Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-20 | Mention gob2 support | Eugene Sandulenko | |
svn-id: r24901 | |||
2006-12-20 | workaround a scripting bug (see tracker item #1618700) and renamed an opcode | Gregory Montoir | |
svn-id: r24900 | |||
2006-12-20 | Stripped some more real_ prefixes from function names; also added a new ↵ | Max Horn | |
FIXME comment to Kyra's setupGameFlags, and did some more cleanup svn-id: r24899 | |||
2006-12-19 | Changed Engine_KYRA_detectGames to use ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and removed the ADGameDescription::gameid abuse svn-id: r24898 | |||
2006-12-19 | Properly walk through lists of (extended) ADGameDescriptions -- we ↵ | Max Horn | |
previously only checked the first byte, which 'often' worked fine on little endian machines, but almost never worked correct on big endian ones svn-id: r24897 | |||
2006-12-19 | Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ↵ | Max Horn | |
ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION, and real_ADVANCED_DETECTOR_DETECT_INIT_GAME to ADVANCED_DETECTOR_DETECT_INIT_GAME svn-id: r24896 | |||
2006-12-19 | Further AdvancedDetector cleanup (in particular, renamed ↵ | Max Horn | |
ADGameDescription::name to the more suitable ADGameDescription::gameid) svn-id: r24895 | |||
2006-12-19 | * Simplified code in AdvancedDetector::detectGame | Max Horn | |
* Removed AdvancedDetector::setFileMD5Bytes, now AdvancedDetector::detectGame simply takes the MD5 byte limit as an extra parameter svn-id: r24894 | |||
2006-12-19 | * Change the GameList typedef to a proper class with an additional | Max Horn | |
constructor which takes a PlainGameDescriptor 'list' * Replaced real_ADVANCED_DETECTOR_GAMEID_LIST by this new constructor * Removed ADVANCED_DETECTOR_GAMEID_LIST and ADVANCED_DETECTOR_FIND_GAMEID * Some minor cleanup svn-id: r24893 | |||
2006-12-19 | Added a comment to ScummEngine_v5::saveVars (we need to implement it for IQ ↵ | Max Horn | |
support in Indy3), and fixed a memory leak in o5_saveLoadGame svn-id: r24892 | |||
2006-12-19 | fixed bug #1618695 | Gregory Montoir | |
svn-id: r24888 | |||
2006-12-19 | Merged SagaEngine::postInitGame() into SagaEngine::initGame() | Max Horn | |
svn-id: r24887 | |||
2006-12-19 | Fix warning about a const cast | Max Horn | |
svn-id: r24886 | |||
2006-12-19 | Fix compiler warning (in general, NULL is deprecated in C++ -- just use 0 ↵ | Max Horn | |
instead) svn-id: r24885 | |||
2006-12-19 | Stomped the well/diving-bug | Sven Hesse | |
svn-id: r24884 | |||
2006-12-19 | Fixed backspace and delete in the note-pad | Sven Hesse | |
svn-id: r24883 | |||
2006-12-19 | Get rif od ARRAYSIZE in ADGameDescription | Eugene Sandulenko | |
svn-id: r24882 | |||
2006-12-19 | Got rid of ARRAYSIZE in advanceDetector calls | Eugene Sandulenko | |
svn-id: r24881 | |||
2006-12-19 | Changed game id's back to agi. Added some KQ2 entries | Stuart George | |
svn-id: r24880 | |||
2006-12-19 | oops | Eugene Sandulenko | |
svn-id: r24879 | |||
2006-12-19 | Update makefile | Eugene Sandulenko | |
svn-id: r24878 | |||
2006-12-19 | Added AdvancedDetection to AGI engine. Only added KQ1 for testing | Stuart George | |
svn-id: r24877 | |||
2006-12-19 | Added Apple IIgs as machine type for AGI engine | Stuart George | |
svn-id: r24876 | |||
2006-12-18 | Fixed the note-pad, font changing and date/time-display | Sven Hesse | |
svn-id: r24875 | |||
2006-12-18 | Added a waitRetrace in Game_v2::CheckCollisions() and rearranged the delay ↵ | Sven Hesse | |
