn Andersson
2004-10-07Correct values.Travis Howell
2004-10-07Removed some code which has no effect (looks like a coding mistake?)Max Horn
2004-10-07Force ARM in direct modeChris Apers
2004-10-07Pointer correctionTravis Howell
2004-10-06Fix bug reported by salty-horse. When list is so short so it fitsEugene Sandulenko