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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2004-10-09
ScummEngine_v90he::processWizImage() cases 3 & 4
Gregory Montoir
2004-10-09
o90_getPolygonOverlap update
Gregory Montoir
2004-10-09
Fix warning messages
Eugene Sandulenko
2004-10-09
Ooops
Travis Howell
2004-10-09
Correct version
Travis Howell
2004-10-09
Inital support for later HE games with altered opcode table.
Travis Howell
2004-10-09
Initial attempt at fixing the SData problem. I'm still not sure exactly how
Torbjörn Andersson
2004-10-09
No longer startMusic
Travis Howell
2004-10-09
Added methods to access charset x/y offs values (though those seem to be all ...
Max Horn
2004-10-09
This makes no sense here...
Max Horn
2004-10-09
Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to p...
Max Horn
2004-10-08
Use image header to detect presence of the V8 flags field; rewrote that flags...
Max Horn
2004-10-08
wizImageOps update
Gregory Montoir
2004-10-08
pass arguments by reference-to-const rather than by value, it's usually more ...
Gregory Montoir
2004-10-08
cleanup ; follow the code conventions
Gregory Montoir
2004-10-08
fix bug #1042931. This version of comidemo doesn't have the videos. In this c...
Gregory Montoir
2004-10-08
more math opcodes
Gregory Montoir
2004-10-08
Prevent double slash in path
Chris Apers
2004-10-08
Use compile.h as prefix file
Chris Apers
2004-10-08
True assert function
Chris Apers
2004-10-08
Fixed path
Chris Apers
2004-10-08
Cleanup
Travis Howell
2004-10-08
Partial inventory fix for HE games.
Travis Howell
2004-10-08
Restrict to full game, since it doesn't exist in demo.
Travis Howell
2004-10-08
Match opcode names with SCUMM8.
Travis Howell
2004-10-08
Removed unnecessary whitespace
Torbjörn Andersson
2004-10-08
Small correction
Travis Howell
2004-10-08
Small correction
Travis Howell
2004-10-08
Implement scene change via exits. You still cannot leave first scene
Eugene Sandulenko
2004-10-08
Unfortunately still not perfect
Travis Howell
2004-10-08
Unfortunately still not perfect.
Travis Howell
2004-10-08
Return 0 is array doesn't exist, possible script bug in HE game.
Travis Howell
2004-10-07
More de-C'fying. Pass Point object instead of direct reference.
Eugene Sandulenko
2004-10-07
Turn ObjectMap into real object.
Eugene Sandulenko
2004-10-07
Remove duplicated code in actor walk code.
Eugene Sandulenko
2004-10-07
Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong...
Max Horn
2004-10-07
Use slightly less irritating variable names; remove box draw hack, as its sem...
Max Horn
2004-10-07
Use proper range for the (screen/local) strip values
Max Horn
2004-10-07
Fix doxygen warning
Max Horn
2004-10-07
Fix for bug #1042509 (SNMDEMO not recognized)
Max Horn
2004-10-07
updated
Paweł Kołodziejski
2004-10-07
Fix blast object drawing glitches introduced by the smooth scrolling changes ...
Max Horn
2004-10-07
Simplify calling drawBomp a littl
Max Horn
2004-10-07
Adjusted come comments
Max Horn
2004-10-07
I don't know if it matters, but I'll feel safer if we initialise maskPtr...
Torbjörn Andersson
2004-10-07
Correct values.
Travis Howell
2004-10-07
Removed some code which has no effect (looks like a coding mistake?)
Max Horn
2004-10-07
Force ARM in direct mode
Chris Apers
2004-10-07
Pointer correction
Travis Howell
2004-10-06
Fix bug reported by salty-horse. When list is so short so it fits
Eugene Sandulenko
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