in o1_keyFunc(), so that the save name dialog is shown and the "Empty Inventory" message is displayed properly as well. svn-id: r24874 | |||
2006-12-18 | The MPEG player no longer handles frame syncing/dropping, so this comment is | Torbjörn Andersson | |
obsolete now. svn-id: r24872 | |||
2006-12-18 | Change position of scale code, Scale code shouldn't have been FRAM specific | Travis Howell | |
svn-id: r24871 | |||
2006-12-18 | Check _scaleMode when decoding a NULL frame. Otherwise we will draw the | Torbjörn Andersson | |
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a good example of this since it is scaled and uses NULL frames early on.) svn-id: r24870 | |||
2006-12-17 | Fixed a walking animations related mistake | Sven Hesse | |
svn-id: r24867 | |||
2006-12-17 | Added a range check in Draw_v2::printText(), fixing invalid reads. It ↵ | Sven Hesse | |
*shouldn't* pose any problem s svn-id: r24866 | |||
2006-12-17 | replace ensureCapacity(_len-1) by ensureCapacity(_len) (fixes bug #1617410) | Willem Jan Palenstijn | |
svn-id: r24865 | |||
2006-12-17 | sync OFFS define in tests with scumm/saveload.h (64 bit fix for make test) | Willem Jan Palenstijn | |
svn-id: r24864 | |||
2006-12-17 | Update known issues | Travis Howell | |
svn-id: r24862 | |||
2006-12-17 | Add cyx's patch for horizontal and vertical flipping of wiz images type 1, ↵ | Travis Howell | |
in HE games. svn-id: r24860 | |||
2006-12-15 | Add code for stopping video playback in HE100 games | Travis Howell | |
svn-id: r24858 | |||
2006-12-15 | added basic handlers for SFXB and SNDE tags in .CUP player | Gregory Montoir | |
svn-id: r24857 | |||
2006-12-15 | Fix regression. It crashed with orignial DXA files. | Eugene Sandulenko | |
svn-id: r24856 | |||
2006-12-15 | GF_DEMO is only required by the PC version of Broken Sword 1 demo | Travis Howell | |
svn-id: r24853 | |||
2006-12-14 | Add proper detection of BS1 Mac demo. Game crashes at attempt to play speech. | Eugene Sandulenko | |
svn-id: r24851 | |||
2006-12-14 | Smashed the wizard's house bug | Sven Hesse | |
svn-id: r24850 | |||
2006-12-14 | added details for demo version of touche | Gregory Montoir | |
svn-id: r24848 | |||
2006-12-14 | Only allocate _scaleBuffer when required. | Travis Howell | |
svn-id: r24847 | |||
2006-12-14 | When drawing an interlaced frame, only clear every other line instead of the | Torbjörn Andersson | |
entire buffer. Introduced a _drawBuffer pointer which points either to _scaledBuffer or _frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we draw an unscaled frame. (Probably the most common case by far.) Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily avoids copying each frame by using _drawBuffer directly.) svn-id: r24846 | |||
2006-12-11 | Add cyx's patch for endian issues in DXA player | Travis Howell | |
svn-id: r24844 | |||
2006-12-11 | Whitespace changes | Travis Howell | |
svn-id: r24843 | |||
2006-12-11 | Adjust DXA scaling code for Broken Sword 1 | Travis Howell | |
svn-id: r24841 | |||
2006-12-11 | Fix typo in initial _scaleBuffer check | Travis Howell | |
svn-id: r24840 | |||
2006-12-11 | Add patch #1611503 - DXA: Improved encoder (filesize and speed) | Travis Howell | |
svn-id: r24838 | |||
2006-12-11 | Disable saving game in original load/save screen of maniac/zak, since it ↵ | Travis Howell | |
doesn't function correctly svn-id: r24836 | |||
2006-12-11 | Allow load of saved game from original COMI load/save screens | Travis Howell | |
svn-id: r24835 |