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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2014-01-07
FULLPIPE: Implement sceneHandler28_turnOn2()
Eugene Sandulenko
2014-01-07
SDL: Silence unused variable warning when scalers are disabled.
Johannes Schickel
2014-01-07
SDL: Fix return value of getDefaultGraphicsMode when scalers are disabled.
Johannes Schickel
2014-01-07
FULLPIPE: Implement sceneHandler28_makeFaces()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler28_startWork1()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler28_lift*Start()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler28_lift1ShowAfter()
Eugene Sandulenko
2014-01-07
FULLPIPE: Implement sceneHandler28_clickLift()
Eugene Sandulenko
2014-01-06
Merge branch 'master' of github.com:scummvm/scummvm
johndoe123
2014-01-06
NEVERHOOD: Correct fix for bug #6480
johndoe123
2014-01-06
NEVERHOOD: Tiny cleanup
Torbjörn Andersson
2014-01-06
FULLPIPE: Add sanity check
Eugene Sandulenko
2014-01-06
FULLPIPE: Remove redundant check
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variables
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-01-06
FULLPIPE: Remove redundant check. CID 1148380
Eugene Sandulenko
2014-01-06
FULLPIPE: Initialize variable
Eugene Sandulenko
2014-01-06
HOPKINS: Remove some unused constants
Strangerke
2014-01-06
SCI: Fix memory leak
Willem Jan Palenstijn
2014-01-06
FULLPIPE: Enable scene28
Eugene Sandulenko
2014-01-06
FULLPIPE: Add some code to scene28
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler28()
Eugene Sandulenko
2014-01-06
FULLPIPE: Sort constants by scene (5-10)
Eugene Sandulenko
2014-01-06
FULLPIPE: Sort constants by scene (1-4)
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement scene28_updateCursor()
Eugene Sandulenko
2014-01-06
NEVERHOOD: Minor adjustment to original load/delete dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Fix palette fading
Torbjörn Andersson
2014-01-06
NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
johndoe123
2014-01-06
NEVERHOOD: Fix bug #6478 "NEVERHOOD: No footstep sounds"
johndoe123
2014-01-06
NEVERHOOD: Add mousewheel support to original save/load dialogs
Torbjörn Andersson
2014-01-06
NEVERHOOD: Use constants for messages in a couple of places
Torbjörn Andersson
2014-01-06
FULLPIPE: Plug scene28 in
Eugene Sandulenko
2014-01-06
FULLPIPE: Initial code for scene28
Eugene Sandulenko
2014-01-06
FULLPIPE: Fix compiler warning
Eugene Sandulenko
2014-01-06
NEVERHOOD: Fix bug #6479 - "NEVERHOOD: Radio shows the wrong picture at first"
Filippos Karapetis
2014-01-06
FULLPIPE: Initial implementation of scene music tracks
Filippos Karapetis
2014-01-06
FULLPIPE: Renames in scene26. This completes the scene
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_animateVents()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_testVent()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_updatePool()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_showVent()
Eugene Sandulenko
2014-01-06
FULLPIPE: Implement sceneHandler26_clickVent()
Eugene Sandulenko
2014-01-05
FULLPIPE: Enable scene26
Eugene Sandulenko
2014-01-05
FULLPIPE: More code to scene26
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement sceneHandler26()
Eugene Sandulenko
2014-01-05
FULLPIPE: Implement scene26_updateCursor()
Eugene Sandulenko
2014-01-05
FULLPIPE: Plug scene26 in
Eugene Sandulenko
2014-01-05
FULLPIPE: Initial code for scene26
Eugene Sandulenko
2014-01-05
NEVERHOOD: Simplify and document Module2800::createScene()
Filippos Karapetis
2014-01-05
NEVERHOOD: Stop the background music when showing disk player
Torbjörn Andersson
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